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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Animation compilation error

Author Topic: Animation compilation error (4 messages, Page 1 of 1)
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maxp90
Joined: Jul 30, 2013


Posted: Jul 30, 2013 01:33 PM    Msg. 1 of 4       
Problème d'exportation d'une animation
I did exactly what offspring did in his video, but it didnt work for me:
http://hce.halomaps.org/index.cfm?fid=1885

here is a pic of my problem:


http://postimg.org/image/m55laxtq5/


(click on it to see it bigger)



Thanks!


maxp90
Joined: Jul 30, 2013


Posted: Jul 30, 2013 02:13 PM    Msg. 2 of 4       
ta yeule trou de cul

Someone know how to fix this animation bug?
Edited by maxp90 on Jul 30, 2013 at 02:13 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 30, 2013 02:33 PM    Msg. 3 of 4       
Get Kornmans guerilla (if you dont have already) and open gbxmodel and animation tags. Then scroll down in animation tag and find "node list checksum" and copy it. In gbxmodel tag on the top paste it in "node list checksum". That should do it.
Edited by altis94 on Jul 30, 2013 at 02:34 PM


maxp90
Joined: Jul 30, 2013


Posted: Jul 30, 2013 02:44 PM    Msg. 4 of 4       
It worked!

But what I really wanted is a door that only opens when you move near of it. This is a device machine then, right?

So, I made exactly what the guy did in this video, but my door doesnt open when I move near of it....
http://hce.halomaps.org/index.cfm?fid=1209



Someone know what is the problem?


Thanks!
Edited by maxp90 on Jul 31, 2013 at 01:43 PM

 

 
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