Took too long typing and it logged me out. How lame.
Quote: I recently downloaded Ultimate Dragon's Venture final tags from the site but I can't get them in game. Right now what I'm thinking is that there are files missing that were not included in the zip file. Either that, or the tags need editing of some kind that I haven't learned how to do yet.
If anyone can get it in game I would like to know how you did it. I can get other custom tags in game just fine but these Venture tags are giving me a lot of trouble so any help would be appreciated.
http://hce.halomaps.org/index.cfm?pg=3&fid=2024Quote:
A few things I already know:
* If Sapien closes suddenly - some tag is usually missing.
* Tool sometimes will tell you whats missing if you try compiling the scenario - especially if sapien won't open it for you.
* If you open a tag in Guerilla and you see red text that means something is missing.
* There are three ways to get custom vehicles in game:
1. Scripting
2. Using Guerilla and editing your Globals
3. Using Sapien and placing them directly on the map.
I prefer method 2 over method 3 but can do both. Scripting I haven't learned yet but if methods 2 and 3 won't work then the tag probably needs fixing and won't work with scripting any way. I know where to look for scripting tutorials if I need them.
If I edit the globals in Guerilla to point to the Venture, I can open the scenario file with Sapien but will still see the original vehicles I had replaced and no sign of the Venture. After editing the vehicle types in Sapien's hierarchy view to add the Venture, saving, and reloading the scenario I still don't see the Venture.
If I then compile this scenario in tool I get no errors - but when I test it in game the Venture is no where to be found and the vehicles I had replaced in the globals are gone too.
Here is my Tool output:
Quote:
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level
s\test\bloodgulch\venture
Couldn't read map file './toolbeta.map'
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\bloodgulch\bloodgulch' is 1.45M
tag headers and names are 0.19M
streaming model vertex and index buffers...done
streaming tags........................done
writing vertex and index buffers...done 6.94M
writing tags...done (2489 tags for 5.08M)
total tag size is 6.53M (16.47M free)
compressing 14.28M...done
successfully built cache file.
Cache pack file bitmaps hits: 896 for 42.49M
Cache pack file bitmaps adds/misses: 20 for 0.82M
Cache pack file sounds hits: 666 for 11.61M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
C:\Program Files\Microsoft Games\Halo Custom Edition>
Nothing out of the ordinary really. I've successfully compiled some other scenarios with custom vehicles which worked just fine and their output looked something like that. Seeing this line: "compressing 14.28M...done" usually means success but the Ventures aren't in game.
If I open my scenario and attempt to directly make a Venture spawn by right clicking on the map, or change another vehicle spawn to spawn a Venture instead, Sapien immediately closes. I've tried using my original globals and my modified version that replaces some vehicles for the Venture and the results were the same. I've opened every file that came with the zip in Guerilla looking for red text that says something is missing and it seems to all be there so I'm stumped.
My only other option that I can think of is to open a map in Hek+ that has them working to see whats different from what I downloaded but search turns up nothing and I checked most of Ultimate_Dragon's maps already and none of them seem to have it.
Anyone try these before and get it to work? I've learned a lot about how this stuff is supposed to work but since I've only started just recently it is possible I may have overlooked something.
Tried the file substitute and rename trick with the .vehicle files to replace some vehicles with the Venture but it gets the same result as my global editing in Guerilla where the original vehicle (like the banshee) still shows in sapien but once its compiled nothing spawns ingame at that location.