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daves777 has contributed to 11 posts out of 465278 total posts
(0.00%) in 2,916 days (0.00 posts per day).
20 Most recent posts:
I was just wondering if there are any other animation stances I can set a player to for use in machinima.
Using the
unit_set_seat (biped-name) (stance)
command in the console works great, but I was wondering if there was any other stances available, such as the alert carry that the marines use to lower their weapons. If so, could anybody tell me the name and how I can set it?
As soon as I click export, it says "Exporting textured mesh" for about a second and then crashes. Help?
Edit: OK I'm having a lot of trouble, I'm hoping somebody can walk me through the steps. Could somebody read through this and tell me what I'm doing wrong? Goal: Extract and convert tags and bsps into nice, editable 3d models with textures that can be used in 3ds max and maya for animating and rendering
Step 1: Using HEK Plus, open the map file Step 2: Extract Scenario, bitmap, and secnario structure file Step 3: Convert BSP to obj file Step 4: Open in 3DS Max
Right now, I'm getting this:
When I import it, it says
Material "______________" not found
for over 26 different material files.
The model has no textures, and I don't know how to import the materials. On a side note, there IS a .mtl file, but it has 0 KB, so I assume it was not extracted correctly. Can somebody explain how I can do this? Edited by daves777 on Mar 29, 2015 at 02:25 AM
Quote: --- Original message by: SS FlankerQuote: --- Original message by: daves777 When I extract the scenario structure bsp, and use the bsp tag converter v2.5, it says "Some of the shaders could not be found or were corrupt. Expect missing shaders." Is there any way to fix this so that I can import the model with all of its shaders and textures? Use this instead. It's main focus is to create custom lighting for bsp's but it does extract them also.
I think you may have forgotten to put a link :) Edited by daves777 on Mar 27, 2015 at 11:28 AM
When I extract the scenario structure bsp, and use the bsp tag converter v2.5, it says "Some of the shaders could not be found or were corrupt. Expect missing shaders." Is there any way to fix this so that I can import the model with all of its shaders and textures?
Thanks for the reply, but I have a few questions
If i want to animate a biped and render within Maya, how do I import a model with the color texture of my choice, as well as the visor? Also, how do I import a model of the map file I want to use?
Hey all, I recently started a new machinima, and would like to add some animations to the machinima not within the game engine. I originally thought I could make custom animations, set them to different keys within the engine, and record the actions in engine, but this turned out badly as HEK was a lot more complex than I thought. I eventually came to the conclusion that it would be easier to take the tags and models I need and animate them in a program I'm more familiar with, such as maya or 3ds max. I tried using HEK+ in the past, but the file always messed up.
So long story short, does anybody know how I can take tags from the game and convert them into nice, user friendly 3d models such as in .obj format(with the textures preferrably), so that I can animate and pre render video files using 3ds max or maya.
Thanks, David Edited by daves777 on Mar 25, 2015 at 10:04 AM
No... maybe I should do that. Thanks! Will post reason if I find out why.
What?! Wait but I'm using Google Chrome... is that why? I didn't know Chrome did that...
That cracked me up, but I still have no idea why it got deleted... Oh well, if it happens again you'll see another forum post about it by a guy named Daves777
Definitely deleted. I checked the rules before I made my first account, and i have not broken any of them. I didn't even have time to break the rules because my account just kept on getting deleted
Hi, I'm daves777, and I have a problem. I've created the account "daves777" about 4 times now, and each time it got deleted a few weeks later. Anybody else having this problem? Or is it like a thing to remove inactive members? Because if it is it not working very well...
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