
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 22, 2014 01:48 AM
Msg. 7141 of 9951
You could try to convey a bit more force with the animations. Try making the wrist rotate outwards and then inwards, same with the fingers. It'll give you a much clearer sense of force and action. Don't be afraid to exaggerate the animations a bit, its easier to tone down than it is to tone up as I've learned
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 22, 2014 04:44 AM
Msg. 7142 of 9951
Fluidity is a thing I've struggled with for a long time, but I think that just comes with practice. Try to stay away from linear movement, I find it helps it make things look less robotic. And exaggerations are good. Go ham yo! Try to put a bit of bounce in the legs. Kinda looks like it's dry humping something right now. ( Just an observation, don't hurt me lmao) Attention to the back leg in particular would be good I think. +1. Literally naught to complain about. :DEdited by Spartan314 on Nov 22, 2014 at 04:49 AM
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 22, 2014 05:18 AM
Msg. 7143 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 22, 2014 05:44 AM
Msg. 7144 of 9951
Watch a few teh lag vids and some stuff from IMBROKERU.
I won't link you, if your passionate enough in wanting to upgrade your anims I doubt it would inconvenience you to open up your web browser and type either:
Imbrokeru fp animations tutorial
teh lag cmt animation tutorial set
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 22, 2014 05:55 AM
Msg. 7145 of 9951
Quote: --- Original message by: SS Flanker if your passionate enough in wanting to upgrade your anims Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :) Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is. Edited by raffgie on Nov 22, 2014 at 05:55 AM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 22, 2014 06:07 AM
Msg. 7146 of 9951
Quote: --- Original message by: raffgieQuote: --- Original message by: SS Flanker if your passionate enough in wanting to upgrade your anims Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :) Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is. Edited by raffgie on Nov 22, 2014 at 05:55 AM Ah yes, the good old programmer art. Good enough for demonstration. Here's some of my amazing sprite-work, from an old project:  I did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 22, 2014 06:10 AM
Msg. 7147 of 9951
With a few graphical upgrades it may be dlc storm within the smartphone game app network.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 22, 2014 06:14 AM
Msg. 7148 of 9951
Quote: --- Original message by: DaLodeQuote: --- Original message by: raffgieQuote: --- Original message by: SS Flanker if your passionate enough in wanting to upgrade your anims Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :) Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is. Edited by raffgie on Nov 22, 2014 at 05:55 AM Ah yes, the good old programmer art. Good enough for demonstration. Here's some of my amazing sprite-work, from an old project: http://oi62.tinypic.com/30u60pw.jpgI did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork. It looks pretty good. Reminds me of older Harvest Moon games.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 23, 2014 06:17 PM
Msg. 7149 of 9951
https://www.youtube.com/watch?v=8uqrVFXcOck i couldn't get this ingame no matter how many times i fixed it so here's a rendered thing of it in 3ds max NO URL JOKES.Edited by Vergil on Nov 23, 2014 at 06:17 PMEDIT: pic for those who don't like shakey footage Edited by Vergil on Nov 23, 2014 at 08:06 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 23, 2014 09:12 PM
Msg. 7150 of 9951
Quote: --- Original message by: Vergilhttps://www.youtube.com/watch?v=8uqrVFXcOck i couldn't get this ingame no matter how many times i fixed it so here's a rendered thing of it in 3ds max NO URL JOKES.Edited by Vergil on Nov 23, 2014 at 06:17 PMEDIT: pic for those who don't like shakey footage http://i.imgur.com/g2tewQj.jpg Edited by Vergil on Nov 23, 2014 at 08:06 PM That looks elegant. The shaky footage wasn't that bad I can see the footage.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 23, 2014 09:20 PM
Msg. 7151 of 9951
It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.
Looks nice though.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 23, 2014 10:03 PM
Msg. 7152 of 9951
Quote: --- Original message by: Skidrow925 It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.
Looks nice though. Should've added a chief for scale. He's about as tall as that weird indent on the slanted wall next to the glass
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 24, 2014 03:27 AM
Msg. 7153 of 9951
Quote: --- Original message by: VergilQuote: --- Original message by: Skidrow925 It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.
Looks nice though. Should've added a chief for scale. He's about as tall as that weird indent on the slanted wall next to the glass May I suggest a banana for scale, much more accurate standard unit of measurement.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 25, 2014 05:04 PM
Msg. 7154 of 9951
I've been remodeling Whomp's Fortress from Super Mario 64 to get it into Halo. 
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OHunterO
Joined: May 24, 2012
.
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Posted: Nov 25, 2014 06:44 PM
Msg. 7155 of 9951
Not really Halo, but some work in progress for University assignment. Edited by OHunterO on Nov 25, 2014 at 06:44 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Nov 25, 2014 06:52 PM
Msg. 7156 of 9951
I know it is WIP but I do want to mention that your ripples in the clothing look pretty obviously fake. If you had a) variation in size or b) had them continue through areas like the belt it would look more natural. I know that might be a paint because you'd have an outcropping/fold go under a belt. Also the back of the Warlock's head looks rathre flat but I don't know if you plan on adding more to that.
