
Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
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Posted: Aug 22, 2007 06:01 AM
Msg. 1 of 3
I doubt I spelt that right but how do you export new bipeds and permitations to use the exsisting animations?
I downloaded the model rigging kit and have tried to export 2 bipeds using the bones inported from the HALO 2 MC with gbx model importer v2 into 3ds max 5. Of these 2 one has been strangely deformed and the other I used the gbxmodel tag to make a .scenery tag and when I placed it in Sapien some of the faces got flipped.
Now I'm planing to attempt ajusting the HALO 2 spartan model to make a HALO 3 spartan model and would like to know how to make it export properly.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 22, 2007 09:52 AM
Msg. 2 of 3
ok. chances are, the model is in an odd position right? what i mean is its not in position with the bone structure. the faces getting flipped, i have no idea about. also, u did rig the model right?
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Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
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Posted: Aug 22, 2007 10:54 AM
Msg. 3 of 3
If my memory serves me as I did them a while ago, they apeared alright in 3ds max standing still and when I moved the bones to move the arms and legs.
Anyway I'm talking about when I have them just standing there in game and Sapien, or in the case of the one with flipped faces, just as a scenery in Sapien as I never bothered to compile that map.
The one I did compile and put in game seems to animate ok but it looks like some verticies were moved into a different position while tool compiled it.
EDIT: Also I canont remember how I managed to export a JMS of them, as the gbx model tag of the HALO 2 cheif doesn't seem to contain a frame. Edited by Rhydgaled Publications on Aug 22, 2007 at 10:56 AM
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