
jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Aug 4, 2007 07:59 PM
Msg. 1 of 5
in my map that i am making there will be some cliffs that you need to jump over. when you are jumping over the cliffs in your warthog you will hear the thud thud of a heartbeat. what would that script look like?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 4, 2007 08:58 PM
Msg. 2 of 5
thats easy. if the player in the warthog is in a trigger volume, play sound and direct it to the heartbeat sound for the chief. i don't know what the script would look like.
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jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Aug 4, 2007 09:59 PM
Msg. 3 of 5
i dont really know what that means i don't know what a trigger volume is.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Aug 4, 2007 11:48 PM
Msg. 4 of 5
Trigger = to cause something Volume = 3d area, or an area of 3d space, like a cube
Thus, trigger volume = a defined area that can cause a script to trigger.
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jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
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Posted: Aug 5, 2007 10:51 AM
Msg. 5 of 5
ok well that is simple. i think i get it now thanks guys.
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