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abaddon7 has contributed to 4 posts out of 465278 total posts
(0.00%) in 3,268 days (0.00 posts per day).
20 Most recent posts:
Wow this is so helpful! A clear visual guide! I will be cautious next time. Thanks again!
Thanks a ton man! You just resurrected back the interest in me! That evil little edge! I only modeled that portion to satisfy the general modeling rule of "all quads" in maya! Now this sort of problem is real scary! Maya doesnt show triangle edges like this one in max afaik. How did you find this edge!? Tool went crazy and told me to go find various #numbered edges 
How can i avoid these problems in future?
Hey guys ive tried a lot to find what could possibly be wrong working in a maya to max workflow with a simple obj file. All the sealed world rules are satisfied and still tool trolls me with open edge and degenerate triangles errors! Please help...
I have attached the obj and max files https://drive.google.com/file/d/0B6yMUcjAM2luUU1TOU5hNHpZRnM/edit?usp=sharing (Click File > Download or press Ctrl + S to download the files)
Hi, im a beginner making my first map with the help of various tutorials, especially the official Halo editing resource. I had got into level design in id Tech 3 engine for the game tremulous. Im really happy that halo ce mapping allows for arbitrary modeling. However the thing that causes a roadblock for me is the strange sealed world rule that whatever bases you make must be attached to ground/the world level box. This is so weird in design and complicated to achieve.
- I know that there are tutorials on attaching the base to ground but why is this necessary? Is there a way of compiling bases without attaching them?
- If you dont need a hill like terrain which needs tessellation of the ground, dont you think this adds a lot of unnecessary poly count?
- What about bases which float in air or are never in contact with the ground?
Trying to attach base gives me either of these errors in tool: ### WARNING found # degenerate triangles ### ERROR edge # is open (red) I have tried in different ways and yet this big problem has put me off in my progress. Please help me to learn and overcome these doubts.
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