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AllatIfrit has contributed to 6 posts out of 465278 total posts
(0.00%) in 3,098 days (0.00 posts per day).
20 Most recent posts:
thank you but no, its fixed now.
^thnx for that, everything works as it should now, my collision problem was caused by different region permutaions.
ok, done jms worked fine, now when i try to use the new gbx model for the vehicle tool says that the model doesn't match the collision model and animation graphs. in game it doesn't appear?
Im trying to import a new ghost into the game, and im following a tutorial where you use Ghost's GBXmodel importer to import the markers and nodes from the original ghost then export the jms and use tool to compile the object file. Nothing else is shown in the tutorial. My problem is that when i try to export the jms it says theres no geometry to export, so my question is what node or marker do i link the geometry of the ghost to?
Thank you both, everything works fine now:)
I pretty much made this account here just to ask this question! Iv'e messed around with the editing kit for some time now but whenever i try to use any new weapons i download like smg's or a carbine i can't for the life of me get them to work in game. I add the weapon to the globals file, place the item collection down in Sapien, compile the map and in game the weapon is there laying on the ground, but it can't be picked up? is there something more i need to do? Edited by AllatIfrit on Jul 28, 2014 at 09:13 PM
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