
spike15
Joined: Sep 26, 2007
yes!yes!yes!yes!
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Posted: Oct 21, 2008 12:29 PM
Msg. 736 of 12975
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Oct 21, 2008 05:56 PM
Msg. 737 of 12975
I'm gonna write up a quick tut on how to make a cel-shaded material and render it in 3ds max sometime soon.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Oct 21, 2008 06:16 PM
Msg. 738 of 12975
There are already tutorials on how to do that. I should make some epic render tuts though.
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Geo
Joined: Mar 2, 2007
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Posted: Oct 21, 2008 06:27 PM
Msg. 739 of 12975
Please do that. I would benefit from a render tut.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Oct 21, 2008 06:45 PM
Msg. 740 of 12975
Quote: --- Original message by: DEEhunter There are already tutorials on how to do that. Not exactly the kind of cel-shading I mean though, all I've seen is basic cartoon ones just using the pen and ink material or whatever. My way is a little different.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Oct 21, 2008 10:36 PM
Msg. 741 of 12975
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Oct 21, 2008 10:52 PM
Msg. 742 of 12975
You really think I haven't seen all those before =)
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DEEhunter
Joined: Dec 16, 2006
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Posted: Oct 21, 2008 11:08 PM
Msg. 743 of 12975
My point is to make a tutorial on something that hasn't been done before millions of times.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Oct 22, 2008 07:53 PM
Msg. 744 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 22, 2008 07:56 PM
Msg. 745 of 12975
 Point it up a bit more please. Also, it doesn't look like the thumb is helping to grip the gun, but rather hold it up. But yes, the model does look good. Edited by ODX on Oct 22, 2008 at 08:11 PM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 22, 2008 08:21 PM
Msg. 746 of 12975
Spartan, we already went over this. His model isn't CAD's. It's got obvious differences.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Oct 22, 2008 08:30 PM
Msg. 747 of 12975
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 22, 2008 08:50 PM
Msg. 748 of 12975
Gun position looks pretty decent IF the reticule weren't in the center of the screen. rotate frame gun upwards a bit on the Y axis (I think its y anyways). the finger positioning is pretty bad though. Make the thumb actually grip the weapon rather than just sit there.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 22, 2008 08:52 PM
Msg. 749 of 12975
yeah halo 3 is retarded with thumb position. try to hold a gun with your thumb like that. with an airsoft gun or something its not a big deal, but try firing a 12 gauge shotgun with your thumb like that. you wont.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 22, 2008 09:19 PM
Msg. 750 of 12975
Quote: --- Original message by: ICEE Make the thumb actually grip the weapon rather than just sit there. But I- I mean, before, post, IV....D:
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 22, 2008 09:33 PM
Msg. 751 of 12975
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Oct 22, 2008 10:49 PM
Msg. 752 of 12975
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 23, 2008 02:24 AM
Msg. 753 of 12975
H3MT's bubble shield... :-/
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 23, 2008 04:11 PM
Msg. 754 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 23, 2008 04:30 PM
Msg. 755 of 12975
Quote: --- Original message by: DarkHalo003How so? That was before he got D33p's IK arms I suppose.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 23, 2008 09:44 PM
Msg. 756 of 12975
He means the fingers don't look right. Also, if you wan't to see those origins, play halo 3. Personally, I'd rather see custom animations any day than halo 3's simplistic, boring anims.
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Geo
Joined: Mar 2, 2007
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Posted: Oct 23, 2008 11:50 PM
Msg. 757 of 12975
Yeah like my awesome PP anim ideas to make the PP more interesting :D You still need to do those ICEE lol
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 24, 2008 12:40 AM
Msg. 758 of 12975
>.>
<.<
Who me? *sigh*
I'll do them, dont worry
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 24, 2008 05:09 PM
Msg. 759 of 12975
Quote: --- Original message by: ICEE >.>
<.<
Who me? *sigh*
I'll do them, dont worry I thought you hated animating them? Or was that the needler?
