A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »urban-beta-v3 is at halomaps????

Page 2 of 2 Go to page: · 1 · [2] · Prev
Author Topic: urban-beta-v3 is at halomaps???? (39 messages, Page 2 of 2)
Moderators: Dennis

Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Sep 13, 2007 03:55 PM    Msg. 36 of 39       
It looks like (at least from the outside) That it's in winter so a pond with fish in it might be a bit of a stretch (unless he decides to make it a more spring/summer feel like on the inside.)


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 13, 2007 04:19 PM    Msg. 37 of 39       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Kiwi
Kiwi could of sworn Dennis's cat died and has a dog instead.
Kiwi would only be half right.
Quote: --- Original message by: killer kiwi
I am not a teenager any more and have not been for longer than most of the people that post here have been alive lol.
yes i am a old fart.
A number of years ago I use to participate in a UT clan named ROF which stood for "real old farts" but I had to leave because I was to old <laugh>

I hate that when it happens! lol
Quote:
Now to get back on topic if you would like some opinions of the layout: My first thought is that is it much too flat. Even grid cities are not built on flat level plains. You might think of maybe elevating or sloping a section of the map maybe behind a building to give some contour to the level. The absolute symmetry of the map in my opinion lends it an artificial feeling. That could be overcome with either offset placement of or different configuration of the buildings or their size. For example the 16 small buildings on either side of the central large ones could be staggered or you could interject taller or lower or wider ones to break up the symmetry. If you didn�t want to re-model the buildings or change the layout then another thing you could do is use more varied textures.
Edited by Dennis on Sep 13, 2007 at 09:58 AM


I am in the process of changing the smaller buildings but may change my idea to take into account your ideas. At the moment they are just 4 smaller building all the same for each of the ones that are there now.

What I am thinking of now is to change textures on each building, change sizes of building and the amount of backyard each one has.

will also raise\lower parts of the ground

Quote: --- Original message by: ILLEGALLcheatsMAN

cheatsman agrees,and also,you should add a pond or use the pond scenery cheatsman
can easily give you,it even has fishies!


Have that on the might do list. I am thinking of adding swimming pools to a few of the smaler buildings that I am making now.

I may also contact you about the pond scenery!!

Quote: --- Original message by: Kiwi
It looks like (at least from the outside) That it's in winter so a pond with fish in it might be a bit of a stretch (unless he decides to make it a more spring/summer feel like on the inside.)


Both the snow and grass textures are only there as I have not got around to making the bitmaps / shaders for the final version.

The grass might stay but the snow will be replaced by maybe a gravel or sand texture

Quote: --- Original message by: E3pO

hehe, if you try and load my maps other then on my computer, well, you dont wana know. "special program made only for wmclan members ;allows you to own the crap out of map leakers;"

lol


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Sep 13, 2007 05:21 PM    Msg. 38 of 39       
Quote: --- Original message by: Kiwi
Why don't shotguns spawn in the bases?

Having heavy weapons spawn in the base is a bad idea. Also the rocket ammo doesn't fit in that cabinet thing so put it somewhere else.


What about this?


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Sep 13, 2007 05:28 PM    Msg. 39 of 39       
Quote: --- Original message by: Kiwi
Quote: --- Original message by: Kiwi
Why don't shotguns spawn in the bases?

Having heavy weapons spawn in the base is a bad idea. Also the rocket ammo doesn't fit in that cabinet thing so put it somewhere else.


What about this?


check out second last post nothing is final in the map

 
Page 2 of 2 Go to page: · 1 · [2] · Prev

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 3:19 AM 140 ms.
A Halo Maps Website