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Hellblaze123 has contributed to 12 posts out of 465278 total posts
(0.00%) in 4,157 days (0.00 posts per day).
20 Most recent posts:
It's been a while since i played the game, but i could have sworn in the beginning you get a Pistol first, and there is a scene were you walk with it. I may be wrong, but does the single player biped any animations that the multiplayer does not?
Lol so the marines get a Pistol alert but master cheif dont. lol
kinda sucks cause the AR looks so horrible when its pointed down lol but i guess unarmed is ok then, there is a download for the unarmed tag so ill just get that.
Oh ok, well actually Unarmed is not bad, i mean thats probably when i would have a character walking anyway, and with the riffle too so i can deal with that.
And this should work with any Bipeds i have right? so if im playing as a marine then i can do the same thing and it will work?
Im still very new to this, i touched on some things years back but never full got into it so i dont know a whole lot, and ive been trying to find tutorials on some basic stuff to make a Machinima. im not looking to add a ton of AI into the game right now, so ill deal with that when i get to it.
I just wish you could do it with a pistol, i mean unarmed is nice, but it makes getting a weapon bit tricky lol
Though can you have it set so unarmed IS a weapon that you can actually switch to? lol
Wait i see what i did wrong. Its not just the space for alert, but i was not typing the spaces within the code itself.
When i typed it int game i typed this: unit_set_seat(unit(list_get(players)0))alert
Rather then how you typed it.
So what guns does this work with? And does it work with an unarmed biped?
Yes im using a v1.09 version. And like i said my normal commands like debug_camera and the cheat commands work. So idk what im doing wrong, im typing the command exactly how he just showed. But it keeps telling me that same error.
I have a DevMode program running, and i can use commands like debug_camera_save and such. Its just not letting me do the seat thing. Do i do it in game while playing?
Lately nothing seems to wanna work for me so idk what im doing wrong lol
Heck, i'll make a video of me typing the code to show you if i have to. Least then you can see if im doing something wrong lol
Yeah i must be doing something wrong then. I'm typing it exactly how you have it, but all i get is "Request function "unit_set_seat (unit (list_get (players) 0))alert" cannot be executed now"
Can i only do this command before a game, im just so confused of what im doing wrong.
THANK YOU so much!!! I will now go have lot of fun doing that lol
I cannot thank you enough i have been wondering how to do this for years, and i mean YEARS, so its awesome to FINALLY get an answer.
Is this a recent thing or could you do this since like, few years ago when Halo CE was THE Halo Machinima? lol
EDIT: Im trying to code, and i must be doing something wrong. Do i need to put the players name in or what? Sorry but im really new to the code commands lol Edited by Hellblaze123 on Sep 4, 2011 at 11:15 PM
Umm, i have no idea what Animation is him walking. All these animation tags are confusing to me, i dont evne know which tag to open to alter. I mean i know experimenting helps but least point in a better direction please. lol
Really? I didnt know i could do that. Ill give it a try. So i use the one from the Chief biped? As in the Singleplayer Chief? Also its been a while so how exactly do i switch animations?
Hello, i am planning on doing a little Machinima series using Halo CE, PC Version. I love Halo CE and to me its still perfect for making Machinima, especially thanks to this site.
However the only issue i have always had was, when you move around you can only run at full speed. Even when i plug an official Xbox USB controller in it has no sense of sensitivity, so i cannot simple walk slowly.
I was wondering if there were any ways to make my character walk slowly so their not always running at full speed. Especially when its supposed to be a calm scene lol
Thank you!
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