| Joined: |
Jan 12, 2020 11:52 AM |
| Last Post: |
Sep 1, 2020 09:55 PM |
| Last Visit: |
Sep 1, 2020 09:55 PM |
| Location: |
Mexico |
| Occupation: |
Generalist |
| Interests: |
Halo |
| Your Age: |
21 |
| What Games do you play: |
Halo and Quake/Doom |
|
Send Private Message
|
Mr Janus has contributed to 8 posts out of 465278 total posts
(0.00%) in 1,103 days (.01 posts per day).
20 Most recent posts:
 
Enjoy Ur-Janus tags and maps:
Tranny cut h3 form:
https://www.mediafire.com/file/19iur513rxmqov5/transporter_formv2.7z/file
Tags,maps and other stuff: http://www.mediafire.com/folder/q59ef8vv3xf4h/Documents
Latest vanilla maps: https://www.mediafire.com/file/6w26gzoxdpn7u3h/ops2_alpha4.7z/file
https://www.mediafire.com/file/0ucg8k7rdo254pn/janus_ops_beta6.7z/file
Also Altheros Experience Map Mods Pack 2 Release Trailer!: https://www.youtube.com/watch?v=j1oXpoiAVaE
Edited by Mr Janus on Apr 19, 2020 at 06:33 PM
LORE FRIENDLY
https://www.youtube.com/watch?v=gCZf-F-LGbM https://www.youtube.com/watch?v=FjVgs-uiS1Y https://www.youtube.com/watch?v=Zm2cTWlaRuM https://www.youtube.com/watch?v=AHVae_UmYTM
I choose to use vanilla tags.
So people wonder how i compiled my sound pack so rapidly... yeah that one big sound pack. I'll be releasing this tool soon, i just need to "fix the GUI" because, well this and also because it isnt good. This tool is also used by altheros so dont miss. Comment what other cool tools you want to see:
We also use more cool tools and i've been coding BLENDER replacements for all the max scripts... since its open source and masterz should k^%&%$ll him^#%@f...... why blender? because it seems to be popular and also because its cool for a free product. Edited by Mr Janus on Mar 25, 2020 at 10:29 PM
trash mod by tards for tards, worse than spv3... this is why i quit modding. pray for altheros release his mods.
Name: First-Person Idle Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user does nothing.
Name: First-Person Posing Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user idles for a set about of time and "checks out" his weapon.
Name: First-Person Fire-1 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user fires the primary trigger.
Name: First-Person Moving Animation Type: JMO (Overlay) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user moves. (Generic "sway" of the weapon.)
Name: First-Person Overlays Animation Type: JMO (Overlay) Frame Count: 9 [10 including 0] Specific Frame Info: Frame 0 - Default Position Frame 1 - Move Forwards Frame 2 - Move Backwards Frame 3 - Move Right Frame 4 - Move Left Frame 5 - Look Left Frame 6 - Look Right Frame 7 - Look Up Frame 8 - Look Down Frame 9 - Fully Automatic Firing
Description: How the weapon reacts to movement. For example, when you move forwards, the gun lags a bit backwards, when you move left, the gun lags a bit to the right, when you look up, the gun points a bit more up.
Name: First-Person Light-Off Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user turns off the flashlight (?)
Name: First-Person Light-On Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user turns on the flashlight (?)
Name: First-Person Reload-Empty Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: When the user reloads when the magazine is empty (Zero Rounds)
Name: First-Person Reload-Full Animation Type: JMA (Base) Frame Count: : Any Specific Frame Info: N/A
Description: When the user reloads when the magazine has one or more rounds in it.
Name: First-Person Overheated Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The “default” animation when a weapon is overheated. Played after “First-Person Overheating” and before “First-Person O-H-Exit”.
Name: First-Person Ready Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is played when the user switches/brings out a weapon.
Name: First-Person Put-Away Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is played when the user puts away his weapon. (?)
Name: First-Person Overcharged Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is continuously played when the weapon is charged.
Name: First-Person Melee Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user melees his weapon.
Name: First-Person Fire-2 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user fires the secondary trigger.
Name: First-Person Overcharged-Jitter Animation Type: JMO (Overlay) Frame Count: Any Specific Frame Info: N/A
Description: The animation that is continuously played over “First-Person Overcharged”.
Name: First-Person Throw-Grenade Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user throws a grenade.
Name: First-Person Ammunition Animation Type: JMO (Overlay) Frame Count: Magazine Capacity +1 Specific Frame Info: Frame 0 – Default Frame 1 – Empty Frame 2 – One Round Left Frame 3 – Two Rounds Left Frame 4 – Three Rounds Left … Last Frame - Full
Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.
Name: First-Person Misfire-1 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user misfires the primary trigger.
Name: First-Person Misfire-2 Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user misfires the secondary trigger.
Name: First-Person Throw-Overheated Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played when the user throws a grenade while the weapon is overheated.
Name: First-Person Overheating Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: The opening animation when the weapon overheats. Proceeded by “First-Person Overheated”.
Name: First-Person Overheating-Again Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation used when the user switches to a gun that is currently overheated.
Name: First-Person Enter Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation played when the user enters the stage of reloading a weapon. Proceeded by “First-Person Reload-Empty”.
Name: First-Person Exit-Empty Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was no rounds left in the magazine.
Name: First-Person Exit-Full Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Played after the user finishes reload his weapon. Only used when the user started reloading when there was one or more rounds left in the magazine.
Name: First-Person O-H-Exit Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: Animation played when the weapon has finished overheating. Preceded by “First-Person Overheated”.
Name: First-Person O-H-S-Enter Animation Type: JMA (Base) Frame Count: Any Specific Frame Info: N/A
Description: (?)
A30 remix/remake... expect something like the master quest from Oot or halo TSCE but stranger.
https://pbs.twimg.com/media/EOITwfPW4AALNjP.jpg
https://pbs.twimg.com/media/EOIWVtDWoAAMGaY.jpg
https://pbs.twimg.com/media/EOM0WjFXsAApo60.jpg
https://pbs.twimg.com/media/EOM2CJlWoAEN_P7.jpg
>>Dont expect me to finish them or ops3,4 & 5, i got mad because its unjust how a MEME mod gets 1 million views, i can't. More: The encounters, cinematics, scenery, dialog and other stuff wasnt implemented or its broken.
https://www.youtube.com/watch?v=AHVae_UmYTM
https://www.youtube.com/watch?v=Zm2cTWlaRuM
Please dennis, im sorry. it wont happen again.
ops2 (no boss and cinematics) The monalisa inspired map http://www.mediafire.com/file/6w26gzoxdpn7u3h/ops2_alpha4.7z/file
ops1 (dialog is placeholder) PASSWORD: &B4V?{'$4PccG@~A http://www.mediafire.com/file/0ucg8k7rdo254pn/janus_ops_beta6.7z/file
Edited by Mr Janus on Jan 12, 2020 at 12:08 PM
|
|
 |
|