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Joined: Jun 17, 2011 06:12 PM
Last Post: Jun 20, 2011 10:27 AM
Last Visit: Jun 20, 2011 10:27 AM
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What Games do you play: Halo
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Yeah that was me. The guy who just sniped you.


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Danvern has contributed to 4 posts out of 465278 total posts (0.00%) in 4,235 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Custom Characters Jun 20, 2011 10:27 AM (Total replies: 6)

Hey scripting! Seems easy enough to do. Seems similar to the kind of code I ran into while making a game. Only problem, in Saipien It won't let me use scripts.

Halo CE Technical / Map Design » Custom Characters Jun 18, 2011 11:26 AM (Total replies: 6)

Thanks but I think It might be because of missing tags. But anyway I'll extract them again thanks.

UPDATE: Yep missing tags, my advice to people who want to play as different characters using HEK+ extract all tags from the map.
Edited by Danvern on Jun 18, 2011 at 12:34 PM

UPDATE: NEW PROBLEMS!!!

A. The flood won't infect people! Is there a tag for this?
B. Is there a tag that determines what a character can use/mount?

Thanks!!

Edited by Danvern on Jun 19, 2011 at 11:46 AM

Halo CE Technical / Map Design » Custom Characters Jun 17, 2011 06:30 PM (Total replies: 6)

Ok so while looking at the global.global tag I saw something about multiplayer character. So I want you to play as a marine on one of my maps so I used HEK+ to extract some marine tags and changed in Kornman00 multiplayer character from cyborg_mp.biped to marine_armored.biped. When i do that an error occurs when I open Ahobo/Sapien and my maps won't compile here it is:
Quote:
06.16.11 13:54:42 a hobo pc 01.01.00.0609 ----------------------------------------------
06.16.11 13:54:42 reference function: _write_to_error_file
06.16.11 13:54:42 reference address: 401b13
06.16.11 13:54:42 Couldn't read map file './a_hobobeta.map'
06.16.11 13:54:43 CreateDevice succeeded with refresh rate = 0
06.16.11 13:54:45 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.16.11 13:54:45 Increasing sound decompression buffer size to 1048576 bytes
06.16.11 13:55:22 local player 0, weapon (0x0), deleted unexpectedly
06.16.11 14:00:17 Increasing sound decompression buffer size to 1048576 bytes
06.16.11 14:00:21 WARNING: 1 clusters in structure_bsp levels\test\starter_map1\starter_map1 have no background sound or sound environment.
06.16.11 14:00:21 local player 0, weapon (0x0), deleted unexpectedly
06.16.11 14:19:33 EAX: 0x08470001
06.16.11 14:19:33 EBX: 0x00000001
06.16.11 14:19:33 ECX: 0x0847937C
06.16.11 14:19:33 EDX: 0x000000E4
06.16.11 14:19:33 EDI: 0x0012D380
06.16.11 14:19:33 ESI: 0x00000000
06.16.11 14:19:33 EBP: 0x0012D258
06.16.11 14:19:33 ESP: 0x0012D248
06.16.11 14:19:33 EIP: 0x7C90E514, C3 8D A4 24 ?????
06.16.11 14:19:33 EXCEPTION halt in .\editor_renderer.cpp,#1878: index<selection_get_count()



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