
addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Aug 24, 2007 11:58 AM
Msg. 1 of 7
ok...now i know when your naming textures, and you get to the ladder you need the carrot. (example_tutorial_ladder^) and that makes it climable. So, Lets say you wanna make a part of a back of a base climbable. You choose the texture you want in the 3ds Material Editor for the real base wall, and name it (base_outter_wall). Then, for the climbable part, you choose the same exact texture and name it (base_outter_wall^). Would that possibly make it climbable? Or am i not explaining properly?
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Killer247
Joined: Mar 31, 2007
I r mastur chef lololoololololol
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Posted: Aug 24, 2007 12:22 PM
Msg. 2 of 7
As long as you got the carrot, it's climable.
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addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Aug 24, 2007 12:43 PM
Msg. 3 of 7
kool thanks mah man!
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Aug 24, 2007 02:05 PM
Msg. 4 of 7
try to do that when u dont have rabbits near....
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addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Aug 24, 2007 05:08 PM
Msg. 5 of 7
teehee...*rolls eyes* lol
Support the US Marines!
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Aug 26, 2007 12:59 PM
Msg. 6 of 7
hey, you know how you can add a symbol to make the surface breakable? well could you put this on any material and make it breakable? or does it only work for glass and stuff.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Aug 26, 2007 01:06 PM
Msg. 7 of 7
Any material, though I believe it can't make open edges.... If broken that is... I don't know, when I tried something with breakable surfaces, it wouldt export from blitzkreig... I don't know why.
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