Otherwise that is absolutely gorgoues
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OHunterO
Joined: May 24, 2012
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Posted: Nov 25, 2014 06:54 PM
Msg. 7157 of 9951
Yeah, creases need re-doing as was just testing things. Also not done the back of his head yet, and obviously his legs aha
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 26, 2014 02:35 AM
Msg. 7158 of 9951
Quote: --- Original message by: OHunterONot really Halo, but some work in progress for University assignment. http://i.imgur.com/LZ5BAU6.jpg Edited by OHunterO on Nov 25, 2014 at 06:44 PM Very nice. Is this a custom design?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 26, 2014 04:25 AM
Msg. 7159 of 9951
I'm a bit more concerned with the length of those fingers. They look really stubby for having hands that big. Also, you could probably make the folds in the cloth look nicer if you pulled the geometry out a bit, and then pinched it near the center while smoothing out near the ends
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 26, 2014 07:37 AM
Msg. 7160 of 9951
Also not Halo-related... apologies to those who care :p Having some fun with testing physics, making a big mash:  [assets have sloppy materials and are all subject to change]
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 26, 2014 09:00 AM
Msg. 7161 of 9951
#teamficus
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 26, 2014 09:11 AM
Msg. 7162 of 9951
It will never look as good as Cryengine 3.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 26, 2014 09:49 AM
Msg. 7163 of 9951
Quote: --- Original message by: altis94 It will never look as good as Cryengine 3. 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 26, 2014 09:56 AM
Msg. 7164 of 9951
I don't want of this engine if it's unable to generate errors for no reasons.
@Hunter it would look better if you made appearing stitching on the... stitched parts Edited by bourrin33 on Nov 26, 2014 at 09:57 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 26, 2014 10:00 AM
Msg. 7165 of 9951
Quote: --- Original message by: DaLodeAlso not Halo-related... apologies to those who care :p Having some fun with testing physics, making a big mash: http://oi59.tinypic.com/314bbf9.jpg[assets have sloppy materials and are all subject to change] Is it supposed to look a lot like sapien?
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 26, 2014 10:59 AM
Msg. 7166 of 9951
Quote: --- Original message by: VKNG Is it supposed to look a lot like sapien? I shamelessly created my "gizmos" in the image of Sapien's...I liked them so why not :-) And the interface is partially inspired in style by both Sapien and Cryengine.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 26, 2014 03:35 PM
Msg. 7167 of 9951
Quote: --- Original message by: DaLodeQuote: --- Original message by: raffgieQuote: --- Original message by: SS Flanker if your passionate enough in wanting to upgrade your anims Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :) Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is. Edited by raffgie on Nov 22, 2014 at 05:55 AM Ah yes, the good old programmer art. Good enough for demonstration. Here's some of my amazing sprite-work, from an old project: http://oi62.tinypic.com/30u60pw.jpgI did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork. best bsp ever
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OHunterO
Joined: May 24, 2012
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Posted: Nov 26, 2014 06:36 PM
Msg. 7168 of 9951
Quote: --- Original message by: bourrin33
I don't want of this engine if it's unable to generate errors for no reasons.
@Hunter it would look better if you made appearing stitching on the... stitched parts Edited by bourrin33 on Nov 26, 2014 at 09:57 AM Not enough mesh density as forgot to do something I was supposed to and can't be bothered now. Looks fine like that, won't really see stitches on the texture.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Nov 27, 2014 06:35 AM
Msg. 7169 of 9951
Quote: --- Original message by: MootjuhQuote: --- Original message by: DaLodeAlso not Halo-related... apologies to those who care :p Having some fun with testing physics, making a big mash: http://oi59.tinypic.com/314bbf9.jpg[assets have sloppy materials and are all subject to change] Those trees.. are they custom? I need them in Craienjin. No seriously Cryengine doesn't have decent Pine Trees and kinda want those in the pic, given that the whole thing is custom ofcourse.. They are custom, made by Higuy...but they'll most likely be used in some form ingame. However, when I was working with Cryengine3, I used this alpine asset pack, which you should enjoy too: http://www.crydev.net/viewtopic.php?f=310&t=76283Cheers
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 27, 2014 06:43 AM
Msg. 7170 of 9951
Quote: --- Original message by: DaLodeQuote: --- Original message by: VKNG Is it supposed to look a lot like sapien? I shamelessly created my "gizmos" in the image of Sapien's...I liked them so why not :-) And the interface is partially inspired in style by both Sapien and Cryengine. That's pretty neat. I hope this engine one day gets fully released. Looks like something I can use without fully stressing out like other engines.
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Nov 27, 2014 06:44 PM
Msg. 7171 of 9951
I'm glad I'm not the only one using CAD rather than illustrator... :P
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 27, 2014 09:53 PM
Msg. 7172 of 9951
Really nice job.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 28, 2014 09:50 AM
Msg. 7173 of 9951
Sweeyt jawb.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 28, 2014 10:11 AM
Msg. 7174 of 9951
not halo 1 -y enough
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 28, 2014 03:45 PM
Msg. 7175 of 9951
The latest in Ficus developments: Quote: [3:28:55 PM] Kevin: I made a dominoes track with the doors [3:42:03 PM] lucas govatos: SnifoR [3:42:08 PM] lucas govatos: please make a video [3:45:08 PM] Kevin: nah some of the doors fall the wrong way ;( [3:45:20 PM] Kevin: but it's set up to spell out YOLO when fallen Cheers
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