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Jan 10, 2011 03:26 PM |
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Feb 20, 2011 10:43 PM |
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Somewhere In America... |
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Student |
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Halo Custom Edition, Halo 2 Vista, GTA San Andreas, Halo Reach, Etc. |
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Procrastinators UNITE!... Tomorrow...
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Grant2498 has contributed to 7 posts out of 465278 total posts
(0.00%) in 4,393 days (0.00 posts per day).
20 Most recent posts:
Hm, try the ai_go_to_vehicle command. Better yet, do vehicle_load_magic. BTW its modder from Xfire (mirrirsedge)
Hey it's Modder, like teh map!
I'm working on a new vehicle for a map, and I needed to make my own animations. But when I go to put it in Sapien, it crashes. The debug text says: EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1). Maybe something to do with the unit block?
Alright, this one has been bugging me or awhile. I've been trying to make some sound_looping tags for an upcoming map. I split the file into 2 permutations, and they're set to play in order, from 1 to 2 (-1, 1). Even though these are set correctly, they still play out of order :S
I fixed the collision model and I don't get exceptions anymore.
Hey I know this is a pretty old forum :S but how did you add all those vehicles? Whenever I script them in, if you restart the server they all jump to the first vehicle spawn point, and lags the server to hell xD
Same thing is happened to me! I'm not quite sure, but I think it may have something to do with the collision geometry. The collision I used didn't match the GBXModel, and It gives me an exception when I exit it. I'm gonna try to fix the collision, and see if it does anything...
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