
corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 05:29 PM
Msg. 36 of 59
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addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Jul 16, 2007 05:49 PM
Msg. 37 of 59
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 06:00 PM
Msg. 38 of 59
Quote: --- Original message by: fatso784 Export? You don't know how to use tool?
I'll do that for ya. PM me if you need the help. no, i mean the jms file. my blitzkreig doesnt like me and im having another problem with chimp.... here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=10040 that explains it. i know how to use tool. i like that first base sorta. i'll download it and see how it looks compared to the bloodgulch base, once i get it in sapien. i also have damaged streetlamp scenery to put in it.
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squeaky
Joined: May 31, 2007
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Posted: Jul 16, 2007 06:25 PM
Msg. 39 of 59
nice... hey can you make a shaft with a broken elevator in the bottom, and put a ladder to climb up to the floors... it would make a great addition.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 07:21 PM
Msg. 40 of 59
no the models already done. there is no elevator shaft but there is a stair case that goes all the way up it. you can go on every floor and the roof. though you probably wont go to any of the floors during CTF, but you will in slayer, KotH. and in race do you have to be in a vehicle to get the markers or whatever? because i wanna make it so you have to get out of the vehicle and go inside. theres snipers on the roof and a banshee too.
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squeaky
Joined: May 31, 2007
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Posted: Jul 16, 2007 07:26 PM
Msg. 41 of 59
it's ok... no biggie. youre still makeing a novelty version right? i gotta have both.
it's cool how the team who owns the hotel can pwan ppl at the other base... good snipe spot! Edited by squeaky on Jul 16, 2007 at 07:27 PM
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 07:40 PM
Msg. 42 of 59
i guess ill make the novelty version, when i have time. i could make it a "back in the day" version. before it was abandoned and all the stuff was still in it. and ya thats gonna be awesome. i think it will be a fun CTF and King.
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squeaky
Joined: May 31, 2007
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Posted: Jul 16, 2007 08:07 PM
Msg. 43 of 59
can you put something in the ocean so when someone goes in for more than five seconds, they die... SHARK ATTACK!!! - no sharks required just kills the player after five seconds!  -kinda sounds like an ad-
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 10:07 PM
Msg. 44 of 59
i have no idea how to do that. would be cool though.
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squeaky
Joined: May 31, 2007
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Posted: Jul 16, 2007 10:10 PM
Msg. 45 of 59
the great thing about it is people cant hide in the water in CTF, slayer, and the one with the skull... anti-noob  i think you need to script that to make it work.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 10:11 PM
Msg. 46 of 59
i cant script. i dont know how to and i dont really have a use for it.
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squeaky
Joined: May 31, 2007
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Posted: Jul 16, 2007 10:16 PM
Msg. 47 of 59
me too... plus its hard.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 10:31 PM
Msg. 48 of 59
well in the readme i'll have to put in a part the says. please do not hide in the water during oddball! if you do you are a noob and should die! no just kidding. hmm i really want to get to work on this, but no one wants to help me export it do a .jms 
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jul 16, 2007 10:56 PM
Msg. 49 of 59
You might be able to put an effect similar to fire but more intense under water to keep people out.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Jul 16, 2007 10:57 PM
Msg. 50 of 59
Or you can just make a trigger volume there and script it to kill the player... I have to look what the command is, but I can help you with that.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 16, 2007 10:59 PM
Msg. 51 of 59
well if someone can help me, with it i'll be happy to do it. wow! i just noticed you posted that caboose. it must of happened right when i pressed reply. ok cool if you can help
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squeaky
Joined: May 31, 2007
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Posted: Jul 17, 2007 07:18 PM
Msg. 52 of 59
any progress? hows texturing goin? how about adding a ladder on the outside of the building to have an escape from the roof. that way you don't have to die because someones commin up the stairs. Edited by squeaky on Jul 17, 2007 at 07:22 PM
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 17, 2007 07:38 PM
Msg. 53 of 59
ive already finished the model. im trying to find someone with 3ds max 8 or higher who can export the .jms file for me, because my computers being retarded. and there are two other escapes from he roof. 1. theres gonna be a banshee on the top. 2. you jump off and die. or you grab one of the snipers up there and take em' out.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jul 17, 2007 07:45 PM
Msg. 54 of 59
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 17, 2007 07:55 PM
Msg. 55 of 59
yea i saw that one, thats the one i am most likely gonna use. cause the bloodgulch base has crappy textures. Btw, iron clad. do you have 3ds max 8? i need someone to export .jms for me.
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squeaky
Joined: May 31, 2007
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Posted: Jul 18, 2007 07:01 PM
Msg. 56 of 59
so anyone export this for ya yet?
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 18, 2007 07:09 PM
Msg. 57 of 59
well i found someone but the problem is, the textures arent there when i send them the model, because they are on my computer. so i have to send the textures to them, and set them to a different directory. i cant remember who it was tho. i'll have to contact them.
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squeaky
Joined: May 31, 2007
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Posted: Jul 18, 2007 07:23 PM
Msg. 58 of 59
well post the release date when you know it...
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 18, 2007 07:36 PM
Msg. 59 of 59
i dont know when the release date is going to be but i'll have a better idea once i get it exported and start populating it in sapien. but for right now im just doing some random models, and stuff for HMT.
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