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all Halo game ; L4D2 , Half-life 2 , Portal 1 and 2 , Gmod, Black ops 2 and WaW. |
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343 Guilty Spark
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Demoxicini has contributed to 22 posts out of 465278 total posts
(0.00%) in 1,070 days (.02 posts per day).
20 Most recent posts:
Gravemind we need the converter for xbox format to pc format when saving as DDS file because if we can't open the file itself it's useless to implement it.
Gravemind, why when i save a bitmaps file as dds file, i can't open it even with photoshop or other tool it said this error.
Gravemind there would have an update about bitmaps extractions, to extract them depending with their shaders functions like albedo color, because texture are too dark and some game engine need color for their textures.
Gravemind can the DXviewer can put the ligh tag position to edit light in some case of place.
Gravemind, is it possible to add another function to the extraction of a model (bsp) to avoid the fact that those surface aren't totally flat, some 3D viewer have some trouble with vertex of flat surface of the model. Edited by Demoxicini on Nov 4, 2020 at 03:13 PM
there is a solution about the sound extractor for Halo CE wasn't actually working, we need a fix the most quickly as possible.
Model save is broken, when i want to save a part of the models it saves whatever the entire of the model or i chose a part.
Graveming, it is possible without bothering you to make a sound extraction for Halo 2 classic.
i really need some help to convert collada file to vmf someone know to do if yes you could explain to me how or do the conversion, i would want just to convert the reflection (halo reach).
It is possible to create a sound extractor for Halo 2, if you can Gravemind, i know that Reclaimer don't support sound extraction from Halo 2...
i really need a vmf exporter, i used 3Dmax but it gives error, sorry to bother you Gravemind.
I have another question about reclaimer bitmap extraction, it would be very enjoyable that you could add the jpeg bitmaps format for the extraction. Edited by Demoxicini on May 29, 2020 at 07:13 AM
it is a possiblity Gravemind that you can create another options to extract the map as a vmf file or it's not possible for you, i could understand.
it's possible to extract Halo 2 sound with reclaimer because the batch tag extract doesn't show it. Edited by Demoxicini on May 19, 2020 at 08:39 AM
thank you somuch Gravemind it finally works but for scenario_struct_map_bsp, could you add the vmf format to use this for hammer editor (Valve game) if you can...
it's not a model file but a sound file...
no sorry, i redownloaded this but when i extract one tag, there is any sound.
Now another problem with the sound extractor, when i want extract a sound, there is no error, the batch extract show that it was extracted but when i wanted to see that, D:\XMA convert\sound\levels\deadlock\sound_scenery\flybys_halo3\details\ any sound detected. it is empty. Edited by Demoxicini on May 11, 2020 at 06:37 AM
Hello Gravemind, there is an error with the sound extractor, i post it to you.
System.IO.IOException: the communication canal have been closed.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Write(Byte[] array, Int32 offset, Int32 count) at System.IO.BinaryWriter.Write(Byte[] buffer) at Adjutant.Utilities.SoundUtils.WriteRiffData(Stream output, IFormatHeader header, Byte[] data) à Reclaimer.Plugins.SoundExtractorPlugin.WriteSoundFile(GameSound sound, String directory, Boolean overwrite) at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(ISoundContainer sound, String baseDir) at Reclaimer.Plugins.BatchExtractPlugin.SaveSound(IIndexItem tag) at Reclaimer.Plugins.BatchExtractPlugin.Extract(IIndexItem tag, ExtractCounter counter) Extracted 0 tags in 4 seconds with 1 errors.
System.ComponentModel.Win32Exception (0x80004005): Le fichier spécifié est introuvable à System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) à System.Diagnostics.Process.Start(ProcessStartInfo startInfo) à Assembly.Helpers.VariousFunctions.RunProgramSilently(String path, String arguments, String workingDirectory) à Assembly.Metro.Controls.PageTemplates.Games.Components.Editors.SoundEditor.ConvertToAudioFile(ICollection`1 data, String path) à Assembly.Metro.Controls.PageTemplates.Games.Components.Editors.SoundEditor.btnExtractSelectedPerm_Click(Object sender, RoutedEventArgs e) à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) à System.Windows.Controls.Primitives.ButtonBase.OnClick() à System.Windows.Controls.Button.OnClick() à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) à System.Windows.Input.InputManager.ProcessStagingArea() à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The sound extractor is quite hard to programm but it seems to easy to understand, but some unextractable just change the codec index value to 1 or 0 but they can be listened with some raw data problems (tics or white noise)
Thank Gravemind for those uptades, (i hope for the sound extractor )
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