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Jul 15, 2009 09:01 AM |
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london, soon france(2010 to 2011) |
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none i just like to model characters |
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steven198807 has contributed to 3 posts out of 465278 total posts
(0.00%) in 4,940 days (0.00 posts per day).
20 Most recent posts:
quick question as i am busy today how do i turn off anti aliasing/. Thanks
ps it does have a shader Edited by steven198807 on Jul 15, 2009 at 09:49 AM
I added/used clear afternoon scenario. I did use my custom bitmap, which loads in guerilla just fine :). But i just keep getting the same error, i tyed a differnt tutorial and yet the same thing happened again. If i load a diffenert scenario in sapien it works but mine does not :(.
Hi i decided to put my modeling skills to some use and create a mod level for halo. I had to follow a few Tutorials because i don't know how the halo engine fully works, i really only need to know how do all the tags(i belive you call them tags).
Any how i am testing a simple level which is just a box basicy with a textured floor, i got to the part which you use Sapien for the first time. I load my level in the program and it pops up some white writing and goes of super fast, in the game window i just see the color black.
I have tryed to move the camera around and still its black, the sky is +sky etc like the tutorials state. I have tryed the following in this order radiosity_quality 1,radiosity_start,radiosity_save but none have worked.
Its just black, i have tryed this with tool "lightmaps levels\test\blar blar blar 0 0.9" but nothing still.
But if i copy a bitmap from the tutorial folder and replace mine with it, doing this shows my floor with a missed up texture applyed to it, also even do i can then see the floor the sky around it is black.
Whats up with this black please help and excuse any missing "e" in this topic has my keyboard is broken abit.
Thanks.
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