A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
Viewing User Profile for: Griff
About Contact
Joined: May 29, 2010 02:53 PM
Last Post: Dec 27, 2010 11:24 AM
Last Visit: Jan 30, 2011 02:03 AM
Location:
Occupation:
Interests:
Your Age:
What Games do you play:
Avatar:
Email: {hidden}


Send Private Message
Post Statistics
Griff has contributed to 44 posts out of 465278 total posts (.01%) in 4,619 days (.01 posts per day).

20 Most recent posts:
Halo CE General Discussion » Do these vehicles exist and where? Dec 27, 2010 11:24 AM (Total replies: 10)

troop hog is in fox island insane

Halo CE General Discussion » Anyone remember... Dec 18, 2010 08:23 PM (Total replies: 8)

A game for the playstation called "Jet moto"? It was kind of like a hover bike racing game. would it be possible to make the wasps hover instead of fly?

Halo CE General Discussion » Mute city. Aug 30, 2010 07:13 PM (Total replies: 1)

Anyone wanna get a game going there?

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Jul 22, 2010 06:42 PM (Total replies: 4996)

Quote: --- Original message by: Echo77
I've been thinking about creating some new vehicles for Halo: Custom Edition, so here's a few of my concepts:


Name: M12X1 Anti-Armor Vehicle
Description: A variant of the famed "Gauss 'Hog". The main cannon has been replaced by a
turret-mounted laser.
Armaments: Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle
-----------------------------------------------------------------------------------

Name: M800 "Snub Tank"
Description: Shares many similarities with the standard Scorpion, although on a somewhat
smaller scale. The turret has been reduced to a less elongated state, and the
barrel has been drastically shortened. While it's main gun is slightly less
powerful, it makes up for this with a decreased load time (2.5 seconds) and
superior speed and maneuverability. It's shells are also more accurate,
although it is suggested to aim above the target when firing at extreme range.

The tread bogeys have been pulled in closer to the main chassis. The antennae
and external sensor array have been removed, forcing the user to rely more
on visual confirmation.
Armaments: 75mm Cannon, Integrated M247 GP .30 Caliber Coaxial Machine Gun
Other Features: Increased speed and manueverability, at the cost of armor plating.

Notes: The flat section utilized for transporting additional treads will be removed,
and the angular nose section will be pulled back to fill the gap, reducing
the overall length of the vehicle.
-----------------------------------------------------------------------------------

Name: M808X "Stinger" Experimental Battle Tank
Description: A prototype variant of the Scorpion tank, utilizing Covenant weapon systems.
The standard 90mm cannon has been replaced by the tri-barelled cannons most
commonly found on Stationary Plasma Turrets, although many Stingers have
been outfitted with Covenant Flak Cannons. The coaxial gun has also been
replaced, and now features a mounted Class-2 Directed Energy Gun.
Armaments: Tri-Barelled Class-2 Energy Gun or Covenant Flak Cannon, Class-2 Energy Gun
-----------------------------------------------------------------------------------

Get those in game NAO!

Halo CE General Discussion » Pirates map Jul 21, 2010 11:41 AM (Total replies: 61)

i have a suggestion about the weapons problem. what if it were modeled off of the disney movie "treasure planet"? they were pirates, but they had futuristic weappons. just a thought

Halo CE General Discussion » The Legend of Zelda: Twilight Princess Map(s) Jul 19, 2010 01:10 PM (Total replies: 96)

Legend of zelda games are the only games i ever replay. except majoras mask, way to confusing

Halo CE General Discussion » Vehicles - Works in Process thread [WIP] Jul 18, 2010 11:30 PM (Total replies: 4996)

Quote: --- Original message by: Slap Happy
To see and hear my edited effects of the hornet done by Martin ball and hnmp, try this map: http://hce.halomaps.org/index.cfm?fid=5371

Great map, may i ask a few questions.

is their away to make the hornet hover in place?

Can the hornet carry other troops?

can the mongoose have a passenger?

Halo CE General Discussion » Pirates map Jul 16, 2010 12:03 PM (Total replies: 61)

probably not. it would have to be big, and heavy, and slow. it would be one shot and slow reload. you could give the spartans a hook for a hand.
the show "the deadliest warrior" did a show with pirates. you could look at it for the finer details of weapons. their was alot of obscure weapons and stuff. check it out

Halo CE General Discussion » Pirates map Jul 16, 2010 09:17 AM (Total replies: 61)

Quote: --- Original message by: PPS Icelord1337

@Griff Snipe spot? I don't think weapons from the Late 1600's to Mid 1700's were accurate enough to have that kind of range. I did originally plan that you could go up to the crows nest, and I am still considering that, but in the age of Caribbean piracy there was no sniping.

I hadn't seen whether or not you were using the halo weapons or making your own, but you are right
Edited by Griff on Jul 16, 2010 at 09:18 AM

Halo CE General Discussion » screen shot help Jul 15, 2010 05:07 PM (Total replies: 5)

thanks dennis, and everyone else
Edited by Griff on Jul 15, 2010 at 05:07 PM

Halo CE General Discussion » Pirates map Jul 15, 2010 05:01 PM (Total replies: 61)

when you make the ships, you should allow players to climb to the crows nest, and modelthe nest itself so it makes a good snipe spot

Halo CE General Discussion » Halo 3 Sandtrap V2 (most likely.) Jul 15, 2010 04:56 PM (Total replies: 1788)

their goes my life for the first month after it was released

Halo CE General Discussion » screen shot help Jul 15, 2010 03:00 PM (Total replies: 5)

i feel like a moron for asking this, but how do i get the screenshots i take using the prt scr button to save automatically into a folder?

Halo CE General Discussion » Pirates map Jul 15, 2010 02:37 PM (Total replies: 61)

its either that or put a mounted turret for the row boats

Halo CE General Discussion » Pirates map Jul 14, 2010 10:21 PM (Total replies: 61)

put the island in the middle like you said, the gangplank idea will just create a point of impassable conflict. make a rowboat that allows the passenger to use his weapons. maake the bases the ships

Halo CE General Discussion » Pirates map Jul 14, 2010 08:46 PM (Total replies: 61)

may i make a suggestion?

Halo CE General Discussion » Beta tester.... Jul 13, 2010 11:22 AM (Total replies: 4)

no leeching intended. i like the prototype vehicles and what not everyone comes up with.i dont want any credit, i just love playing unique stuff

Halo CE General Discussion » The Legend of Zelda: Twilight Princess Map(s) Jul 13, 2010 10:45 AM (Total replies: 96)

id love to help test that.

Halo CE General Discussion » Halo 3 Sandtrap V2 (most likely.) Jul 13, 2010 10:39 AM (Total replies: 1788)

it was just that walking from one end to another took very little time,where as in halo three, it took forever. but yes, epic it will be

Halo CE General Discussion » Beta tester.... Jul 13, 2010 10:23 AM (Total replies: 4)

anyone need a tester for their beta maps?


Time: Thu January 19, 2023 12:54 PM 328 ms.
A Halo Maps Website