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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 255 of 305)
Moderators: Dennis

Juzo
Joined: Jul 1, 2014


Posted: Dec 15, 2014 09:58 AM    Msg. 8891 of 10646       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: altis94
Red grunts vs blue grunts in bloodgulch.


red grunts vs white grunts vs blue grunts vs green grunts..... in bloodgulch

You guys sure love grunts...


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Dec 15, 2014 10:23 AM    Msg. 8892 of 10646       
I'd prefer seeing the Skirmishers in action


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Dec 15, 2014 02:31 PM    Msg. 8893 of 10646       
u guys should do a video


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 15, 2014 05:59 PM    Msg. 8894 of 10646       
skirmishers vs elites vs grunts vs marines vs 1 brute cheiftan *heavy weapon or hammer*


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Dec 15, 2014 06:51 PM    Msg. 8895 of 10646       
Stalker Brute(Spiker)Vs Gold Elite(Plasma Rifle)

Stalker Brute(Gravity Hammer)Vs Gold Elite(Energy Sword)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 15, 2014 07:01 PM    Msg. 8896 of 10646       
No Hammers or Spikers. Plus our Stalker Brute is called an Ultra as they are the only shielded ones.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Dec 15, 2014 07:16 PM    Msg. 8897 of 10646       
Quote: --- Original message by: Navarro
As an aside, have there been any multiplayer AI maps that use Open Sauce? I've seen lots of tags and textures derived from Open Sauce over the past 2 years (maybe more than that), all proof of concept, but no actual maps released to the public.


multiplayer AI is still not going to work. not even opensauce can make it synchronise properly


Juzo
Joined: Jul 1, 2014


Posted: Dec 15, 2014 07:32 PM    Msg. 8898 of 10646       
Quote: --- Original message by: Masters1337
No Hammers or Spikers. Plus our Stalker Brute is called an Ultra as they are the only shielded ones.

Wait, don't the Brute Chieftains have shields as well.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Dec 15, 2014 08:10 PM    Msg. 8899 of 10646       
Why not hammers? Shouldn't matter if the player can pick it up, it seems very possible for an AI to use. Are hammer brutes a bad asset to halo? Is it because the sword elites kinda fill the role of melee just fine? Not worth the tag space?
Just wondering.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 16, 2014 09:40 AM    Msg. 8900 of 10646       
Chieftains have been removed, I couldn't get them working in a way that I was happy with.

Hammer Brutes aren't a thing because there is no way to tie the gravity effect to a keyframe animation, and it also requires heavy animating to get things right so the player can dodge it. And yes, the Sword elites fill that role just fine.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Dec 16, 2014 05:45 PM    Msg. 8901 of 10646       
Quote: --- Original message by: Masters1337
Chieftains have been removed, I couldn't get them working in a way that I was happy with.

Hammer Brutes aren't a thing because there is no way to tie the gravity effect to a keyframe animation, and it also requires heavy animating to get things right so the player can dodge it. And yes, the Sword elites fill that role just fine.


will there be War Chieftains with invincibility and fuel rod cannons?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 16, 2014 06:20 PM    Msg. 8902 of 10646       
Nope. FRG is a Hunter only weapon.


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Dec 16, 2014 06:33 PM    Msg. 8903 of 10646       
Will the Brutes have any weapons, or will they be running around with scissors?


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Dec 16, 2014 06:53 PM    Msg. 8904 of 10646       
Will sniper jackals actually shoot u from far away and not close range?


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Dec 16, 2014 07:36 PM    Msg. 8905 of 10646       
Quote: --- Original message by: Noble
Will the Brutes have any weapons, or will they be running around with scissors?


BPR, BPP, Brute Shot, Focus Rifle/Sniper/Thing, and Shredders. Possibly needlers?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 16, 2014 08:01 PM    Msg. 8906 of 10646       
Quote: --- Original message by: raphaelBLOOD WAR
Will sniper jackals actually shoot u from far away and not close range?

They wouldn't be very good snipers if they only engaged in close quarters, would they?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 16, 2014 11:13 PM    Msg. 8907 of 10646       
Quote: --- Original message by: Noble
Will the Brutes have any weapons, or will they be running around with scissors?


