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Aug 21, 2011 04:26 AM |
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Halo. |
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i swear dis should b version 4 keep forgeting pass
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FC v3 has contributed to 6 posts out of 465278 total posts
(0.00%) in 4,170 days (0.00 posts per day).
20 Most recent posts:
theres always a way. :) yea its a space gap but even if they died proper they bodies would still looked messed on edge lumps if ya know what i mean lol well good luck on your project
ah yes ai animations/scripts. the game thinks theres nothing there when there is lol.. device/machines(doors) meh. about last one are they alive when there act that way? does all zombies do that?
~sounds awsome (: well looking forward to thundergun, was waiting for someone to make one. i do give you props for doing map so well. it already seems great as it is
first script works and vehicles but do i do the same for all this is how it looks now:
(script static void beginning (begin (begin (sound_looping_start levels\d20\music\d20_01 none 1.00) (ai_allegiance player human) (ai_follow_distance ally 1.00) (ai_follow_target_players ally)) )
(script static void cutscene (begin (sleep_until (volume_test_object trigger_test (list_get (players) 0)) 1) (cinematic_start) (camera_control true) (camera_set cut1 100) (sleep 50) (camera_set cut2 100) (sleep 50) (camera_set cut3 100) (sleep 50) (camera_set cut4 100) (sleep 50) (camera_set cut5 100) (sleep 50) (camera_set cut6 100) (sleep 50) (camera_control false) (cinematic_set_title intro) (sleep 275) (cinematic_stop) (sound_looping_stop levels\d20\music\d20_01) (sound_looping_start levels\d20\music\d20_06 none 1.00))))
(script static void vehicles (begin (object_create flamehog) (object_create turret) (object_create legendary))))
(script static void triggersi (begin (sleep_until (volume_test_object trigger_start (list_get (players) 0)) 1) (begin (ai_place ally) (ai_place beach)))))
(script static void triggersii (begin (sleep_until (volume_test_object trigger_mid (list_get (players) 0)) 1) (begin (game_save) (ai_place ambush) (ai_place death)))))
(script static void finish (begin (sleep_until (volume_test_object trigger_last (list_get (players) 0)) 1) (begin (game_won)))))
all three triggers and the cutscene dont work proper
EDITED: i finally see wuts wrong. i dont know why i messed up badly on this script compared to my others i got a letter wrong srry everyone! thx for the ppl that replied Edited by FC v3 on Aug 22, 2011 at 12:12 AM
it stills wants a script/variable definition debug log:
08.21.11 21:38:14 [script line 6] i expected a script or variable definition.: )) 08.21.11 21:38:14 recompiling scripts after scenarios were merged. 08.21.11 21:38:14 i expected a script or variable definition.: ))
but thx i may of overlook that.. did i mention this is a sp map?
i search and search from this site and rechecked myself. i clearly forgot how to script and its driving me nuts. could someone proof read it i bet someone will find the solution that i cant see. plz and thx
(script startup void beginning (begin (begin (sound_looping_start levels\d20\music\d20_01 none 1.00) (ai_allegiance player human) (ai_follow_distance ally 1.00) (ai_follow_target_players ally))))
(script startup void start_cutscene (begin (begin (sleep_until (volume_test_object trigger_test (list_get (players) 0)) 1) (cinematic_start) (camera_control true) (camera_set p1 100) (sleep 50) (camera_set p2 100) (sleep 50) (camera_set p3 100) (sleep 50) (camera_set p4 100) (sleep 50) (camera_set p5 100) (sleep 50) (camera_set p6 100) (sleep 50) (camera_set p7 100) (sleep 50) (camera_set p8 100) (sleep 50) (camera_control false) (cinematic_set_title intro) (sleep 275) (cinematic_stop) (sound_looping_stop levels\d20\music\d20_01) (sound_looping_start levels\d20\music\d20_06 none 1.00))))
(script startup void vehicles (begin (begin (object_create flamehog) (object_create turret) (object_create legendary))))
(script startup void triggersi (begin (begin (sleep_until (volume_test_object trigger_start (list_get (players) 0)) 1) (begin (ai_place ally) (ai_place beach)))))
(script startup void triggersii (begin (begin (sleep_until (volume_test_object trigger_mid (list_get (players) 0)) 1) (begin (game_save) (ai_place ambush) (ai_place unlucky)))))
(script startup void finish (begin (begin (sleep_until (volume_test_object trigger_last (list_get (players) 0)) 1) (begin (game_won)))))
what am i doing wrong? heres the debug log
08.21.11 04:23:22 [script line 1] this left parenthesis is unmatched.: (script startup void beginning 08.21.11 04:23:22 recompiling scripts after scenarios were merged. 08.21.11 04:23:22 this left parenthesis is unmatched.: (script startup void beginning
i kept this simple (p.s i didnt mean to spam? i remember my basics but i overlooked this part so many times, i just need a right push in right direction on this topic/scripts for future ref)
EDITED!: alright dont mind the "(begin"s i was messing around and didnt feel like removing the extra "(begins" in my final topic my bad which i shoulda done Edited by FC v3 on Aug 21, 2011 at 04:49 AM
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