A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Weapons - Works in Process thread [WIP]

Page 94 of 371 Go to page: · 1 · ... · 91 · 92 · 93 · [94] · 95 · 96 · 97 · ... · 371 · Prev · Next
Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 94 of 371)
Moderators: Dennis

Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Nov 27, 2009 06:21 PM    Msg. 3256 of 12975       
It doesn't look natural. If the hand grabbed the gun that way, the gun's movement would sway more than it does.


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 29, 2009 04:25 PM    Msg. 3257 of 12975       
The only parts I am really going to complain about at the stock and the carry handle. They don't look too good.

Do a normal render, none clay. And a wireframe. Looks good though.


chuckluck
Joined: Dec 27, 2008

"It's like Democracy, but with fists..."


Posted: Nov 29, 2009 04:31 PM    Msg. 3258 of 12975       
I honestly like the stock, but I agree with anon, The carrying handle is fine, it just looks like it needs to be a bit thicker. The sniper has gotta be a pretty heavy gun.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 29, 2009 05:29 PM    Msg. 3259 of 12975       
Ophandle is too small, that front part of the gun right under the barrel needs to not be a box, that part at the bottom of the mag shouldn't be stretching out in each direction that far, and you can cut down on a lot of polies but just getting rid of the indents in the handle. The fingers will cover those, it's a waste to have them on there.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Nov 29, 2009 06:00 PM    Msg. 3260 of 12975       
The carrying handle needs to be a bit thicker, and to be honest I would just get rid of the finger guard thing. It is a really dumb design. Granted that it is on the halo 3 sniper, it still looks bad. The bolt could be bigger in all dimensions, but mostly length. Scale it up some. As for the magazine, I think the part that actually holds the rounds should be scaled up, but the bottom part is too big.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Nov 29, 2009 09:23 PM    Msg. 3261 of 12975       
The barrels look.... funny?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 30, 2009 07:20 PM    Msg. 3262 of 12975       
Quote: --- Original message by: Buggy Virus
The barrels look.... funny?

Well i'm not laughing.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Nov 30, 2009 09:57 PM    Msg. 3263 of 12975       
Quote: --- Original message by: jesse
Quote: --- Original message by: Buggy Virus
The barrels look.... funny?

Well i'm not laughing.


Point duelly noted.


Geo
Joined: Mar 2, 2007


Posted: Dec 2, 2009 01:41 AM    Msg. 3264 of 12975       
Just a little model I decided to practice with, since I haven't modeled in over a year.

It's about 3k tris.




I'm not finished yet; obviously, because of the lack of a magazine, but I need some thoughts on the design before I continue. Besides, its late


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Dec 2, 2009 02:57 AM    Msg. 3265 of 12975       
how about behind the grip. like a bullpup gun ?


olly12345
Joined: Jul 30, 2008


Posted: Dec 2, 2009 05:36 AM    Msg. 3266 of 12975       
Does anyone else think it looks like a futuristic version of CMT's Ma5k? i think so. btw does anyone realise how many weapons are shown but aren't released?


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2009 09:44 AM    Msg. 3267 of 12975       
Welcome back, Geo.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 2, 2009 10:25 AM    Msg. 3268 of 12975       
Looks awesome.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 10:42 AM    Msg. 3269 of 12975       
http://www.xfire.com/video/1a5673/

someone needs to tell me how to fix the repeating pr of death


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Dec 2, 2009 12:09 PM    Msg. 3270 of 12975       
hmm.. I have some ideas for the loading mechanism maybe you'd be interested in geo. I'll talk to you about it over xfire later


Geo
Joined: Mar 2, 2007


Posted: Dec 2, 2009 12:54 PM    Msg. 3271 of 12975       
Aight sweet. But I will be putting the mag behind the grip, what im not sure on is what the mag will look like.


caboose365
Joined: Nov 19, 2007

Sub Zero


Posted: Dec 2, 2009 01:13 PM    Msg. 3272 of 12975       
i had something interesting you might want to see. ive been working on an FN2000 and ive got it ingame, though due to shader problems it wont show up in first person. yet it shoots its reg bullets and a "dart" which knocks out the shields like a fully charged plasma pistol does. cept u dont have to charge it. pics:

http://screenshot.xfire.com/screenshot/natural/eb049479a04a7c890ca79e052e5ea4aa44e67a5e.png

http://screenshot.xfire.com/screenshot/natural/aa199b1cf7a649584c05b76a5d63b33a625a66d5.png

http://screenshot.xfire.com/screenshot/natural/eeddcba802f8cd294b2dcbcac424039e4370acd7.png

tell me wat u think.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 2, 2009 01:18 PM    Msg. 3273 of 12975       
Looks cool, but I think it could look cooler if it was silenced. Pretty accurate to the picture I looked at online though.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2009 01:24 PM    Msg. 3274 of 12975       
I like that gun Geo.





Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2009 01:29 PM    Msg. 3275 of 12975       
no,
i just used the ar markers and nodes , adjusted them terribly, and slapped ingame.
Edited by Maniac1000 on Dec 2, 2009 at 01:30 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 01:39 PM    Msg. 3276 of 12975       


maybe i could unwrap/texture it? maybe even animate it?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2009 01:40 PM    Msg. 3277 of 12975       
Here is the max file (max8)
http://www.filefront.com/15044959/gun16.max/



Anyone is welcome to adjust anything about this.

Oh yea, i redirected the assault rifle to use this gbx model, so you might want to backup your AR tags.
Edited by Maniac1000 on Dec 2, 2009 at 01:41 PM
Edited by Maniac1000 on Dec 2, 2009 at 01:43 PM
Edited by Maniac1000 on Dec 2, 2009 at 08:51 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 02:06 PM    Msg. 3278 of 12975       
http://www.youtube.com/watch?v=D_N5aNW3sEY

it keeps repeating ingame and its pissing me off :/


Geo
Joined: Mar 2, 2007


Posted: Dec 2, 2009 02:22 PM    Msg. 3279 of 12975       
Quote: --- Original message by: caboose365
i had something interesting you might want to see. ive been working on an FN2000 and ive got it ingame, though due to shader problems it wont show up in first person. yet it shoots its reg bullets and a "dart" which knocks out the shields like a fully charged plasma pistol does. cept u dont have to charge it. pics:

http://screenshot.xfire.com/screenshot/natural/eb049479a04a7c890ca79e052e5ea4aa44e67a5e.png

http://screenshot.xfire.com/screenshot/natural/aa199b1cf7a649584c05b76a5d63b33a625a66d5.png

http://screenshot.xfire.com/screenshot/natural/eeddcba802f8cd294b2dcbcac424039e4370acd7.png

tell me wat u think.


Holy crap, me and ICEE were just talking about how I should model that gun. Thats creepy.


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 02:35 PM    Msg. 3280 of 12975       
Quote: --- Original message by: Geo

Holy crap, me and ICEE were just talking about how I should model that gun. Thats creepy.


watch out, hes stalking you :o


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 2, 2009 04:50 PM    Msg. 3281 of 12975       
Quote: --- Original message by: halo3n00b
http://www.youtube.com/watch?v=D_N5aNW3sEY

it keeps repeating ingame and its pissing me off :/

i could be wrong but im pretty sure that you need an over heat enter anim, an overheat looping anim, and an overheat exit anim.

similar to the shotgun reload


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 05:05 PM    Msg. 3282 of 12975       
i already fixed the problem. instead of an exact h2 copy, i made it so where he makes a fist for the looping(overheated) animation so that it wouldnt keep repeating the overheating animation.


Edited by halo3n00b on Dec 2, 2009 at 05:09 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2009 08:15 PM    Msg. 3283 of 12975       
Anyone interested in fixing up the tagging and anims on my gun?


halo3n00b
Joined: Dec 8, 2008


Posted: Dec 2, 2009 08:22 PM    Msg. 3284 of 12975       
whats wrong with your anims?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 2, 2009 08:39 PM    Msg. 3285 of 12975       
Its using the AR animations.
Custom ones would be better.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 3, 2009 01:04 AM    Msg. 3286 of 12975       
maniac1000


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Dec 5, 2009 07:05 PM    Msg. 3287 of 12975       


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 5, 2009 07:29 PM    Msg. 3288 of 12975       
awesome.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 5, 2009 11:26 PM    Msg. 3289 of 12975       
what the hell are you talking about? whats wrong with the thumb work? i mean besides that it allegedly "sucks". ill give you that the m16's firing is strange looking, but for the glock's reload, notice at 0:19 when the thumb moves up.


albeit that this is a different model glock, it seems the button i have circled in the above picture was being pressed at 0:19 to release the slide back forward. i dont know if that is how a glock actually operates, but thats why he didnt pull the slide back.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Dec 5, 2009 11:41 PM    Msg. 3290 of 12975       
The pistol looks... creative?

 
Page 94 of 371 Go to page: · 1 · ... · 91 · 92 · 93 · [94] · 95 · 96 · 97 · ... · 371 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 9:07 AM 906 ms.
A Halo Maps Website