BPR, BPP, Shredder, BS, Particle Carbine, Focus Rile. Savage Brutes will also use LMGs, Shotguns, and Rockets.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 16, 2014 11:25 PM    Msg. 8908 of 10646       
Quote: --- Original message by: Masters1337
Savage Brutes will also use LMGs

Unf.


snehil2
Joined: Oct 6, 2014


Posted: Dec 16, 2014 11:48 PM    Msg. 8909 of 10646       
I didnt see the LMG. Can you show it or its a secret for now?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 17, 2014 04:58 AM    Msg. 8910 of 10646       
It's the porta-turret from SPV2. It'll be appearing in part 2 of the campaign.


P3
Joined: Dec 2, 2011


Posted: Dec 17, 2014 10:47 AM    Msg. 8911 of 10646       
Quote: --- Original message by: Masters1337
It's the porta-turret from SPV2. It'll be appearing in part 2 of the campaign.


Please tell me it has been remodeled and prettied up more.


AntonMK14
Joined: Jul 28, 2014


Posted: Dec 17, 2014 11:09 AM    Msg. 8912 of 10646       
Quote: --- Original message by: Masters1337
It's the porta-turret from SPV2. It'll be appearing in part 2 of the campaign.


Speaking of Part 2, how's that coming along (if at all)? With part 1 of SPV3 getting delayed into oblivion along with TSC:E, is there at least any progress happening on that front?


Not complaining or criticizing, just curious.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Dec 17, 2014 11:32 AM    Msg. 8913 of 10646       
no pics ?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 17, 2014 01:28 PM    Msg. 8914 of 10646       
Quote: --- Original message by: P3
Quote: --- Original message by: Masters1337
It's the porta-turret from SPV2. It'll be appearing in part 2 of the campaign.


Please tell me it has been remodeled and prettied up more.


That's going to be up to Bob depending on how much time he had. It's gotten an OS shader overhaul though.

Part 2 is being worked on a the tag content plans are near finalized. It's going to be scaled back a bit as we are going to be focusing more on the number of maps than the number of new content items.


Juzo
Joined: Jul 1, 2014


Posted: Dec 17, 2014 01:59 PM    Msg. 8915 of 10646       
I remember in the a50 2012 release the brutes were wielding needlers, do they still use them currently?


Danger_zone_98
Joined: Nov 26, 2012


Posted: Dec 17, 2014 02:09 PM    Msg. 8916 of 10646       
Quote: --- Original message by: Infinite Guardian
I remember in the a50 2012 release the brutes were wielding needlers, do they still use them currently?


Quote: --- Original message by: Masters1337
Quote: --- Original message by: Noble
Will the Brutes have any weapons, or will they be running around with scissors?


BPR, BPP, Shredder, BS, Particle Carbine, Focus Rile. Savage Brutes will also use LMGs, Shotguns, and Rockets.


Juzo
Joined: Jul 1, 2014


Posted: Dec 17, 2014 02:54 PM    Msg. 8917 of 10646       
Brutes with LMG's, Shotguns and Rocket don't seem worse flood, but there could a doubt.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 17, 2014 03:45 PM    Msg. 8918 of 10646       
Quote: --- Original message by: Infinite Guardian
I remember in the a50 2012 release the brutes were wielding needlers, do they still use them currently?


They use to but now they wield the precursor to the needler, the shredder.

Quote: --- Original message by: Infinite Guardian
Brutes with LMG's, Shotguns and Rocket don't seem worse flood, but there could a doubt.

It will be rare to go into one on one combat with them. They will be using those against the flood. How those encounters play out is up to you.
Edited by Masters1337 on Dec 17, 2014 at 03:56 PM


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Dec 17, 2014 07:21 PM    Msg. 8919 of 10646       
Just gonna lay down some easter eggs:
1)Nyan Cat Gun: Plays the entire song while firing and actually shoots nyan cats with rainbow trails and they bounce off of shields just like the spiker.

2)Terminal: When activated spawns giant grunt (You could say its like a boss battle Or something :P)

3)Spartan Baseball Bat: When u hit an enemy with this they go flying like if its a home run XD)

4)Secret Room: Really hard to find, it showcases the stuff that will be in spv3.

