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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6707 messages, Page 72 of 192)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 10, 2010 08:58 PM    Msg. 2486 of 6707       
Quote: --- Original message by: Shade117 pro
take it easy, your mom jokes are old. please be mature, as i only stated the obvious.


tats wut she said :p

i no it didnt mak sens so sue meh
Edited by Delicon20 on Oct 10, 2010 at 08:59 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Oct 10, 2010 08:59 PM    Msg. 2487 of 6707       
You all been facepalm'd by Dennis when he comes in here. Now quite children as he would say.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 10, 2010 09:02 PM    Msg. 2488 of 6707       
Quote: --- Original message by: Spartan_094
You all been facepalm'd by Dennis when he comes in here. Now quite children as he would say.


less talk, more pics.

(less pics are being on each page as the number of pages increase )


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 10, 2010 09:05 PM    Msg. 2489 of 6707       
Quote: --- Original message by: Shade117 pro
Quote: --- Original message by: Spartan_094
You all been facepalm'd by Dennis when he comes in here. Now quite children as he would say.


less talk, more pics.

(less pics are being on each page as the number of pages increase )


the cycle is this:

one page with a few pics, next to pages of controversy, third page a vid, next two a flame war, lastly 50 pages later a released biped.

you catch on


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 11, 2010 05:17 PM    Msg. 2490 of 6707       
Quote: --- Original message by: Joddy
shade come on at xfire and ill give you shaders to finish them :P
kingnick said he want h3 elites for team.
thanks for crit i will continue working at the shaders till it looks perfect!
yoko is talking all the time about her super mega shaders i want to see them..
k but..yoko is working at elite already very long..
and i think yoko's shaders are cool but..thats my v2 shaders, yoko is already at v12 or such =/

v3.5 to be exact.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 11, 2010 05:26 PM    Msg. 2491 of 6707       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Joddy
shade come on at xfire and ill give you shaders to finish them :P
kingnick said he want h3 elites for team.
thanks for crit i will continue working at the shaders till it looks perfect!
yoko is talking all the time about her super mega shaders i want to see them..
k but..yoko is working at elite already very long..
and i think yoko's shaders are cool but..thats my v2 shaders, yoko is already at v12 or such =/

v3.5 to be exact.


......dude.......................
how many versions left until you show us a vid or some screenshots?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 11, 2010 06:20 PM    Msg. 2492 of 6707       
none actually,only thing im going to say is: the skin shader is a placeholder.

Heres a couple pics from ingame:





yes thats a focus rifle.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 11, 2010 06:44 PM    Msg. 2493 of 6707       
Love the focus rifle. I'm gonna go make a Reach weapon. I'll come back when I have decent progress. Not in this thread obviously.


Edited by Sergeant 1337 on Oct 11, 2010 at 06:45 PM
Edited by Sergeant 1337 on Oct 11, 2010 at 06:46 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 11, 2010 07:07 PM    Msg. 2494 of 6707       
this is the biped [WIP] thread so i deleted the pics. I moved them to the weapons [WIP] thread so you can still look and crit ;)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 12, 2010 03:23 AM    Msg. 2495 of 6707       
Elites: Fix the skin and tone down the armor shine a tinge, then it's perfect ^^.

Focus rifle: IN. GAME. TEXTURED. NOW.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 12, 2010 05:58 AM    Msg. 2496 of 6707       
yoko, i didnt know the reflection was that much (teamview has craptastic quality even on high quality.), set it from 0.7 to 0.3


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 12, 2010 09:30 AM    Msg. 2497 of 6707       
never thought we'd get a good focus rifle ingame before any not crappy beam rifles were...

then cad shows up and throws a vid in my face of all my greatest dreams and fantasies living in harmony in halo custom edition, and when i say can i haz? he goes F*** NO!!!!!!

.......or sumthin lik that...


Joddy
Joined: Jul 3, 2010


Posted: Oct 12, 2010 10:02 AM    Msg. 2498 of 6707       
Quote: --- Original message by: 032 Mendicant Bias
none actually,only thing im going to say is: the skin shader is a placeholder.

Heres a couple pics from ingame:





yes thats a focus rifle.


nice shaders
cool to see that you learned how to make good multi maps =/
skin yes it really looks like a placeholder
i dont like the decal at the chest (thats the reason why my elites havnt it =/ )
armor is too dark in my opinion but thats a thing with the color
well cool shaders :D

focus rifle...well lets talk about it after you posted a video with animations etc. :P


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 12, 2010 04:40 PM    Msg. 2499 of 6707       
Quote: --- Original message by: Shade117 pro
yoko, i didnt know the reflection was that much (teamview has craptastic quality even on high quality.), set it from 0.7 to 0.3

nah I like it this way =P


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 12, 2010 04:55 PM    Msg. 2500 of 6707       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Shade117 pro
yoko, i didnt know the reflection was that much (teamview has craptastic quality even on high quality.), set it from 0.7 to 0.3

nah I like it this way =P


its too shiny, get grunts to see if he wants the brightness of the reflection down. If he agrees, you put it down, if he doesnt, leave it.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Oct 12, 2010 04:57 PM    Msg. 2501 of 6707       
the elites are mine,not ASP's -.-


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 12, 2010 05:16 PM    Msg. 2502 of 6707       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: Shade117 pro
yoko, i didnt know the reflection was that much (teamview has craptastic quality even on high quality.), set it from 0.7 to 0.3

nah I like it this way =P


dam straight son!


bobz7
Joined: Sep 29, 2010

Were it so easy...


