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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 25 of 371)
Moderators: Dennis

ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 20, 2008 12:40 AM    Msg. 841 of 12975       
Quote: --- Original message by: SargentCrunch
the funniest thing about those animations is how ODX convientally forgot to give me credit.
i started him on animating and helped him and then "got" him 3ds max(did not mention illegally)
and then kept his secret for how ever long he started animating and didnt tell anyone he was animating. He was afraid he would get spammed. And now he leaves me out of creds.
thanks ODX


If I mentioned every single person who helped me learn modding or animating, the list would be far too long. Don't get upset over something as simple as credit when all you did was teach him the basics. That's like if your kindergarten teacher got mad because you didn't put her in your will.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 20, 2008 08:09 AM    Msg. 842 of 12975       
Quote: --- Original message by: DarkHalo003
Very nice ODX, but the grenade is a bit weird. Make it faster. :P
Youtube made the video just a tad bit slower, I think, at least for some animations. Working on grenade throws with Doan...er...sometime tonight though. I had to go to bed last night, and I have swimming 30 minutes after I get home from school. What surprises me is you sad nothing of the origin, when it seems you congratulate anything that has the scope and the raised part on the gun in it. I'm not saying it's perfect, either, but I just have to move the hand back. A certain someone ICEE, Doan is going to tell me how to do that the same in all the scenes (as I'm still a 'noob' with 3ds max).


Advancebo
Joined: Jan 14, 2008


Posted: Nov 20, 2008 08:14 AM    Msg. 843 of 12975       
lol my list is not that long...
tutorials >_<


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 20, 2008 08:19 AM    Msg. 844 of 12975       
Quote: --- Original message by: Advancebo
tutorials >_<
:P Go beige! Now where's the fun in that? Plus, it'd take an ungodly amount of time, probably, to find a tutorial. Why not just ask someone who I can ask further questions to if I don't understand?
Edited by ODX on Nov 20, 2008 at 08:19 AM


Advancebo
Joined: Jan 14, 2008


Posted: Nov 20, 2008 08:19 AM    Msg. 845 of 12975       
i ask many people, they just turn down my request


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 20, 2008 04:59 PM    Msg. 846 of 12975       
They look okay but not that great, all look uncomfortable to hold and the magazines are in stupid places.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Nov 20, 2008 05:08 PM    Msg. 847 of 12975       
Quote: --- Original message by: corndogman939
They look okay but not that great, all look uncomfortable to hold and the magazines are in un-interesting places.
Pretty much the same as what corny said, but changed to the bolded word.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 20, 2008 05:11 PM    Msg. 848 of 12975       
Ok, how about Uninteresting and Illogical.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 20, 2008 05:13 PM    Msg. 849 of 12975       
I like the first one
-Advancebo

(I think it stopped)


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Nov 20, 2008 05:14 PM    Msg. 850 of 12975       
Quote: --- Original message by: corndogman939
Ok, how about Uninteresting and Illogical.
Better, much better.

Also, what type of weapons are those? They don't look very human.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 20, 2008 05:14 PM    Msg. 851 of 12975       
Forerunner?

Also can someone teach me texturing and fp animating


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Nov 20, 2008 06:50 PM    Msg. 852 of 12975       
only a few of them are cool like the second one looks pretty cool


Brian
Joined: Dec 24, 2007


Posted: Nov 24, 2008 07:14 PM    Msg. 853 of 12975       
i would probably redo the designes, make something that an actual gun might look like and make them a little more halo-looking


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 24, 2008 07:53 PM    Msg. 854 of 12975       


Advancebo
Joined: Jan 14, 2008


Posted: Nov 24, 2008 11:06 PM    Msg. 855 of 12975       


Advancebo
Joined: Jan 14, 2008


Posted: Nov 24, 2008 11:16 PM    Msg. 856 of 12975       
Its called Object Modeling. Also I couldnt get a good ref of the sight, I will be redoing that.

Also probaly less than half of the people in the forums could model that.
Edited by Advancebo on Nov 24, 2008 at 11:17 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 24, 2008 11:19 PM    Msg. 857 of 12975       
Quote: --- Original message by: Advancebo
Also probaly less than half of the people in the forums could model that.

lol he has a point chains


Advancebo
Joined: Jan 14, 2008


Posted: Nov 24, 2008 11:22 PM    Msg. 858 of 12975       
Quote: --- Original message by: Scrables_the_DeathDealer
I very well know what it is called, as one of my closest friends is a pro at it, doesn't get over the fact that its a few boxes, and a half finished front sight, finish the model.

