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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 205 of 285)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 22, 2014 01:48 AM    Msg. 7141 of 9951       
Quote: --- Original message by: raffgie

First attempt ever at fp animating
https://www.youtube.com/watch?v=GY-599bR98k

Yes, I know the left hand is stiff.



EDIT: Second attempt, maybe a bit better
https://www.youtube.com/watch?v=UP4F-SNfqSQ

Edited by raffgie on Nov 21, 2014 at 09:55 PM


You could try to convey a bit more force with the animations. Try making the wrist rotate outwards and then inwards, same with the fingers. It'll give you a much clearer sense of force and action. Don't be afraid to exaggerate the animations a bit, its easier to tone down than it is to tone up as I've learned


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 22, 2014 04:44 AM    Msg. 7142 of 9951       
Quote: --- Original message by: raffgie
First attempt ever at fp animating
https://www.youtube.com/watch?v=GY-599bR98k

Yes, I know the left hand is stiff.



EDIT: Second attempt, maybe a bit better
https://www.youtube.com/watch?v=UP4F-SNfqSQ
Edited by raffgie on Nov 21, 2014 at 09:55 PM

Fluidity is a thing I've struggled with for a long time, but I think that just comes with practice. Try to stay away from linear movement, I find it helps it make things look less robotic.
And exaggerations are good. Go ham yo!

Quote: --- Original message by: sshers4
I improved the standing animation before it was twitching hard.
https://www.youtube.com/watch?v=Hsn_05EPQrM&feature=youtu.be

Try to put a bit of bounce in the legs. Kinda looks like it's dry humping something right now. (Just an observation, don't hurt me lmao)
Attention to the back leg in particular would be good I think.

Quote: --- Original message by: Mithra
Just some attempts to make elemental weapon types work.

+1. Literally naught to complain about. :D
Edited by Spartan314 on Nov 22, 2014 at 04:49 AM


not giraffe
Joined: Jul 17, 2014


Posted: Nov 22, 2014 05:18 AM    Msg. 7143 of 9951       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 22, 2014 05:44 AM    Msg. 7144 of 9951       
Watch a few teh lag vids and some stuff from IMBROKERU.

I won't link you, if your passionate enough in wanting to upgrade your anims I doubt it would inconvenience you to open up your web browser and type either:

Imbrokeru fp animations tutorial

teh lag cmt animation tutorial set


not giraffe
Joined: Jul 17, 2014


Posted: Nov 22, 2014 05:55 AM    Msg. 7145 of 9951       
Quote: --- Original message by: SS Flanker
if your passionate enough in wanting to upgrade your anims

Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :)

Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is.

Edited by raffgie on Nov 22, 2014 at 05:55 AM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 22, 2014 06:07 AM    Msg. 7146 of 9951       
Quote: --- Original message by: raffgie

Quote: --- Original message by: SS Flanker
if your passionate enough in wanting to upgrade your anims

Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :)

Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is.

Edited by raffgie on Nov 22, 2014 at 05:55 AM


Ah yes, the good old programmer art. Good enough for demonstration.
Here's some of my amazing sprite-work, from an old project:

I did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 22, 2014 06:10 AM    Msg. 7147 of 9951       
With a few graphical upgrades it may be dlc storm within the smartphone game app network.


not giraffe
Joined: Jul 17, 2014


Posted: Nov 22, 2014 06:14 AM    Msg. 7148 of 9951       
Quote: --- Original message by: DaLode
Quote: --- Original message by: raffgie

Quote: --- Original message by: SS Flanker
if your passionate enough in wanting to upgrade your anims

Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :)

Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is.

Edited by raffgie on Nov 22, 2014 at 05:55 AM


Ah yes, the good old programmer art. Good enough for demonstration.
Here's some of my amazing sprite-work, from an old project:
http://oi62.tinypic.com/30u60pw.jpg
I did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork.

