| Joined: |
Feb 19, 2015 11:15 AM |
| Last Post: |
Feb 22, 2015 06:30 PM |
| Last Visit: |
Mar 3, 2015 10:33 PM |
| Location: |
|
| Occupation: |
|
| Interests: |
|
| Your Age: |
|
| What Games do you play: |
|
|
Send Private Message
|
Interstellar Collapse has contributed to 6 posts out of 465278 total posts
(0.00%) in 2,892 days (0.00 posts per day).
20 Most recent posts:
That'd be wonderful.
I don't have Skype though, something about having Skype installed caused my computer to crash constantly with a BSOD error, and through a wild search last year, I discovered it was something with my DirectX kernel or something, and apparently it wasn't fixed until my last BIOS update a couple months back. I'm not sure if Skype works now, but I haven't taken the risk to go back and check. If you need for me to use Skype, I can see about reinstalling the program.
Interesting. I was aware of what you mentioned first, how explosions (.damage_effects) ignore scenery objects, but have never heard of the second method of forcing collision on scenery through meta editors. I'll keep that in mind.
My, that was unexpected.
Thanks to you as well for bothering to take a crack at it. Yes, I was aware that "true" stair collisions are a bit unattainable, but stairs can easily be avoided by just "faking" it by simply making stairs a discrete upward incline, like a ramp, instead of actually trying to shape it like stairs themselves. Edited by Interstellar Collapse on Feb 21, 2015 at 11:30 PM
Alright then, I suppose I'll look into it further so I can perform it myself once I'm in the position to acquire some new hard drives, as my current ones are uncomfortably cluttered and disorganized. I don't really think my system is in the position to install or run any 3D modelling software at the moment, so I suppose I'll just wait.
Thank you both for your responses, your input is nonetheless appreciated. I'll keep the info provided at hand when the time comes.
Greetings. I come in peace here to the halomaps forum with a small request that I would hope isn't too large of a task.
I play the game casually amongst a small group of friends, and I occasionally make small map mods with a carefully revised tagset. I know my way around the HEK itself rather well, but am not very strong in the content-creation area, nor do I have the means to do so, as the tools that are required are not at my disposal. As of late, I've become hard-pressed for some new scenery assets in the forms of small buildings and such in order to give maps more depth and atmosphere in a simple, easily placeable manner without having to modify the map's BSP itself in order to add more substantial objects. That being said, I've found a handful of architectural building models in .max format off of a reliable free 3D model repository site, TF3DM.
Essentially, what I am asking for is to have these models converted into working .scenery tags, in order of preference: Church > Lighthouse > Wood House > Old house.
Quality is unimportant, as long as they work properly (collision, internals like inclines/stairs or ladders if any, etc.)
If someone could perform this task for me in the slightest, or provide some valuable input on the idea otherwise, I would be ever so grateful.
|
|
 |
|