
Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Sep 5, 2007 06:13 PM
Msg. 1 of 5
i had the idea to bring a simple dice game into Halo CE. I found some textures for all 6 sides of a standard dice. Well how it would work would be that players would spawn above a large like drop pit. In the pit would be a few dice, like 1-3. Players would take a rocket launcher (maybe one with a stronger explosion and shoot down into the pit. The rocket would cause the dice to be shot up and hopefully spin around and then land random. But there are a few things i don't know.
Do physics for scenery sync?
how do you go about making physics for something? (there is no tut on halomaps)
I just want to know if this could perhaps work how i invision it.
|
|
|

SGWraith
Joined: Apr 15, 2006
[SG] Clan
|
Posted: Sep 5, 2007 06:16 PM
Msg. 2 of 5
Tutorials for scenery perhaps not, but vehicles I think yes.
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Sep 5, 2007 06:22 PM
Msg. 3 of 5
anyone know for sure?
|
|
|

Orange_Geko
Joined: Nov 19, 2005
How long since I last used this account?
|
Posted: Sep 5, 2007 07:08 PM
Msg. 4 of 5
Quote: --- Original message by: Rm860 Do physics for scenery sync? they dont even work for scenery lol, that slot in scenery is worthless. ~Nintendo DS Post~
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Sep 5, 2007 07:41 PM
Msg. 5 of 5
Quote: --- Original message by: Tarzan Needs to be a vehicle to sync properly. But a more important question is WHY? why? just for something different. thanks guys. but since it involves vehicles i am not going to go through with it. But thanks for letting me know of it.
|
|
|