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Viewing User Profile for: phil
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Joined: Jan 20, 2011 07:33 AM
Last Post: Jan 20, 2011 12:29 PM
Last Visit: Jan 28, 2011 04:42 AM
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phil has contributed to 1 posts out of 465278 total posts (0.00%) in 4,384 days (0.00 posts per day).

20 Most recent posts:
Halo CE Technical / Map Design » Halo CE Map design limitations Jan 20, 2011 12:29 PM (Total replies: 4)

What's up people, I'm new to the HEK and before I bring it on myself to explore it in more depth I am very interested
in having a general sense of what I can versus what I can't do with HEK. For example,

How complex can textures be, to what degree am I limited in geometries/shapes, why are there so little objects in many maps e.g blood gulch, No way out mad? Is it time-consuming. And sorry about this noob question but has anyone ever tried a jungle themed map. Why:why not?


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