It looks pretty good. Reminds me of older Harvest Moon games.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 23, 2014 06:17 PM    Msg. 7149 of 9951       
https://www.youtube.com/watch?v=8uqrVFXcOck

i couldn't get this ingame no matter how many times i fixed it so here's a rendered thing of it in 3ds max

NO URL JOKES.
Edited by Vergil on Nov 23, 2014 at 06:17 PM

EDIT: pic for those who don't like shakey footage

Edited by Vergil on Nov 23, 2014 at 08:06 PM


sshers4
Joined: Apr 28, 2013


Posted: Nov 23, 2014 09:12 PM    Msg. 7150 of 9951       
Quote: --- Original message by: Vergil

https://www.youtube.com/watch?v=8uqrVFXcOck

i couldn't get this ingame no matter how many times i fixed it so here's a rendered thing of it in 3ds max

NO URL JOKES.
Edited by Vergil on Nov 23, 2014 at 06:17 PM

EDIT: pic for those who don't like shakey footage
http://i.imgur.com/g2tewQj.jpg
Edited by Vergil on Nov 23, 2014 at 08:06 PM


That looks elegant. The shaky footage wasn't that bad I can see the footage.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Nov 23, 2014 09:20 PM    Msg. 7151 of 9951       
It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.

Looks nice though.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 23, 2014 10:03 PM    Msg. 7152 of 9951       
Quote: --- Original message by: Skidrow925
It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.

Looks nice though.


Should've added a chief for scale.

He's about as tall as that weird indent on the slanted wall next to the glass


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 24, 2014 03:27 AM    Msg. 7153 of 9951       
Quote: --- Original message by: Vergil
Quote: --- Original message by: Skidrow925
It looks rather small, and you really should try to go through in a logical order, and not just move the camera all over the place like that.

Looks nice though.


Should've added a chief for scale.

He's about as tall as that weird indent on the slanted wall next to the glass


May I suggest a banana for scale, much more accurate standard unit of measurement.


not giraffe
Joined: Jul 17, 2014


Posted: Nov 25, 2014 05:04 PM    Msg. 7154 of 9951       
I've been remodeling Whomp's Fortress from Super Mario 64 to get it into Halo.



OHunterO
Joined: May 24, 2012

.


Posted: Nov 25, 2014 06:44 PM    Msg. 7155 of 9951       
Not really Halo, but some work in progress for University assignment.


Edited by OHunterO on Nov 25, 2014 at 06:44 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Nov 25, 2014 06:52 PM    Msg. 7156 of 9951       
I know it is WIP but I do want to mention that your ripples in the clothing look pretty obviously fake. If you had a) variation in size or b) had them continue through areas like the belt it would look more natural. I know that might be a paint because you'd have an outcropping/fold go under a belt. Also the back of the Warlock's head looks rathre flat but I don't know if you plan on adding more to that.

Otherwise that is absolutely gorgoues


OHunterO
Joined: May 24, 2012

.


Posted: Nov 25, 2014 06:54 PM    Msg. 7157 of 9951       
Yeah, creases need re-doing as was just testing things. Also not done the back of his head yet, and obviously his legs aha


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 26, 2014 02:35 AM    Msg. 7158 of 9951       
Quote: --- Original message by: OHunterO

Not really Halo, but some work in progress for University assignment.

http://i.imgur.com/LZ5BAU6.jpg
Edited by OHunterO on Nov 25, 2014 at 06:44 PM


Very nice. Is this a custom design?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 26, 2014 04:25 AM    Msg. 7159 of 9951       
I'm a bit more concerned with the length of those fingers. They look really stubby for having hands that big. Also, you could probably make the folds in the cloth look nicer if you pulled the geometry out a bit, and then pinched it near the center while smoothing out near the ends


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 26, 2014 07:37 AM    Msg. 7160 of 9951       
Also not Halo-related... apologies to those who care :p
Having some fun with testing physics, making a big mash:


[assets have sloppy materials and are all subject to change]


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 26, 2014 09:00 AM    Msg. 7161 of 9951       
#teamficus


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 26, 2014 09:11 AM    Msg. 7162 of 9951       
It will never look as good as Cryengine 3.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 26, 2014 09:49 AM    Msg. 7163 of 9951       
Quote: --- Original message by: altis94
It will never look as good as Cryengine 3.




bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 26, 2014 09:56 AM    Msg. 7164 of 9951       
I don't want of this engine if it's unable to generate errors for no reasons.

