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Scylla has contributed to 6 posts out of 465278 total posts
(0.00%) in 4,547 days (0.00 posts per day).
20 Most recent posts:
I used HEK+ to extract the tags from coldsnap.
I didn't find the biped. I found the folder: ncyborg though, but all it contained was: shaders folder shield.lite file
But I added the item collection and linked it to the c4's .weapon.
As for the other tags, I can't help it if guerrilla shows up with red text, and I try to correct the red text but I can't find the correct tag it's looking for.
Also, I need a better explanation of what you mean on:
Quote: globals.globals needs the exact right amount on the weapon and vehicle pallete, not more, not less.
On the contrary, the =CE= server runs a zombie map: cmt_snow_grove on Halo CE. We're also thinking of doing ambry_ce as the next zombie server. Not 100% yet though.
All right thanks! Didn't know you had to rig it.
http://hce.halomaps.org/index.cfm?fid=3434 How do I convert those into tags?
For starters I am unable to add many multiplayer bipeds. When I open the tags that come with them in Guerrilla there are spots with red text in them and as I go through fixing them, some seem to be missing tags in the .zip.
Here's an example: http://hce.halomaps.org/index.cfm?fid=3629
When I compile it in tool, I get errors. I noticed that most of the errors come from the energy sword folder.
And yes, I edited the global.globals file.
This is the same problem with some weapon tags as well.
My last problem comes from tiamats C4 tag. I was able to add it into my map successfully, however, when I go over it.....nothing happens. It doesn't come into my inventory.
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