
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 6, 2014 09:06 PM
Msg. 36 of 59
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 6, 2014 09:16 PM
Msg. 37 of 59
I DO NOT USE 3DMAX!! and will not use it ever
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 6, 2014 09:19 PM
Msg. 38 of 59
Quote: --- Original message by: DOOM899 I DO NOT USE 3DMAX!! and will not use it ever Good luck in halo-life.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 6, 2014 09:24 PM
Msg. 39 of 59
Quote: --- Original message by: JesseQuote: --- Original message by: DOOM899 I DO NOT USE 3DMAX!! and will not use it ever Good luck in halo-life. for a start im not a 3dmax user ... im a games master not a game maker 3dmax is just not my thing .... so if you can help as how to fixing the riding animations for the Mongoose thanks if you do
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 6, 2014 09:34 PM
Msg. 40 of 59
Quote: --- Original message by: Jesse Good luck in halo-life.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 6, 2014 11:28 PM
Msg. 41 of 59
I think it's the Spartan model_animations is there some way to move the animations that works on the Mongoose back a bit? Edited by DOOM899 on Jul 6, 2014 at 11:28 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 7, 2014 09:47 AM
Msg. 42 of 59
You could move the driver marker in mongoose model using kornman's guerilla.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 7, 2014 10:44 AM
Msg. 43 of 59
Quote: --- Original message by: altis94 You could move the driver marker in mongoose model using kornman's guerilla. I use the os guerilla and thanks for the info thanks altis94 it's working yeah ;] Edited by DOOM899 on Jul 7, 2014 at 11:19 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 8, 2014 05:44 AM
Msg. 44 of 59
"From 240p"
I meant even from the lowest resolution conceivable I could still make out those fx in that video were not h3. In-fact the only h3 thing about them were the particle origins. (taken from zteam :)
And btw, 40% of things which go wrong in halo require a 3d arbitrary program to fix them.
So IDK how you are going to survive when something screws up, and no one will be bothered to fix it for you.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 8, 2014 08:09 AM
Msg. 45 of 59
Quote: --- Original message by: ASCENDANTJUSTICE "From 240p"
I meant even from the lowest resolution conceivable I could still make out those fx in that video were not h3. In-fact the only h3 thing about them were the particle origins. (taken from zteam :)
And btw, 40% of things which go wrong in halo require a 3d arbitrary program to fix them.
So IDK how you are going to survive when something screws up, and no one will be bothered to fix it for you. https://www.youtube.com/watch?v=9-B6KnpLq-w and this https://www.youtube.com/watch?v=ViznEXrgpAk your ar fx is to big .... lots of thing screws up in halo for me all the time but I will come to halo maps if I cannot get what im working on to work.. so I can get info to make it ..and if some one will help that's just the best .but I don't come here all the time and just for ask all the things I don't no how ..or can't do ...and this Is what halo maps is for helping player or mapper get better at what to do for working on halo ce .. and I well upload all that I no and get to no form halo maps so as to help newbes I may get 3d thing in 2015 maybe but I don't have to get it at this time.. and I don't have the time to get to no how to use Edited by DOOM899 on Jul 8, 2014 at 08:10 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 8, 2014 09:10 AM
Msg. 46 of 59
Quote: --- Original message by: DOOM899Quote: --- Original message by: ASCENDANTJUSTICE "From 240p"
I meant even from the lowest resolution conceivable I could still make out those fx in that video were not h3. In-fact the only h3 thing about them were the particle origins. (taken from zteam :)
And btw, 40% of things which go wrong in halo require a 3d arbitrary program to fix them.
So IDK how you are going to survive when something screws up, and no one will be bothered to fix it for you. https://www.youtube.com/watch?v=9-B6KnpLq-w and this https://www.youtube.com/watch?v=ViznEXrgpAk your ar fx is to big .... lots of thing screws up in halo for me all the time but I will come to halo maps if I cannot get what im working on to work.. so I can get info to make it ..and if some one will help that's just the best .but I don't come here all the time and just for ask all the things I don't no how ..or can't do ...and this Is what halo maps is for helping player or mapper get better at what to do for working on halo ce .. and I well upload all that I no and get to no form halo maps so as to help newbes I may get 3d thing in 2015 maybe but I don't have to get it at this time.. and I don't have the time to get to no how to use Edited by DOOM899 on Jul 8, 2014 at 08:10 AM I feel instantly dumber.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jul 8, 2014 10:56 AM
Msg. 47 of 59
i sincerely hope this thread is not legit.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 8, 2014 07:54 PM
Msg. 48 of 59
Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. well seeing how I have just a about all the Vehicles for the map im doing ... I did some thinking and now im reusing this topc for more then just Vehicles... now I use it for things no one has done yet
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jul 8, 2014 08:53 PM
Msg. 49 of 59
Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. it's now, dw
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 18, 2014 06:40 AM
Msg. 50 of 59
Quote: --- Original message by: DOOM899Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. well seeing how I have just a about all the Vehicles for the map im doing ... I did some thinking and now im reusing this topc for more then just Vehicles... now I use it for things no one has done yet mmm news how do you get the first person gun to light up as you fire the gun can BE DONE it's not the guns FX or the shaders so it must be the guns animations or the gbxmodel so that's far as I got with that next im going to upload a video to my youtube just a wip of the work done and how do you get the Vehicles to use bigger textures ?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 18, 2014 10:16 AM
Msg. 51 of 59
