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Spartan717 has contributed to 5 posts out of 465278 total posts
(0.00%) in 3,842 days (0.00 posts per day).
20 Most recent posts:
I just went cheap and used command waypoints as you would with an AI warthog.
Results: http://www.youtube.com/watch?v=BeKiRXksmOU http://www.youtube.com/watch?v=ytHZnekuBxk
Unity support for Playstation devices is available. Halo for PS3, PSVita, PS4?
So basicly, by removing the HUD timer, it sets it to zero. I guess that idea can't continue. Also, does anyone know how to make a vehicle unexitable by the player? Not entirely sure of the script for this but I wanted to still allow the player to fire his weapons within the vehicle, despite being unable to exit.
I tried it and it gave me 0.1 is not a valid integer. So I changed it to 1. This worked so when the timer runs out the game resets back to the last checkpoint. Unfortunately, when the wraith is destroyed it resets also. I'm not sure what went wrong.
I am having difficulties implementing a HUD timer to my SP map. Keep in mind this will be my first Halo CE map so I'm pretty bad.
The script is as follows
(script dormant jet_time (sleep_until (= (hud_get_timer_ticks)0)) (game_lost)
Its woken by another script ofc, and activates, but when it reaches 00 nothing happens. Also could someone tell me how to remove the timer once a certain wraith has been destroyed. I haven't been able to test this but I was thinking along the lines of this:
(script startup destroywraith (sleep_until (= (unit_get_health wraith) 0)) ("something goes here to stop Hud timer?") )
Please help
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