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Author Topic: An Aesthetics question. (42 messages, Page 2 of 2)
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Btcc22
Joined: Dec 17, 2012


Posted: Oct 10, 2015 11:51 AM    Msg. 36 of 42       
Quote: --- Original message by: DaLode
Quote: --- Original message by: Btcc22
Reach because I preferred Bungie's low-key UNSC style to 343's futuristic but rather generic take on it.


Almost agree with this. I'll take it one step further and say Halo 3 wins it for me, as back then, the Spartan armor still was low-key as well. Reach did something really stupid imo, with all the tacky customised gadgets and bright colors. I understand they did this for better character distinguishisation, if that is a word, but I found it ended up looking quite dumb.


I would have picked Halo 3 too, if it were a choice here. When I say low-key, I don't just mean for Reach's Spartan designs but for UNSC style in general throughout the series.

Despite being set in the distant future, the human tech was rugged and usually not too sci-fi (Warthogs, Mongoose, weapons, etc).


Tnnaas
Joined: Jan 3, 2015

Venez voir maman. Avatar credit: kevinsano


Posted: Oct 10, 2015 03:06 PM    Msg. 37 of 42       
Thanks for putting the reply button way to the right.

Halo 2 because it's aesthetically closer to Halo: Combat Evolved.
Reach because, especially compared to Halo 4, none of the human tech is overly complex or "gadgety".


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 18, 2015 08:32 PM    Msg. 38 of 42       
I don't care to much for the multiplayer models in Halo 4 but the Master Chief looks great.

He looks like he could walk though a concrete wall.
The Halo 1 has a similar vibe but the suites in Halo 2-3 look closer to body suites to me.

Edit: I think it might be the hard angles they added back in. The Halo 2-3 started to get to "puffy".
Edited by Dont Cuss on Oct 18, 2015 at 08:34 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 18, 2015 11:12 PM    Msg. 39 of 42       
I love the H4 style armor for chief.. except the ab region. It just looks so under protected and weird. That's where the armors should be thickest and not the most segmented. I realize the torso has to be mobile enough.. but I think a better design could have been done. .


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 18, 2015 11:19 PM    Msg. 40 of 42       
Quote: --- Original message by: Masters1337
I love the H4 style armor for chief.. except the ab region. It just looks so under protected and weird. That's where the armors should be thickest and not the most segmented. I realize the torso has to be mobile enough.. but I think a better design could have been done. .


Basically this. However I was discussing this with a few lore junkies who basically held the magical key over my head stating that the physical look of the armor doesn't really matter as much simply because of no shields = ded


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 18, 2015 11:29 PM    Msg. 41 of 42       
Quote: --- Original message by: R93_Sniper
Basically this. However I was discussing this with a few lore junkies who basically held the magical key over my head stating that the physical look of the armor doesn't really matter as much simply because of no shields = dead


Well it also makes them super strong and enhances their lighting fast reflexes (more then just there augments) plus the AI interface is a bonus.

As for the torso, if you try to touch you toes wearing a catchers vest this kinda makes sense. Still I get the sentiment.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 18, 2015 11:47 PM    Msg. 42 of 42       
Quote: --- Original message by: Masters1337
I love the H4 style armor for chief.. except the ab region. It just looks so under protected and weird. That's where the armors should be thickest and not the most segmented. I realize the torso has to be mobile enough.. but I think a better design could have been done. .

When it comes to hard armor, I think this is probably the only real approach that could be taken in regards to armoring the lower torso while allowing some degree of flexibility.

Quote: --- Original message by: R93_Sniper
I was discussing this with a few lore junkies who basically held the magical key over my head stating that the physical look of the armor doesn't really matter as much simply because of no shields = ded

I wouldn't go so far as to say that lost shields is equal to a death sentence, because it is armor. While not invulnerable, it allows the wearer to shrug off more than they would otherwise be able to. Canonically, the bodysuit offers some limited protection against ballistics on its own, which is probably why they decided to forego, stiffer heavier armor on the lower abdomen; there's already some protection there, and it allows for greater mobility.

 
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