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Viewing User Profile for: spartan22550
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Joined: Dec 30, 2010 09:19 AM
Last Post: Feb 14, 2011 12:09 PM
Last Visit: Mar 25, 2011 03:52 PM
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spartan22550 has contributed to 17 posts out of 465278 total posts (0.00%) in 4,404 days (0.00 posts per day).

20 Most recent posts:
Halo CE General Discussion » Mercury Falling Public Beta Feb 14, 2011 12:09 PM (Total replies: 42)

nice oO you use 3ds max for modeling ?

Halo CE General Discussion » Map/mod concept Jan 28, 2011 09:44 AM (Total replies: 67)

the ground of summerfield is not a ripped bitmap...
he say of the ground used on the screenshot was ripped from his map ? lol i have juste change color with gimp2 and add the a30 shader for the ground.
i haven't rip this bitmap and will not credit mezz because summerfield ground on the screen is mine ! if i use a tag bye mezz i credit...
i will probably change snowcreek concept but ur aren't god u haven't all idea of the world ...
if u want stop me in modding.... hack me ;) good luck

Halo CE General Discussion » Map/mod concept Jan 27, 2011 11:21 AM (Total replies: 67)

no problem, if u want we can vote. if a majority think to i must cancel this project, i cancel it...
u have work many hours on ur version...
u think of i have juste download the mod and not worked on ? ...
this forum is strange, when i have post this topic i haven't think to this can creat problem with the community.
im' not hear for a war -_- i just want suggest idea.
maybe my creek suck, maybe it's a noob work for a first CE realesed but if i can start CE modding i can't never propose nice mod.
if u don't want help it's not a problem, i haven't insult someone if community and moderator think of this project must stop it's ok but i will suggest other and other mod...
i don't understans why the conlict start, u work the bsp of a h2 beavercreek ( i have recently see on ur xfire) and ur mod is 1000% better... and now the project maybe be will change to deadcreek.
Edited by spartan22550 on Jan 27, 2011 at 11:28 AM

Halo CE General Discussion » Map/mod concept Jan 26, 2011 02:36 PM (Total replies: 67)

news h1 banshee retextured maybe i will use it on the gephyro concept:


Halo CE General Discussion » Map/mod concept Jan 26, 2011 07:03 AM (Total replies: 67)

yes but i have a problem with bsp extractor, and im a noob with 3ds max but for the moment i need to save the halo full version of summerfield but my ancient computer is dead and i must extract file to the disk.

Halo CE General Discussion » Map/mod concept Jan 25, 2011 01:41 PM (Total replies: 67)

I begin to think that these projects are a bad idea ... I should probably still be working

Halo CE General Discussion » Map/mod concept Jan 23, 2011 07:09 AM (Total replies: 67)

when i have work on snow battle creek for the first time i don't know of hydro is the first to make this...
but if i must change concept no problem, and i haven't rip his map...

Halo CE General Discussion » Map/mod concept Jan 22, 2011 07:02 AM (Total replies: 67)

we are not on this forum for conflict, I do not think this happens on this forum ... @ hydro I do not even know you were working on a Snowcreek, I was working on Halo Combat Evolved, when I start to edit this map.
This is too controversial, I'll probably have to work on the concept "dead-creek".
i m not hear for search conflict i m hear for search your opinion.
i have advancement for a firefight version of snowgulch:
pics of new shaders of marines and hunter


Edited by spartan22550 on Jan 22, 2011 at 07:03 AM

Halo CE General Discussion » Map/mod concept Jan 20, 2011 03:52 PM (Total replies: 67)

i use a new method for make lightmap it's very easy and work on full and CE, justadd the lightmap texture on the map (i just change name) and i open the map with eschaton for modify lightmap texture on .bmp after that i extract the scenario again and add scnery with light.

Halo CE General Discussion » Map/mod concept Jan 20, 2011 11:06 AM (Total replies: 67)

snowcreek is recent first screen was take the 05-05-2010

when i have realise this mod i have test ti make beavercreek similar to b40 map and not to a hydrogen mod... i m new on the CE community.
i have many other project and i'm not hear for make a similary mod to hydro it's because i think of i muste find an other concept for mod battlercreek
i have a simple idea: a deadcreek

but if hydro is ok i want make the summericefield mod with darkshadow...
and if u have this idea why not work with us... yes i'm new but i have make many mods on the full halo and it would be an honor to work with hydro ... more if I use it ONLY cmt tags in order not to wasted on ugly bsp
Edited by spartan22550 on Jan 20, 2011 at 11:10 AM

Halo CE General Discussion » Map/mod concept Jan 19, 2011 07:43 AM (Total replies: 67)

snowcreek full>CE cancelled.
if summerfield was make by another will be cancel it...
we have other concept.

