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ManuGod has contributed to 34 posts out of 465278 total posts
(.01%) in 4,816 days (.01 posts per day).
20 Most recent posts:
Even with all those info I always get double the number of people i want on the map... Any Idea ?
Ok everything should be fine and now how do I export my model ?
Do I need to link the nodes to something ?
note: How do I use the exporter  Edited by ManuGod on Oct 18, 2010 at 05:07 PM
Ok,rigged and nodes are in place but how do I export the whole thing so it will work ?
(Just to say if there is any post about that,I haven't find it)
Hi !
Ok I create a character(biped) for a project with a friend, I give him a skeleton and apply correctly the skin but I haven't figured out or find a clear tutorial about how to put him the node so he can use marines animation.
So to make it short,how do you use node correctly to get a character who will use marines animation in-game ?
Thank for help in advance !
Manu and Kyle
Note:This is the model in question
Never mind ! I just forget to link all my node to my gun ! xD Edited by ManuGod on Nov 21, 2009 at 02:19 PM
Never mind... Edited by ManuGod on Nov 21, 2009 at 10:48 AM
Can I open a map with 3ds max ? I would use that to make a more accurate animation...
Ok ! And if I want to make a jma animation for this porpuse,where can I find a good tutorial ? The only one about thsi I found have dead links... Edited by ManuGod on Nov 17, 2009 at 10:10 PM
Is there a way or a script or anything else so I can make fly a pelican by an ai ? I mean something like this http://www.youtube.com/watch?v=uRlvVjgNc64 If no where can I find a tutorial on how to make the appropriate animation ? Just to say I want to make my pelican to drop troop and go away...
ok... and did you have an animation tutorial for 3ds max so i can learn how to make a dropship to come,land,unload and go away...
3ds max animation tutorial link are dead... Any new link to how animate a vehicle ?
TAR21... Gold Desert Eagle  My super shot gun ! I think I will upload a gun pack...
Ok thanks a lot ! But to load it in the vehicle did i use the vehicle command or there is an other way so is already in ? Edited by ManuGod on Nov 16, 2009 at 10:50 AM
Ok i fix it... It seams that my game is running my really first action at the start of the game... So I will need to create a cutscene or an other event at the start of the levels... So I guess I need to say you thanks again ! Two last question for tonight... 1-How can I tell a vehicle to go where i want like a normal soldier... I give im some go to point but he doesnt follow them he just stay there and do nothing... The vehicle is a ghost... 2-Waht represent the time value for the cutscene ?
(camera_control 1) (camera_set cam1_1 100) (sleep 300) (camera_set cam1_2 100) (sleep 300) (camera_set cam1_3 100) (sleep 300) (camera_control 0)
The 300 and 100, how is it in real time ? Edited by ManuGod on Nov 16, 2009 at 12:27 AM Edited by ManuGod on Nov 16, 2009 at 12:28 AM
Ok so did you have any idea why did it does that ?
Sorry... I mean did a custom made map can create such issue or no ? Actually im using (H2) New Mombassa http://hce.halomaps.org/index.cfm?fid=4884
The trigger is at 200 meter from the spawn points so I can suggest he isn't in... Did it can do this if its a custom map ? Edited by ManuGod on Nov 15, 2009 at 11:10 PM
(script dormant nav1 (sleep_until (volume_test_objects nav1 (players))15) (ai_place ghost_nav1) (sleep_until (volume_test_objects ghost_nav1 (ai_actors ghost_nav1))15) (ai_place marine_nav1) )
(script startup (sleep_until (volume_test_objects searchpoint1 (players))15) (camera_control 1) (camera_set cam1_1 100) (sleep 30) (camera_set cam1_2 100) (sleep 30) (camera_set cam1_3 100) (sleep 30) (camera_control 0) (game_save) ; Checkpoint... done. (activate_team_nav_point_flag default "player" nav1 .6) (wake nav1) )
Ok thank ! I get a problem when I run my level... When I start it all my script start... Normaly my cutscene should start in a trigger volume but it start at the very beginning of the game when im not in it(the trigger volume)... Have you an idea why it does that ?
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