Posted: Oct 13, 2010 03:14 PM    Msg. 2503 of 6707       
Those Elites look wicked! But, like the others said, you might want to turn down the specular a bit. You could also try using the diffuse metal (or something) cubemap used in the warthog. It looks good. Use a greyish colour for the refection tint values.
Edited by bobz7 on Oct 17, 2010 at 01:21 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 13, 2010 04:24 PM    Msg. 2504 of 6707       
image quote fail


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Oct 13, 2010 07:50 PM    Msg. 2505 of 6707       
Currently prefer Joddy's over Faisal's.


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 14, 2010 01:02 AM    Msg. 2506 of 6707       
Quote: --- Original message by: ASP_GRUNTS
My opinions still matter though =3


yoko, i have made a valuable point.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 14, 2010 05:31 AM    Msg. 2507 of 6707       
You know, if you set the shaders for the rock/structures in sandcrap to have a reflection similar to the one in metal panels ext unearthed, the map would look so much like the actual thing.
Edited by MoooseGuy on Oct 14, 2010 at 05:32 AM


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 14, 2010 06:36 AM    Msg. 2508 of 6707       
Quote: --- Original message by: MoooseGuy

You know, if you set the shaders for the rock/structures in sandcrap to have a reflection similar to the one in metal panels ext unearthed, the map would look so much like the actual thing.
Edited by MoooseGuy on Oct 14, 2010 at 05:32 AM


lol, this is rock not metal, and plus the halo 3 shaders ALL have glossiness applied to the materials (hce doesnt support setting the gloss and stuff)


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 14, 2010 09:07 AM    Msg. 2509 of 6707       
Cubemap = Gloss, if you set it right. Just find a really white shiny blurry cubemap and set the brightness to a lower number.
IMO, dull cubemap > flat texture.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 14, 2010 06:04 PM    Msg. 2510 of 6707       
Shader tutorial.

EDIT: Ignore edit plz
Edited by SlappyThePirate on Oct 14, 2010 at 06:04 PM


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 06:34 PM    Msg. 2511 of 6707       
This is my first attempt at a character animation. It's a quick death animation; just wondering what you guys think of it/what could be improved. I probably won't change it but I'd like to know for future animations.

http://www.youtube.com/watch?v=I9g8laZisEQ


Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2010 06:35 PM    Msg. 2512 of 6707       
snappy movement, and body position is improbable.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Oct 14, 2010 06:36 PM    Msg. 2513 of 6707       
its ok. problem is that when someone dies they dont fall that fast.


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 06:37 PM    Msg. 2514 of 6707       
Alright.

Quote: --- Original message by: Advancebo
body position is improbable.


Not 100% sure what you mean by this. Which part?


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Oct 14, 2010 06:39 PM    Msg. 2515 of 6707       
You could definitely add more motion for when he hit's the ground. Right now, only the upper body moves when he hits the ground, and it's boring and looks kinda odd.

Other than that, it's a pretty damn good start.
inb4 hunter


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 06:41 PM    Msg. 2516 of 6707       
I'm liking the crit so far, thanks guys. Anyone know of a good character animation tutorial? I looked around but couldn't find one, so I just winged this one.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 14, 2010 07:02 PM    Msg. 2517 of 6707       


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 07:35 PM    Msg. 2518 of 6707       
Quote: --- Original message by: Advancebo
http://www.idleworm.com/how/anm/02w/walk1.shtml

easy to apply to 3d.


Thanks advanceBRO, I'll check it out when I get the chance.


SeanTheLawn
Joined: Sep 4, 2007


Posted: Oct 14, 2010 11:22 PM    Msg. 2519 of 6707       
Quote: --- Original message by: l283023
http://www.lynda.com/home/Player.aspx?lpk4=12889


Oh snap thanks l283BRO23


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 15, 2010 05:39 AM    Msg. 2520 of 6707       
Quote: --- Original message by: MoooseGuy
Cubemap = Gloss, if you set it right. Just find a really white shiny blurry cubemap and set the brightness to a lower number.
IMO, dull cubemap > flat texture.


wrong, for real gloss you get that in the engine, you are only making dopey-ass fake gloss which obviously you think looks effective.

 
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