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RevOcelotMGS has contributed to 5 posts out of 465278 total posts
(0.00%) in 1,203 days (0.00 posts per day).
20 Most recent posts:
Any chance we'll see support for Halo beta 1749 maps? Also, any chance that we'll see Adjutant's raw/sound preview return? Edited by RevOcelotMGS on Aug 31, 2020 at 09:57 PM
Aye-o, any word on MCC PC/CEA/H2A support? Would love to get my hands on some stuff from CEA And H2A especially, since H2A is now flighting for PC.
I don't have any interest in porting back to Halo CE. I'm working on a mod which requires I get stuff like the POA's doors for example. I'm afraid I have no knowledge on porting scripts between languages, but hopefully we'll see it ported to Blender. On a different topic, will exporting sounds from Halo CE and 2 be supported? The Halo 2 Gravemind tool had an xml for reading and exporting them even though I couldn't get it working in Adjutant.
Any chance we could get Blender AMF/model importer? I cannot use 3DS Max to import AMFs anymore for some weird reason, and having it for Blender significantly reduces the workload as I have no use for Max other than importing models.
Hey, several questions: Does anyone know how to extract CEA models? Is there any way to convert the AMF/EMF importers to work with Blender?
Thanks.
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