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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Naming Conventions

Author Topic: Naming Conventions (8 messages, Page 1 of 1)
Moderators: Dennis

YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 19, 2008 01:09 PM    Msg. 1 of 8       
I'm new to the map making process for H2V and was wondering if someone could post, or post a link to where I could find the naming conventions used in Max for level creation. I don't want to finish up a map and be unable to compile because of issues with my names.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 19, 2008 02:51 PM    Msg. 2 of 8       
Halo 2 Vista Map Editor Help and Tutorial
http://h2v.halomaps.org/editor/


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Feb 29, 2008 08:52 PM    Msg. 3 of 8       
All that info and more is in the h2ek readme. it installs with the editer.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 4, 2008 01:42 AM    Msg. 4 of 8       
I honestly have never seen that before, but that was exactly what I was looking for. Thank you some much, both of you!


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 4, 2008 05:33 PM    Msg. 5 of 8       


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Mar 4, 2008 06:47 PM    Msg. 6 of 8       
Isn't that link just a copy of the h2ek readme that everyone already has? just wondering if that one is modified....


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Mar 4, 2008 10:34 PM    Msg. 7 of 8       
Quote: --- Original message by: johnnyblaz20
Isn't that link just a copy of the h2ek readme that everyone already has? just wondering if that one is modified....
Yes it is the same it is just converted to HTML and placed on the web.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 19, 2008 09:17 PM    Msg. 8 of 8       
Alrite thanks for your help again guys, now I've gone and made a super simple map just to work with applying materials, and I have a few questions. Do I need to make a shader in Guerilla before I can apply it to the map or does the map editor make the shader for me when I compile the map?

As for the shader symbols two part question;

If I'am using a multi/sub material in Max do I apply the symbols to the actual multi/sub mat or the actual sub materials themselves?

And as for symbol placement should they be at the beginning or the end of the mat title?

 

 
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