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AussieBacom has contributed to 5 posts out of 465280 total posts
(0.00%) in 3,762 days (0.00 posts per day).
20 Most recent posts:
Quote: --- Original message by: __AltherosQuote: --- Original message by: AussieBacomQuote: --- Original message by: __AltherosQuote: --- Original message by: AussieBacomQuote: --- Original message by: XlzQwerty1Quote: --- Original message by: AussieBacom I think I know how to extract the sounds from Halo 3. Find the start bytes and the end bytes and save that as a file. Then put the file into ToWav, we just need to be able to get the bytes from the audio. It's compressed.. plus the game doesn't use wav by default, it uses some xna sound format. Edited by XlzQwerty1 on Oct 3, 2012 at 11:13 PM It uses XMA not XNA http://www.modhalo.net/index.php?/topic/20792-halo-3-audio-extraction/ XNA is game designjunk for xbox games, Edited by AussieBacom on Oct 3, 2012 at 11:22 PM Why not just convert to wav? Download the KMP player it plays everything It is currenty in either XMA1 or XMA2 format. The two tools I posted above will convert it from XMA2 into XMA1, and then use ToWav to convert it into a WAV file. Can you extract animations? I wouldn't have a clue.
Quote: --- Original message by: __AltherosQuote: --- Original message by: AussieBacomQuote: --- Original message by: XlzQwerty1Quote: --- Original message by: AussieBacom I think I know how to extract the sounds from Halo 3. Find the start bytes and the end bytes and save that as a file. Then put the file into ToWav, we just need to be able to get the bytes from the audio. It's compressed.. plus the game doesn't use wav by default, it uses some xna sound format. Edited by XlzQwerty1 on Oct 3, 2012 at 11:13 PM It uses XMA not XNA http://www.modhalo.net/index.php?/topic/20792-halo-3-audio-extraction/ XNA is game designjunk for xbox games, Edited by AussieBacom on Oct 3, 2012 at 11:22 PM Why not just convert to wav? Download the KMP player it plays everything It is currenty in either XMA1 or XMA2 format. The two tools I posted above will convert it from XMA2 into XMA1, and then use ToWav to convert it into a WAV file.
Here is the ToWav XMA Decypto: http://www.ctpax-x.ru/index.php?goto=files&show=24
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: AussieBacom I think I know how to extract the sounds from Halo 3. Find the start bytes and the end bytes and save that as a file. Then put the file into ToWav, we just need to be able to get the bytes from the audio. It's compressed.. plus the game doesn't use wav by default, it uses some xna sound format. Edited by XlzQwerty1 on Oct 3, 2012 at 11:13 PM It uses XMA not XNA http://www.modhalo.net/index.php?/topic/20792-halo-3-audio-extraction/ XNA is game designjunk for xbox games, Edited by AussieBacom on Oct 3, 2012 at 11:22 PM
I think I know how to extract the sounds from Halo 3. Find the start bytes and the end bytes and save that as a file. Then put the file into ToWav, we just need to be able to get the bytes from the audio.
EDIT: Information about XMA2 http://hcs64.com/mboard/forum.php?showthread=14818&showpage=6 Edited by AussieBacom on Oct 3, 2012 at 11:13 PM
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