
Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Jul 16, 2007 08:45 PM
Msg. 1 of 13
How do i add ai to a map? (*hint*working on a large scale war scenario*hint* *hint*) *cough* full scale working Racoon City *cough* *cough*
|
|
|

MechWarrior001
Joined: Mar 13, 2007
|
Posted: Jul 16, 2007 08:49 PM
Msg. 2 of 13
Quote: --- Original message by: Switchblade How do i add ai to a map? (*hint*working on a large scale war scenario*hint* *hint*) *cough* full scale working Racoon City *cough* *cough* Not so good a Idea to make AI in a map, they do not sync. but, if you make it a Single player map, just go to the encounters section of the scenario. That deals with AI.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Jul 16, 2007 09:03 PM
Msg. 3 of 13
its gonna be a multiplayer level because if i make it a single player level there is no way in l-l3LL anyone will be able to beat it besides, who is honestly going to sit through hours and hours of killing ai that are smarter faster and have alot better aim than you only to realize that all you had to do was lock down a lab(or 10)?
i just need to know how
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Jul 16, 2007 09:53 PM
Msg. 4 of 13
Well then if you make it multiplayer, its going to be the same as a singleplayer map, considering AI does not synchronize between computers. What that means is that I can see an AI on top of a building and you can see the same AI on the ground in front of you, and then you die, and I cant see it there, nor can you see it on the building. Its a load of shooting air...
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jul 16, 2007 09:58 PM
Msg. 5 of 13
also if you look at someone else playing with you it will look like they are shooting nothing. There is no way to get AI to sync in Halo CE. You should scrap your project or plan it on a smaller scale so just one person can play it. Also don't forget you can make AI follow you and be on your side as well. So you could in a way simulate multiplayer experience doing that.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Jul 16, 2007 11:25 PM
Msg. 6 of 13
fine...any ideas? truthfully im not that good at mapmaking nor am i good at building design. basically i suck at moddifying CE (the program is too complex and annoying and the tutorials are no help) i can come up with ideas and suggestions but nothing more than that.
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jul 16, 2007 11:31 PM
Msg. 7 of 13
the tutorials are no help? LOL thats the dumbest excuse i have ever heard. They do help so you can't convice people they don't. you must have a problem putting one and two together.
complex and annoying, sure i can buy that but not the no help thing.
practice and get better.
try working with guerilla and tag editing, it's not as complex as mapping i think anyhow. i like tag editing but i don't like modeling or mapping. you might like it as well.
trial and error is the best way to learn
|
|
|

Caboose117
Joined: Jul 23, 2006
Seriously guys?
|
Posted: Jul 16, 2007 11:34 PM
Msg. 8 of 13
Guerilla isn't complicated for the most part, but it sure is long... I've been working for a day to change some skins and projectile colors.... And have only fully changed one or 2 things...
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Jul 16, 2007 11:44 PM
Msg. 9 of 13
i tried it and mix and matched random tags and crap(i worked on a new biped) how would i find out what it looks like? (warning- i checked every box that i could so i dont know what the result is)
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jul 16, 2007 11:51 PM
Msg. 10 of 13
and if your not a mapper try to get respect another way. you could perhaps get respect from just modding though thats rare as you always got to make tastful mods. most mods are anything but tasteful.
|
|
|

Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
|
Posted: Jul 17, 2007 12:06 AM
Msg. 11 of 13
how would i go about viewing a biped?( i wanna see what my random clicking did)
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Jul 17, 2007 12:36 AM
Msg. 12 of 13
you have to compile your map to view your changes in game. basically build the cache file
but set your biped in your globals so tool knows that when you compile your map to make the player your biped.
|
|
|

jjwk544
Joined: Jun 30, 2007
That's Right, I'm Back. Again.
|
Posted: Jul 17, 2007 10:17 AM
Msg. 13 of 13
download custom ai part one and two that really helped me out.
|
|
|