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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »invisible_ladder

Author Topic: invisible_ladder (7 messages, Page 1 of 1)
Moderators: Dennis

addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Aug 24, 2007 11:58 AM    Msg. 1 of 7       
ok...now i know when your naming textures, and you get to the ladder you need the carrot. (example_tutorial_ladder^) and that makes it climable. So, Lets say you wanna make a part of a back of a base climbable. You choose the texture you want in the 3ds Material Editor for the real base wall, and name it (base_outter_wall). Then, for the climbable part, you choose the same exact texture and name it (base_outter_wall^). Would that possibly make it climbable? Or am i not explaining properly?


Killer247
Joined: Mar 31, 2007

I r mastur chef lololoololololol


Posted: Aug 24, 2007 12:22 PM    Msg. 2 of 7       
As long as you got the carrot, it's climable.


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Aug 24, 2007 12:43 PM    Msg. 3 of 7       
kool
thanks mah man!


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Aug 24, 2007 02:05 PM    Msg. 4 of 7       
try to do that when u dont have rabbits near....


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Aug 24, 2007 05:08 PM    Msg. 5 of 7       
teehee...*rolls eyes* lol


Support the US Marines!


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Aug 26, 2007 12:59 PM    Msg. 6 of 7       
hey, you know how you can add a symbol to make the surface breakable? well could you put this on any material and make it breakable? or does it only work for glass and stuff.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Aug 26, 2007 01:06 PM    Msg. 7 of 7       
Any material, though I believe it can't make open edges.... If broken that is... I don't know, when I tried something with breakable surfaces, it wouldt export from blitzkreig... I don't know why.

 

 
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