@Hunter it would look better if you made appearing stitching on the... stitched parts
Edited by bourrin33 on Nov 26, 2014 at 09:57 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 26, 2014 10:00 AM    Msg. 7165 of 9951       
Quote: --- Original message by: DaLode
Also not Halo-related... apologies to those who care :p
Having some fun with testing physics, making a big mash:
http://oi59.tinypic.com/314bbf9.jpg

[assets have sloppy materials and are all subject to change]


Is it supposed to look a lot like sapien?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 26, 2014 10:59 AM    Msg. 7166 of 9951       
Quote: --- Original message by: VKNG
Is it supposed to look a lot like sapien?


I shamelessly created my "gizmos" in the image of Sapien's...I liked them so why not :-)
And the interface is partially inspired in style by both Sapien and Cryengine.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Nov 26, 2014 03:35 PM    Msg. 7167 of 9951       
Quote: --- Original message by: DaLode
Quote: --- Original message by: raffgie

Quote: --- Original message by: SS Flanker
if your passionate enough in wanting to upgrade your anims

Passion is something I lack. It's basic enough and gets the point across, and besides that I'm too lazy to learn how to fp animate. :)

Unless someone wants to volunteer to remake a melee, idle, and moving animation for me, I think it'll be staying as is.

Edited by raffgie on Nov 22, 2014 at 05:55 AM


Ah yes, the good old programmer art. Good enough for demonstration.
Here's some of my amazing sprite-work, from an old project:
http://oi62.tinypic.com/30u60pw.jpg
I did the carrot, the hoe(as in the tool...), and of course, the glorious character and growing crops growth-stage artwork.


best bsp ever


OHunterO
Joined: May 24, 2012

.


Posted: Nov 26, 2014 06:36 PM    Msg. 7168 of 9951       
Quote: --- Original message by: bourrin33

I don't want of this engine if it's unable to generate errors for no reasons.

@Hunter it would look better if you made appearing stitching on the... stitched parts
Edited by bourrin33 on Nov 26, 2014 at 09:57 AM


Not enough mesh density as forgot to do something I was supposed to and can't be bothered now. Looks fine like that, won't really see stitches on the texture.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 27, 2014 06:35 AM    Msg. 7169 of 9951       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: DaLode
Also not Halo-related... apologies to those who care :p
Having some fun with testing physics, making a big mash:
http://oi59.tinypic.com/314bbf9.jpg

[assets have sloppy materials and are all subject to change]


Those trees.. are they custom? I need them in Craienjin.

No seriously Cryengine doesn't have decent Pine Trees and kinda want those in the pic, given that the whole thing is custom ofcourse..


They are custom, made by Higuy...but they'll most likely be used in some form ingame.
However, when I was working with Cryengine3, I used this alpine asset pack, which you should enjoy too:
http://www.crydev.net/viewtopic.php?f=310&t=76283

Cheers


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 27, 2014 06:43 AM    Msg. 7170 of 9951       
Quote: --- Original message by: DaLode
Quote: --- Original message by: VKNG
Is it supposed to look a lot like sapien?


I shamelessly created my "gizmos" in the image of Sapien's...I liked them so why not :-)
And the interface is partially inspired in style by both Sapien and Cryengine.


That's pretty neat. I hope this engine one day gets fully released. Looks like something I can use without fully stressing out like other engines.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Nov 27, 2014 06:44 PM    Msg. 7171 of 9951       
I'm glad I'm not the only one using CAD rather than illustrator... :P


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 27, 2014 09:53 PM    Msg. 7172 of 9951       
Really nice job.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 28, 2014 09:50 AM    Msg. 7173 of 9951       
Sweeyt jawb.


Vergil
Joined: Jun 13, 2011

you're just mad cuz you're angry


Posted: Nov 28, 2014 10:11 AM    Msg. 7174 of 9951       
not halo 1 -y enough


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 28, 2014 03:45 PM    Msg. 7175 of 9951       
The latest in Ficus developments:

Quote:
[3:28:55 PM] Kevin: I made a dominoes track with the doors
[3:42:03 PM] lucas govatos: SnifoR
[3:42:08 PM] lucas govatos: please make a video
[3:45:08 PM] Kevin: nah some of the doors fall the wrong way ;(
[3:45:20 PM] Kevin: but it's set up to spell out YOLO when fallen


Cheers

 
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