Halo CE General Discussion » Map/mod concept Jan 18, 2011 02:11 PM (Total replies: 67)

i work on halo full, i'm a newbie on the halo custom edition communuty i don't know if hydro have ever realsed a snowcreek or a summerfield... i can't know it i have work on the full halo.
Edited by spartan22550 on Jan 18, 2011 at 02:12 PM

Halo CE General Discussion » Map/mod concept Jan 16, 2011 03:05 PM (Total replies: 67)

if we remix CE original maps we will use concept similar to that:
snowcreek
gephyro-day
sidy-room
SnoW-Gulch (u have see it before)
hangar-base (with a special bsp)
summerfield (see before)
guilty canyon with new room
summer-ascension (special bsp)
ancient-longest
island-remix
infinity-field
snow-canyon
ALL of that is concept/project

Halo CE General Discussion » Map/mod concept Jan 16, 2011 08:21 AM (Total replies: 67)

i have make this mod on halo combat evolved but for me it's hard to make it on the CE, im a noob with guerilla but for creat a remix on CE i need to import shaders/bitmap on the bloodgulch.map for edite with eschaton and hmt.
it's possible to add texture on the bloodgulch map (original texture go to bitmap.map) maybe i muste change name of texture ?
if you want see other stuff on the halo combat evolved:
http://www.dailymotion.com/video/xfeobr_frozen-halo_videogames
http://www.dailymotion.com/video/xdetq5_spartan22550-mods_videogames
i want make ALL my halo combat evolved stuff on the CE but i really need help.
Edited by spartan22550 on Jan 16, 2011 at 08:28 AM

Halo CE General Discussion » Map/mod concept Jan 15, 2011 09:15 AM (Total replies: 67)

hi guys, im spartan22550 im a newbie on the halo custom edition communauty but i have work on the halo combat evolved modding.
I want just know if i can make a remix of my halo full mods on the CE (i have test to concvert on scenario but hek+ don't like halo full modding :/ )
pics of a project (i have recently work with Dark-shadow for CE lighting of snowtwist and now i have an new project:
snowgulch relighted
and
summerfield
if you are interesting by this project pleas contact me
i need help for shaders and effect
actually i work only with dark shadow.
xfire: spartan22550

Halo CE General Discussion » [Project\harvest tower and snow twist!!!] Dec 31, 2010 09:09 AM (Total replies: 15)

the beta of snowtwist is uploaded: http://www.megaupload.com/?d=A4ES40OU
@hydro i have blue cubemap and blue texture make on halo combat evolved version of the mod, but me and dark have try to add the blue cubemap and blue textures but don't work on the scneario :/
if u can can help take my xfire
xfire: spartan22550
pics of the halo full snowtwist:
http://screenshot.xfire.com/s/98759281-3.jpg

We have other project, i have make other mod on halo full and i think work with dark to remake halo ciombat evolved mods on the CE:
pics of other mods:
summerfield: http://screenshot.xfire.com/s/101282483-3.jpg
http://screenshot.xfire.com/s/96027442-3.jpg
asencion (CE to full and moded with eschaton): http://screenshot.xfire.com/s/97591997-3.jpg
night-sidewinder: http://screenshot.xfire.com/s/96939775-3.jpg
http://screenshot.xfire.com/s/96939771-3.jpg
longest-delta:
http://screenshot.xfire.com/s/95491521-3.jpg
http://screenshot.xfire.com/s/95483487-3.jpg
h1-coagulation
http://screenshot.xfire.com/s/92981842-3.jpg
http://screenshot.xfire.com/s/92983146-3.jpg
snowcreek:
http://screenshot.xfire.com/s/108255186-3.jpg
http://screenshot.xfire.com/s/108271039-3.jpg
http://screenshot.xfire.com/s/108231003-3.jpg
ancient-carousel:
http://screenshot.xfire.com/s/100839665-3.jpg
http://screenshot.xfire.com/s/100839687-3.jpg

(4 days for post pics with html :/ )
if u want work with me and dark it's yes

i make the halo full mods, the concept and on the ce i can help for lighting if lightmaps texture are adeede on the map file and not the bitmaps.map (i work lighting with eschaton lightmaps skin + dinamyc light on secnery).

bye ;)

Edit: yes we are noobs, but all modders was noob at the begining...
we want credit alls but i m not sure of thne name of the shader makers :/ i dont't upload the mod on the section map if i haven't the exact name of him.
Edited by spartan22550 on Dec 31, 2010 at 01:27 PM

Halo CE General Discussion » [Project\harvest tower and snow twist!!!] Dec 30, 2010 09:46 AM (Total replies: 15)

hi,
i'm spartan22550 i have made the halo combat evolved version of harvest tower and snowtwist, dark have make CE version because im a noob with the HEK.
i have make the Halo combat evolved version with eschaton and harbinger (bsp converter for twist).
link for pics of the halo full mods:
http://screenshot.xfire.com/s/105999970-3.jpg
http://screenshot.xfire.com/s/105922121-3.jpg
http://screenshot.xfire.com/s/105922116-3.jpg
http://screenshot.xfire.com/s/105922008-3.jpg
and
http://screenshot.xfire.com/s/98759259-3.jpg
http://screenshot.xfire.com/s/98759228-3.jpg
http://screenshot.xfire.com/s/98759187-3.jpg
http://screenshot.xfire.com/s/98757065-3.jpg
When i have make the mod on twist i have change meta of all weapons, shaders... it's because i can't convert map in scneario.
Dark have make the Custom edition version and me the Combat evolved.
For credits, it's hard because we have use many tags of CE community.
credit list:
-arteen for twist bsp (OMG i like this bsp <3 )
-CMT for weapons and vehicles tags
-Z'team for weapons and vehicles tags
-ilduceprimo for shaders (ivory tower) used on chillout
-
-
- and the Halo Community ( custom edition and combat evolved)
-Bungie for Halo

These mods are also a tribute to the work of the community of Halo CE, if you're not in the list called the credit and you add the mod before posting on the site.

@hydrogene if u can ad ice on the river and changer shader cliff it's ok :)

me and dark have work on the concept but we need helps to finalize the map., I am glad that you join our working group to draft.

and sorry for my english im'french and i know of my english is bad ^^.

bye




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