A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »vehicle "venture" imported corectly but causes exceptions with sapien?

Author Topic: vehicle "venture" imported corectly but causes exceptions with sapien? (10 messages, Page 1 of 1)
Moderators: Dennis

mlhrj5
Joined: Aug 7, 2007


Posted: Aug 13, 2007 01:16 PM    Msg. 1 of 10       
08.13.07 12:01:38 local player 0, weapon (0x0), deleted unexpectedly
08.13.07 12:03:41 EAX: 0xFFFFFFFE
08.13.07 12:03:41 EBX: 0x00000101
08.13.07 12:03:41 ECX: 0x0012E168
08.13.07 12:03:41 EDX: 0x000002CC
08.13.07 12:03:41 EDI: 0x0012E168
08.13.07 12:03:41 ESI: 0x00000000
08.13.07 12:03:41 EBP: 0x0012E040
08.13.07 12:03:41 ESP: 0x0012E030
08.13.07 12:03:41 EIP: 0x7C90EB94, C3 8D A4 24 ?????
08.13.07 12:03:41 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4)

i think i need to change the #-1 to #0 or somthing, but i dont know where to find that or how to fix this problem in the least.


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Aug 13, 2007 01:28 PM    Msg. 2 of 10       
I posted how to get that working awhile ago. The threads a mess so I'll just quote the relavent stuff.

Quote: The first thing you need to do after you extract the Venture tags out to the appropriate folders, is open Guerilla and load venture.model_animations

In the very first section you will see a section called Objects. You will note that the animation field is suspiciously left blank . . . select the spin animation or none, save, and you will now be able to get it to show in Sapien after you add the Venture to the vehicle pallette and make a spawn point for it.

If you ever get any kind of #3157 error from Sapien, that means you either got a corrupt tag you need to replace or that a field got left empty somewhere in one of your tags. Fixing the block index would mean finding that empty field and choosing one of the drop down options.


Let me know if that works for you or not.


mlhrj5
Joined: Aug 7, 2007


Posted: Aug 13, 2007 01:58 PM    Msg. 3 of 10       
thank you, and sorry to be such a noob at this
but i plan to get better
thanks to peopel like you that are here to help


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Aug 13, 2007 02:04 PM    Msg. 4 of 10       
Np, mlhrj5. That vehicle is really fun to play with, though you may have to make changes for it to balance with the other vehicles on your map. The Venture totally owns banshees and tanks. I haven't really played with any balance mod ideas but editing the blast radius and/or damage from its rocket launcher would be a good start. If you have other custom vehicles you might get away with leaving it the way it is.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Aug 13, 2007 02:57 PM    Msg. 5 of 10       
Isn't the Venture pretty much just a Star Trek version of the Wasp...?


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Aug 13, 2007 03:10 PM    Msg. 6 of 10       
You could look at it that way but the Venture handles much better then the Wasp imo.


mlhrj5
Joined: Aug 7, 2007


Posted: Aug 13, 2007 05:46 PM    Msg. 7 of 10       
i will check out the venture in a bit, tho i already have the wasp and a upgraded hovertank, so it should be balanced if i only put only a few ventures on the map

but thanks

and by the way. . .
if you have any experience with the helecoptor, do you know how to make it reload?
there must be a bug or something, because you can only shoot the secondary weapon once, and even if it respawns, it still does not have the secondary weapon ready.
i have tried the weapon proj tags, but i dont seem to see anything that can help. . .


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Aug 13, 2007 06:00 PM    Msg. 8 of 10       
Give me a link to the helicopter tags you're using and I can take a look at it.


mlhrj5
Joined: Aug 7, 2007


Posted: Aug 13, 2007 08:53 PM    Msg. 9 of 10       
http://hce.halomaps.org/index.cfm?pg=3&fid=1172

it does not reload and it cannot fly very well, but i like the weapons interface
BUT you do not have to go out of your way and do this if you dont want


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Aug 13, 2007 09:56 PM    Msg. 10 of 10       
For the weapons try this:

Open ssdciscool.weapon in Guerilla and scroll down to the section labeled magazines. Make sure you select the secondary weapon instead of the primary weapon in the dropdown box. Then change the settings to something like this:

rounds recharged: 0 sec
rounds total initial: 9999
rounds total maximum: 9999
rounds loaded maximum: 8
reload time: 0 sec
rounds reloaded: 8
chamber time: 4 sec

This should let it fire as often as the rwarthog can but you may have to tweak it to your liking.

As for the poor flying consider it as a balance for being so powerful - 8 rockets at once, though slow, is hard to deal with in other vehicles. To change its flight characterists you would need to play around with its physics file. I haven't done much with those so you'll have to ask someone else about those.


Edited by SGWraith on Aug 13, 2007 at 09:58 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 5:01 PM 109 ms.
A Halo Maps Website