Also probably the half that can model that can do it better then you.


I bet ma fingers not, well at least not all half
Edited by Advancebo on Nov 24, 2008 at 11:22 PM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 24, 2008 11:29 PM    Msg. 859 of 12975       
I was going to post a quote but decided not to.
Ohhh advancebo, the blue chunk has a slight error probably bad triangle from boolean. And wrok a bit more on your poly placement :)


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 24, 2008 11:38 PM    Msg. 860 of 12975       
Quote: --- Original message by: CLS_GRUNT
I was going to post a quote but decided not to.

sadface. i asked you to stop, however
Quote: --- Original message by: CLS_GRUNT
Ohhh advancebo, the blue chunk has a slight error probably bad triangle from boolean. And wrok a bit more on your poly placement :)

happy face, good crit


Advancebo
Joined: Jan 14, 2008


Posted: Nov 25, 2008 07:27 AM    Msg. 861 of 12975       
Its always until someone points it out, I notice it -_-


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Nov 25, 2008 12:25 PM    Msg. 862 of 12975       
Quote: --- Original message by: Scrables_the_DeathDealer
Also probably the half that can model that can do it better then you.
I could model weapons better then him, but the point is that he's trying. Yes, posting 60 seconds of work is annoying, but he's actually making an attempt to learn, and try. Most people here don't even do that. I wuv you chains =)

But Adcancebo, just post something when it's got actual work done, not a few percents at a time.


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Nov 25, 2008 01:29 PM    Msg. 863 of 12975       
now to make every one mad i should post a bunch of boxes ...


Advancebo
Joined: Jan 14, 2008


Posted: Nov 25, 2008 07:31 PM    Msg. 864 of 12975       
Thompson Gun by Advancebo

Polygons: 1210
Triangles: 2494






ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 25, 2008 08:08 PM    Msg. 865 of 12975       
the trigger does not look right.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Nov 25, 2008 08:18 PM    Msg. 866 of 12975       
work on your proportions. The whole thing looks way to thin.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 25, 2008 08:28 PM    Msg. 867 of 12975       
^^

The clip is really funny :D Because its way too thin.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 25, 2008 09:29 PM    Msg. 868 of 12975       
Which looks better:

1


or

2


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 25, 2008 09:37 PM    Msg. 869 of 12975       
Quote: --- Original message by: ODX
Meh:
http://www.youtube.com/watch?v=CCH4j-68XhU

Looks good in my opinion. Haven't played H3 in a long time, but it seems like that of what I remember.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 25, 2008 10:20 PM    Msg. 870 of 12975       
A Bomb-Ball.

You can either throw it, with a timed fuse, or set it to make it go off when a spike is pushed in. Or both.




Polygons: 1540
Triangles: 1780


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Nov 25, 2008 10:59 PM    Msg. 871 of 12975       
Advancebo, your Thompson is so inaccurate it's not funny.

You could've at least looked for more than one reference.

http://www.modelguns.co.uk/hudson_m1a1.htm


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 25, 2008 11:46 PM    Msg. 872 of 12975       
Well this is my entry for the comp over at Modacity. Its a Shruiken star AP mine/C4:
http://i199.photobucket.com/albums/aa303/corndogman939/Render3.jpg
http://i199.photobucket.com/albums/aa303/corndogman939/Render2.jpg
http://i199.photobucket.com/albums/aa303/corndogman939/Render1.jpg

gotta texture it...
Edited by corndogman939 on Nov 25, 2008 at 11:56 PM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 25, 2008 11:51 PM    Msg. 873 of 12975       
nice removed images.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 25, 2008 11:55 PM    Msg. 874 of 12975       
what the hell is that all about, images are definitely there. Hold on im fixing it.

E: Ok, they work.
Edited by corndogman939 on Nov 25, 2008 at 11:57 PM


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 26, 2008 01:31 AM    Msg. 875 of 12975       
DEE needs to learn how to use the available space.

 
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