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Joined: Aug 29, 2017 07:00 PM
Last Post: Jun 15, 2021 07:19 PM
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maxdamage has contributed to 7 posts out of 465278 total posts (0.00%) in 1,970 days (0.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » help with map port and meshes,etc.... Jun 15, 2021 07:19 PM (Total replies: 4)

Tried those app and they won't open the .map files from the demo.Been trying to get the game and Halo 2 second hand for ages but no luck.Only program that works on the demo is Halo Map Tools v3.5.

I can only open the ui.map to open in the program as the other .maps are blank in the program.I scrolled down to the [mod2] Model (PC) then opened it and selected scenery\scenery\halo which contains the Halo mesh from the main menu and select the sub-object _unnamed (0),select export button and the popup window ask me if I want to export triangles with zero surface area and I select no and export as a .obj file.When I assign textures to the parts of the mesh the uv mapping is messed up.

I have a decent understanding of how shaders work having made maps,ported content from other games for a long time into UT2k4.Regarding the Covenant shields the shield part texture can be assigned to either a shader or final blend set to translucent to have it be semi-transparent just like in Halo.

Don't have 3ds max.Found an program that can convert .gbxmodel files into .obj files here and it works but the textures for the model weren't included in the archive.Have Lightwave 3d v10.0 but the previous owner gave my program away before I could attempt to eventually collect it. :'(

Getting the content and any help will be very helpful.

Thanks.

Halo CE General Discussion » help with map port and meshes,etc.... Jun 14, 2021 07:52 PM (Total replies: 4)

I am still busy with this http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=50346 project and I extracted the halo ring from the demo using hmt v3.5 so I can use it as in the skyzone for the map but the meshes' texture mapping is messed up?

Am I missing a step and where do I find the covenant shields and the base plus textures that are on the ground on the beach when you get dropped off in the demo at the beginning?Also the health mesh plus textures and the other pickups...Can't find the tags in the downloads section here. :(

Thanks.


Has anyone extracted the .bitmaps\textures from Halo 1:Combat Evolved\Halo Custom Edition and uploaded them here somewhere or somewhere else?

Thanks.
[edit]
Managed to find a zip file that contains the extracted textures from here: SP Bitmap Collection(33.0MB) Got most of the textures from the the zip file that has the map tags or from the above mentioned package.

Have to create a bsp based "skeleton" to fix the Karma collision problem with vehicles in UT2k4 and the map meshes of the actual map from Halo.Just have to wait until I can get the game as I need to see how the shaders are setup-up.Some are easy to replicate but some aren't at all.

Either way it looks quite cool.If I can find a decent image host I will post a in-game screenie of the map here.
Edited by maxdamage on Oct 3, 2017 at 10:11 PM


Quote: --- Original message by: R93_Sniper
your issue is using halo PC tools rather than using CE tools. Just use the batch bitmap extractor to convert the .bitmap files to BMP/PNG/TIF/TGA/JPG or whatever. Dont bother using texmod, and there's no normal maps either.


There are normal maps they are also called bump maps.The purple textures that are used with quite a number of textures for the Halo demo are normal\bump textures even UT3 uses them for added detail without actually increasing the poly count of the mesh\model.


Thanks.Just need all of the textures for the maps as I have some of them that I got from the Halo demo ie. the normal maps for some of the textures used in the one map Gephyrophobia using texmod and other .

The multiplayer scenario pack doesn't contain all of the textures used in each map. Checking the .obj in a 3D model viewer I can see I will have some issues with creating the terrain with bsp(added brushes) but the parts of the map like the bridge and bases are fine.

Unfortunately the names of the textures saved through texmod are not named as the textures are in the game as they are named for example: HALO.EXE_0x4D991C22 and some of the textures are not saved properly as there is some white in the textures and it doesn't look right.

I used bitmap viewer to save the .bitmaps that are included in the mp scenario pack in PSP8.I did try Halo Map Tools v3 on the Halo demo to extract the textures,etc... but only could open the ui.map file.I kept getting the not a valid .map file message for the other .map files that come with the demo. :(


Forgot to mention that I don't have Halo:Combat Evolved(PC) and as a result don't have Halo Custom Edition yet as I am still trying to get a 2nd hand copy.That is why I am asking for someone to send the files to me.

@ Jobalisk
From what I understand from the Game Content Usage Rules - Microsoft_Xbox I can use game content from games like Halo 1:CE and use it in another game as long as I put the disclaimer mentioned on that page in the readme for the map and if there are any questions I can send an email to the address provided there for clarification,etc...

@R93_Sniper
Scratch made maps for example is the following eg. Instead of buying a model kit of the HMS Hood you make your own model out of whatever which is why one of the things I am asking is the map meshes in .obj format so I can use as a guide when I start adding\subtracting brushes in the unreal ed for ut2k4 with the game textures and meshes used in the map.
Edited by maxdamage on Sep 1, 2017 at 05:08 PM


Could someone please extract the map files plus the other game objects in .obj format and the .bitmap files for the textures which includes the spec and normal textures including the specular textures and the normals for Gephyrophobia and Timberland and send them to me as I would like to use the .obj files as a guide so I can use the textures used to create scratch based maps in Unreal Tournament 2004 as VCTF maps.

I know about the Game Content Usage Rules - Microsoft_Xbox regarding their games,etc... I need to confirm with Microsoft with regards to something I plan to use in the maps.

If this is the wrong forum\site for my request can someone give me a link to the right one.

Thank you.
Edited by maxdamage on Aug 29, 2017 at 07:35 PM
Edited by maxdamage on Aug 29, 2017 at 08:33 PM


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