Undernet10 has contributed to 40 posts out of 465278 total posts
(.01%) in 4,639 days (.01 posts per day).
20 Most recent posts:
I got an error in tool when I used the tag from the website. The one from the map though has no errors.
Yep, it's a redish Hud with H2 weapons. However the ones I want are the Portable Gauss and LAGG warthog turrets, the redish beam rifle, and M60 looking weapon.
I'll go to see if it's not protected.
EDIT: It's not, thanks.
Wait, if I rename .item collections and folders, will it mess up the tags theirself? Edited by Undernet10 on Oct 25, 2010 at 12:14 PM
Does anyone have the weapons tags for this map? I was playing it earlier and I noticed some good weapons that I could use for upcoming maps.
So this is what i basicly did,
1. I ran radiosity_quailty 1 2. Then radiostiy_start 3. And finally radiosity_save, the map in sapien is still white with a clear sky.
I have my 3 shaders and my 3 textures as well, and I don't know why the map is white in the first picture, I'm sure that I never saved the map. Edited by Undernet10 on Sep 7, 2010 at 03:57 AM
Quote: --- Original message by: james2302 simple question really, im just wanting to know whether its possible to use google sketchup for making a map or object for halo ce. i suck at making stuff in programs like blender and stuff, but i beast at sketch up. so can i, please?
You need to have Google Sketch Up Pro ($495) to export the model in .jms I think.
Well i'm not very new at making maps, (i'm used to modding them) do I run radiosity or what? I'm watching a tutorial, but i still get a white-covered map.
So i'm using the version changer, but i need to know if i can run a ded server while on 1.08, even though not much people play it. The version of the haloceded is 1.09.
So in Sapien, i try to apply radiosity, and i get this error...
EDIT: I started the radiosity, but the map is white with shadows, wtf? Nvm i forgot to run lightmaps with tool.....
EDIT: I ran lightmaps on tool, but i still get a white map.
09.05.10 08:16:32 sapien pc 01.00.00.0609 ---------------------------------------------- 09.05.10 08:16:32 reference function: _write_to_error_file 09.05.10 08:16:32 reference address: 401b13 09.05.10 08:16:32 Couldn't read map file './sapienbeta.map' 09.05.10 08:16:32 CreateDevice succeeded with refresh rate = 0 09.05.10 08:16:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 09.05.10 08:16:35 Increasing sound decompression buffer size to 1048576 bytes 09.05.10 08:16:37 WARNING: 1 clusters in structure_bsp levels\bloodcanyon\bloodcanyon have no background sound or sound environment. 09.05.10 08:16:38 local player 0, weapon (0x0), deleted unexpectedly 09.05.10 08:16:59 this is not a valid integer.: 1]) 09.05.10 08:18:21 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=) 09.05.10 08:18:21 ### ERROR rasterizer_widget_get_occlusion_test_result failed 09.05.10 08:20:28 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded 09.05.10 08:20:28 failed to load full screen pause game window 09.05.10 08:20:40 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=) 09.05.10 08:20:40 ### ERROR rasterizer_widget_get_occlusion_test_result failed 09.05.10 08:20:48 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded 09.05.10 08:20:48 failed to load full screen pause game window 09.05.10 08:20:51 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=) 09.05.10 08:20:51 ### ERROR rasterizer_widget_get_occlusion_test_result failed
Edited by Undernet10 on Sep 5, 2010 at 11:39 PM
Quote: --- Original message by: pakar45 Lawl, you guys understand nothing! I just asked on bungie, and the people on the forum said that it was for game reviewers, and they enter a code and download it,so yeah.... >.>
I thought that too, so i went on the B.net forums to see if i was right. No way microsoft would be releasing Halo Reach Games on Demand so early, for such a silly price.
Ok, I followed of what you told me, and it works now.
So i finally made a test map to set if i can make a map but when trying to open the tutorial ground .tif in my data\levels\mymapnamehere\bitmaps, I get this error, "you need to set your working directory." I opened globals.globals and that works. But I can't open this tutorial ground. I'm using Kornmans release V2 and Guerilla is in my halo ce folder. I also did do the bitmap command in tool to get the bitmap error in tool.