Quote: --- Original message by: DOOM899Quote: --- Original message by: DOOM899Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. well seeing how I have just a about all the Vehicles for the map im doing ... I did some thinking and now im reusing this topc for more then just Vehicles... now I use it for things no one has done yet mmm news how do you get the first person gun to light up as you fire the gun can BE DONE it's not the guns FX or the shaders so it must be the guns animations or the gbxmodel so that's far as I got with that next im going to upload a video to my youtube just a wip of the work done and how do you get the Vehicles to use bigger textures ? It's incredibly hard to preserve the quality of an image when you upscale it. There are ways around it but they involve, editing the image. And since you are working with unwrap uvw's editing is not an option since it will conflict with the design of the Unwrap. You can try: Open up gimp, then open up your image file > check the dimensions make sure they are by the power of 2 > then make a new canvas and set the dimensions to a width and height higher than the original value of the image you want to upscale, but make sure the dimension you choose are by the power of 2 still. Then, simply copy and paste your image into the new document or canvas, scale the image up to meet the 4 borders of the document > save and compile. And, also getting the gun to light is to do with fx. Animations and GBX models have nothing to do with dynamic lighting.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 18, 2014 10:53 AM
Msg. 52 of 59
Quote: --- Original message by: ASCENDANTJUSTICEQuote: --- Original message by: DOOM899Quote: --- Original message by: DOOM899Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. well seeing how I have just a about all the Vehicles for the map im doing ... I did some thinking and now im reusing this topc for more then just Vehicles... now I use it for things no one has done yet mmm news how do you get the first person gun to light up as you fire the gun can BE DONE it's not the guns FX or the shaders so it must be the guns animations or the gbxmodel so that's far as I got with that next im going to upload a video to my youtube just a wip of the work done and how do you get the Vehicles to use bigger textures ? It's incredibly hard to preserve the quality of an image when you upscale it. There are ways around it but they involve, editing the image. And since you are working with unwrap uvw's editing is not an option since it will conflict with the design of the Unwrap. You can try: Open up gimp, then open up your image file > check the dimensions make sure they are by the power of 2 > then make a new canvas and set the dimensions to a width and height higher than the original value of the image you want to upscale, but make sure the dimension you choose are by the power of 2 still. Then, simply copy and paste your image into the new document or canvas, scale the image up to meet the 4 borders of the document > save and compile. And, also getting the gun to light is to do with fx. Animations and GBX models have nothing to do with dynamic lighting. there is no way it is the fx if you think you no what it is then show me or I no your wrong.. as for the textures there 1024x1024
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 18, 2014 11:00 AM
Msg. 53 of 59
Quote: --- Original message by: DOOM899Quote: --- Original message by: ASCENDANTJUSTICEQuote: --- Original message by: DOOM899Quote: --- Original message by: DOOM899Quote: --- Original message by: abkarch i sincerely hope this thread is not legit. well seeing how I have just a about all the Vehicles for the map im doing ... I did some thinking and now im reusing this topc for more then just Vehicles... now I use it for things no one has done yet mmm news how do you get the first person gun to light up as you fire the gun can BE DONE it's not the guns FX or the shaders so it must be the guns animations or the gbxmodel so that's far as I got with that next im going to upload a video to my youtube just a wip of the work done and how do you get the Vehicles to use bigger textures ? It's incredibly hard to preserve the quality of an image when you upscale it. There are ways around it but they involve, editing the image. And since you are working with unwrap uvw's editing is not an option since it will conflict with the design of the Unwrap. You can try: Open up gimp, then open up your image file > check the dimensions make sure they are by the power of 2 > then make a new canvas and set the dimensions to a width and height higher than the original value of the image you want to upscale, but make sure the dimension you choose are by the power of 2 still. Then, simply copy and paste your image into the new document or canvas, scale the image up to meet the 4 borders of the document > save and compile. And, also getting the gun to light is to do with fx. Animations and GBX models have nothing to do with dynamic lighting. there is no way it is the fx if you think you no what it is then show me or I no your wrong.. as for the textures there 1024x1024 It is to do with the .effect tag. And brutally simple to figure out, I may post something on the weekend I may not. And if the textures are at 1024 then scale them upto 2048. *2 Dimensions = 128x128 256x256 512x512 1024x1024 2048x2048 4096x4096 8192x8192 mattdrattxmattdratt
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 18, 2014 07:21 PM
Msg. 54 of 59
I no about 2 Dimensions thing im not dumb stop and read what I say .. 1024x1024
It is to do with the .effect tag. And brutally simple to figure out, I may post something on the weekend I may not.... ha I no you cannot do it
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 07:44 AM
Msg. 55 of 59
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 19, 2014 07:55 AM
Msg. 56 of 59
and you didn't do it all your just trolling like I sad before you don't no how to get the first person gun to light up as you fire the gun Edited by DOOM899 on Jul 19, 2014 at 08:00 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 07:58 AM
Msg. 57 of 59
Quote: --- Original message by: DOOM899and you didn't do it all your just trolling Uh, yes I did. I am that talented.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 19, 2014 08:01 AM
Msg. 58 of 59
Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899and you didn't do it all your just trolling Uh, yes I did. I am that talented. again you didn't do it
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 08:04 AM
Msg. 59 of 59
Quote: --- Original message by: DOOM899Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899and you didn't do it all your just trolling Uh, yes I did. I am that talented. again you didn't do it 
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