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 24, 2008 06:36 PM
Msg. 760 of 12975
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: ICEE >.>
<.<
Who me? *sigh*
I'll do them, dont worry I thought you hated animating them? Or was that the needler? Both to be honest, but i already did the needler. May as well get the Plasma pistol out of the way
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 24, 2008 07:45 PM
Msg. 761 of 12975
Why is the Needler so hard to animate? I can imagine why it would be a nightmare for modeling, but how so animating?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Oct 24, 2008 07:48 PM
Msg. 762 of 12975
It's easy to model. I believe it's the weapon with the most animations in the game.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 24, 2008 07:53 PM
Msg. 763 of 12975
Quote: --- Original message by: ChocolateNugget It's easy to model. I believe it's the weapon with the most animations in the game. How so? It has: reload, ready, idle, posing, grenade, overlay, and...crap what am I forgetting. Moving, I forget what it's really called. How is that the most animations? Humans weapons have 2 reloads, one for an empty clip and one for a not empty clip, then everything has what I said, besides adding more animations for something like equipment.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Oct 24, 2008 07:56 PM
Msg. 764 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: ChocolateNugget It's easy to model. I believe it's the weapon with the most animations in the game. How so? It has: reload, ready, idle, posing, grenade, overlay, and...crap what am I forgetting. Moving, I forget what it's really called. How is that the most animations? Humans weapons have 2 reloads, one for an empty clip and one for a not empty clip, then everything has what I said, besides adding more animations for something like equipment. Maybe the most demanding animations?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 24, 2008 08:18 PM
Msg. 765 of 12975
Quote: --- Original message by: DarkHalo003 Maybe the most demanding animations? It seems like the most flexible, if you ask me. Countless ways to make the ready, the reload? Either shake it around in different directions or reload it like CMT's. Melee? Either use the spikes or the bottom, punch them even, grenade, eh, nothing so special. The posing? Poke your hand with the needles would be one. I guess you could say say demanding also, since it's the only Covenant weapon in Halo 1 that has to 'reload.'
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 24, 2008 08:29 PM
Msg. 766 of 12975
because, you have to animate every single needle, as they each have their own frame.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 24, 2008 09:13 PM
Msg. 767 of 12975
ready idle fire-1 throw grenade melee reload full reload empty (this is necessary to put the needles back in place before the anim is over, otherwise they will fly up at the end like cmt's old h2 needler) ammunition (to make the needles disappear with each shot posing overlays moving
its obnoxious to sync up the needles in the middle of the reload anim with their original origin
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 24, 2008 11:54 PM
Msg. 768 of 12975
The reason needlers are multiple assaches to animate is because of its overall shape. You don't even need to touch the needles themselves for any of the animations except for the ammunition. positioning the hand inside the gun to actually wrap around the handle is a pain, also the reload is ridiculous. How wiggling the gun around like the halo 1,2 and 3 reload animations do will actually put more ammunition into the caddy, I just don't understand.
The weapon that is actually the hardest to animate is the plasma pistol in my opinion, because it has the most animation scenes of any typical halo weapon. The plasma pistol has
ready melee fire-1 fire-2 misfire-1 overheating overheated o-h-exit throw grenade overcharging overlays moving overheating-again throw-overheated
stop me if I missed one.
It is also very difficult (for me) to get the overheating sequence to look natural in game. Plus, the weapon's design doesn't make it easy. The only weapon that can almost compare to the plasma pistol in difficulty would be the flamethrower, because it has a reload animation as well as most of the animations I listed above.
~mystery solved~
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Oct 25, 2008 12:38 AM
Msg. 769 of 12975
Quote: --- Original message by: ICEE The reason needlers are multiple assaches to animate is because of its overall shape. You don't even need to touch the needles themselves for any of the animations except for the ammunition. positioning the hand inside the gun to actually wrap around the handle is a pain, also the reload is ridiculous. How wiggling the gun around like the halo 1,2 and 3 reload animations do will actually put more ammunition into the caddy, I just don't understand.
The weapon that is actually the hardest to animate is the plasma pistol in my opinion, because it has the most animation scenes of any typical halo weapon. The plasma pistol has
ready melee fire-1 fire-2 misfire-1 overheating overheated o-h-exit throw grenade overcharging overlays moving overheating-again throw-overheated
stop me if I missed one.
It is also very difficult (for me) to get the overheating sequence to look natural in game. Plus, the weapon's design doesn't make it easy. The only weapon that can almost compare to the plasma pistol in difficulty would be the flamethrower, because it has a reload animation as well as most of the animations I listed above.
~mystery solved~ Agreed
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Oct 26, 2008 02:49 PM
Msg. 770 of 12975
The texture is to blotchy and unsmooth. Metal isn't spackled like that. The sponge filter was abused much.
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