EDIT: Now it's giving me a "Couldn't read map file './kornman00beta.map'" Error. Edited by Undernet10 on Aug 16, 2010 at 04:23 PM
Well, i'm guessing that you have 1.09 right? So this one is for 1.09... http://hce.halomaps.org/index.cfm?fid=5267 and if your like me, using 1.08 to use the version changer... http://hce.halomaps.org/index.cfm?fid=4049. You press Page Up for third person and Page Down for first person. Edited by Undernet10 on Jun 5, 2010 at 02:31 PM
So i noticed what HEK+ does, and thats get a map's tags right? Well first off, does it overide the default tags (like assault rifle, pistol) when the tags are extracted? Not only that but when you extract it, can it corrupt your tags folder? (It's better to be safe than sorry.) Edited by Undernet10 on Jun 5, 2010 at 01:41 PM
Well you see, i'm re-making this map. Still base to base but will not have the same design, according to the community, the map is a bit fishy. But then again guys, I don't even know how to model a map. So i'm making a square map first, not releasing it, and after some time, model this map in gmax. I will still be making a outline though.
Edited by Undernet10 on Jun 5, 2010 at 01:28 PM
Looks like you guys want me to map something like blood gulch, with one main conflict area, two flanking ways, through teleporters or cliffs, Blood gulch is one of the more "balanced" maps in my option. So right now i'm re-sketching a brand new "opened based" map. Which is gonna take a few days for me. Edited by Undernet10 on Jun 4, 2010 at 04:36 PM
So i'm gonna guess no more rushing huh?
Thanks, if you dont mind me asking, what's DOTA?
Quote: --- Original message by: R Blaze tl;dr Read up on how to properly sketch. It's too painstaking for me to have to reference a key for every single part of your concept.
Sorry i had to rush it :( Edited by Undernet10 on Jun 4, 2010 at 04:22 AM
This is pretty much my first map outline. This map will have the default weapons and vehicles from Halo Combat Evolved, so i don't have to mess around with custom weapons or vehicles. And remember that...
That this is my first map, so pretty please, give me advice about map making, EVEN IF YOU NEED TO INSULT ME.
Here is the map...took me about 10 minutes on Paint.
Key: Red lines: Outline of top floor Rectangle with 4-6 lines: Stairs to top floor Green: The area colored green will be higher than the white areas Orange Arrows pointing down: This means that this area will be lower than the green area Half-Ovals :These will be the doorways to the base Yellow X: Flags Blue X: Snipers X: Rocket Launcher. or fuel rod. Purple Square: Ghost Yellow Square: Rocket Warthog Blue Square: Warthog
Design
A map with two bases, both red and blue, with two floors, lower floor having basic weapons (AR, Plasma pistol and Rifle, Pistol (outside), Needler (outside). And the upper floor having the flag and shotgun. Two grenades of each type will be put outside and 1 nade of each type will be put inside. The will be a teleport outside to go to the sniper outpost (Blue X) on the map. There are two ways to go to enemy base, going to middle (spartan to spartan combat) or going the two passways with vehicles (ghost, warthog, rocket warthog). Bases have 3 doorways.
Give your honest option about the map, and if you can, say anything that can "fixed" with the map or advice for future maps.
Edit: What do i need for gmax after i am done with the modeling the map? I know i need chimp but what else?
Edited by Undernet10 on Jun 4, 2010 at 02:57 AM Edited by Undernet10 on Jun 4, 2010 at 04:28 AM
Quote: --- Original message by: doompig444 Where have all the BASES gone? Long time passing Where have all the BETTER MAP POPULATION(s?) gone? Long time ago Oh when will they ever learn? Oh when will they ever learn...
By map population i'm guessing weapon placement, vehicle placement, and powerup placement.
Quote: --- Original message by: Slayer117 it sucks yes inded but. give the boy some credit. like tell him what sucks about it.
tell him what to do and what to fix.
I would like this answer when i release my fail map.
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