5)You gonna have to wait for the rest :P
Edited by raphaelBLOOD WAR on Dec 17, 2014 at 07:22 PM
Edited by raphaelBLOOD WAR on Dec 17, 2014 at 07:23 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Dec 17, 2014 08:04 PM    Msg. 8920 of 10646       
Quote: --- Original message by: raphaelBLOOD WAR

Just gonna lay down some easter eggs:
1)Nyan Cat Gun: Plays the entire song while firing and actually shoots nyan cats with rainbow trails and they bounce off of shields just like the spiker.

2)Terminal: When activated spawns giant grunt (You could say its like a boss battle Or something :P)

3)Spartan Baseball Bat: When u hit an enemy with this they go flying like if its a home run XD)

4)Secret Room: Really hard to find, it showcases the stuff that will be in spv3.

5)You gonna have to wait for the rest :P
Edited by raphaelBLOOD WAR on Dec 17, 2014 at 07:22 PM
Edited by raphaelBLOOD WAR on Dec 17, 2014 at 07:23 PM


no thanks


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 17, 2014 08:29 PM    Msg. 8921 of 10646       
not bad easter eggs but nyan cat rly?


Juzo
Joined: Jul 1, 2014


Posted: Dec 18, 2014 08:43 PM    Msg. 8922 of 10646       
No need for Easter eggs. In the SPV3 stream back in October showed that the shredder has somewhat of a shorter needler model, has it stayed the same or has it changed?
Edited by Infinite Guardian on Dec 18, 2014 at 09:07 PM
Edited by Infinite Guardian on Dec 20, 2014 at 10:07 AM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Dec 19, 2014 12:25 AM    Msg. 8923 of 10646       
Quote: --- Original message by: Infinite Guardian

No need for Easter eggs. In the SPV3 stream back in October showed that the shredder has somewhat of a shorter needlework model, has it stayed the same or has it changed?
Edited by Infinite Guardian on Dec 18, 2014 at 09:07 PM


I was wondering about this too. In the latest sound-update video, the Shredder had the Spiker model.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Dec 19, 2014 11:08 AM    Msg. 8924 of 10646       
Quote: --- Original message by: RabbitFood
Quote: --- Original message by: Infinite Guardian

No need for Easter eggs. In the SPV3 stream back in October showed that the shredder has somewhat of a shorter needlework model, has it stayed the same or has it changed?
Edited by Infinite Guardian on Dec 18, 2014 at 09:07 PM


I was wondering about this too. In the latest sound-update video, the Shredder had the Spiker model.



Quote: --- Video Description by Beaucephal
Just a quick video to show off the different firing sounds for the three needle-based weapons in the mod. In no particular order: The Needler, the Shredder and the Impaler.
IMPORTANT NOTE: All models are obviously placeholder. The Impaler is not a shotgun. The Shredder is not a Spiker. TYVM, ILY

Edited by SOI_7 on Dec 19, 2014 at 11:09 AM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Dec 19, 2014 11:21 AM    Msg. 8925 of 10646       
Quote: --- Original message by: SOI_7

Quote: --- Original message by: RabbitFood
Quote: --- Original message by: Infinite Guardian

No need for Easter eggs. In the SPV3 stream back in October showed that the shredder has somewhat of a shorter needlework model, has it stayed the same or has it changed?
Edited by Infinite Guardian on Dec 18, 2014 at 09:07 PM


I was wondering about this too. In the latest sound-update video, the Shredder had the Spiker model.



Quote: --- Video Description by Beaucephal
Just a quick video to show off the different firing sounds for the three needle-based weapons in the mod. In no particular order: The Needler, the Shredder and the Impaler.
IMPORTANT NOTE: All models are obviously placeholder. The Impaler is not a shotgun. The Shredder is not a Spiker. TYVM, ILY

Edited by SOI_7 on Dec 19, 2014 at 11:09 AM


We know, but the question was, "Why are they using the Spiker model as a placeholder when in the SPV3 gameplay footage we saw another model?"

 
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