
RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 1, 2013 04:50 PM
Msg. 36 of 210
That's what I've heard and seen. Not alot of youngins but a definite increase. I tried making a map once I got as far as downloading tags and rage quit. I'm more of a play along and put in some input about the overall feel.
Man, I felt old the day Harry Potter had a kid and the entire quidditch team was black. You know they won the Cup that year, right?
Developing maps is confusing to me. Computer programming and engineering isn't my forte'.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 1, 2013 05:22 PM
Msg. 37 of 210
Quote: --- Original message by: RazorHog A 3 part dialogue you say? I've found 2 so I guess I have some exploring to do. Sure thing man, It gives me something to do in my down time. I'm kind of inclined to ask though, are you in college or older because I've noticed a rise in the younger age group for developers. I'm not in College currently (trying to get money together to pay for it). As for my age, I hit 20 back in late May, but I started modding for CE a loooong time ago. I think I was about 15-16 at the time. Quote: --- Original message by: rcghalohell
you're tellin me that while im waiting for maps during my downtime from college, kids are making the maps of the future??? that's it... im jumping in! lol ill be damned if kids out do me...
I'm not sure 20 years old constitutes being a kid (I'm sure older members might disagree with that), but I'm sure there are quite a few young members in the Community who have talent, creativity, and a lot of spare time on their hands. Personally I found CE appealing when I was younger because: 1) It was Halo. 2) It allowed me to create whatever I wanted. It was a huge potential outlet for creativity. Creating my own Halo Story was always something I thought would be awesome to do. I know for others it's exactly the same (Who doesn't want to make their own story based on MC or another character?). Quote: --- Original message by: rcghalohell
question is... how the hell do I make maps with the programs these days? im a personalizer, not a creator. my god I feel old Edited by rcghalohell on Jul 1, 2013 at 04:11 PM It really depends on what sort of map you'd like to make. If it's MP, it's 'straightforward' enough (I use that term loosely) compared to a SP map. SP takes a LOT of thought and planning. Personally Koo and I go through quite a few rough layouts of areas before modelling them. For StKft, this was similar, but since they were already modelled it was more a case of figuring out how best to plan the Gameplay. MP is similar in this regard, before starting modelling it's best to do a rough layout/idea of what you want the map to look like. Points of Interest, areas where intense gameplay should occur (over a Rocket Launcher spawn for example), vehicle/weapon spawns. As far as I'm concerned, before considering any Aesthetic Design, Gameplay must come first. A map can be pretty looking, but if it plays horribly it won't be as often played as if it was well-balanced. Anyway; if you're (or anyone for that matter) still interested in getting into the thick of it in terms of mapping, you're more than welcome to add me on Xfire ( warlordkillsall ) and I'll try and answer any questions you might have, and offer any advice at my disposal. Edited by Lone Warrior on Jul 1, 2013 at 05:28 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 1, 2013 05:47 PM
Msg. 38 of 210
found more easter eggs. smiley face on top of tower in second chasm, flood carrier with a jackel shield at the top of the elevator where scared marine is, flood combat form at the top of the 3rd chasm at the door to the generator, and there are 3 overshields
also will do Edited by rcghalohell on Jul 1, 2013 at 05:54 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 1, 2013 06:10 PM
Msg. 39 of 210
Quote: --- Original message by: rcghalohell
you're tellin me that while im waiting for maps during my downtime from college, kids are making the maps of the future??? that's it... im jumping in! lol ill be damned if kids out do me...
Like Lone, I was young when I started (younger actually, around 12). I'm only 18 now, but to think I've spent a lot of free time in the past 6~ (I don't mod Halo anymore) or so years creating maps is simply like "wow". I'm sure its the same for Lone there, and I think all of us map makers could agree it is a worthwhile experience.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 1, 2013 06:46 PM
Msg. 40 of 210
Quote: --- Original message by: rcghalohell
found more easter eggs. smiley face on top of tower in second chasm, flood carrier with a jackel shield at the top of the elevator where scared marine is, flood combat form at the top of the 3rd chasm at the door to the generator, and there are 3 overshields
also will do Edited by rcghalohell on Jul 1, 2013 at 05:54 PM I just found that 3rd overshield today. the one in the cave where you kill the enforcer.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 1, 2013 06:50 PM
Msg. 41 of 210
lol I found that overshield today too.
also anything I can do without practice for map making is voice acting, cuz I can put emotion into it XD "what do you mean this is tree fiddy? >:(", and supply ideas... too bad I cant visualize them
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 3, 2013 02:18 AM
Msg. 42 of 210
He should hide a cool easter egg that people like us would get since we're all around the same age. That'd be legit.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 3, 2013 06:56 AM
Msg. 43 of 210
Quote: --- Original message by: rcghalohell lol I found that overshield today too.
also anything I can do without practice for map making is voice acting, cuz I can put emotion into it XD "what do you mean this is tree fiddy? >:(", and supply ideas... too bad I cant visualize them Voice Acting will be something we will need many actors for in the near future. Even though I do feel it's too far ahead to discuss just yet, I will let the community know when we need these voice actors. As far as Gravemind goes, I'll most likely be the one voicing him unless we find someone else who is suitable. One of the reasons why custom Gravemind dialogue didn't make it into StKft was because we were having troubles getting it to sound correct. Partly because of my accent, partly because getting the effects for the voice right was extremely difficult. Quote: --- Original message by: RazorHog He should hide a cool easter egg that people like us would get since we're all around the same age. That'd be legit. I'm sure we'll think of something to add in. A reference to a game/movie that younger generations won't have seen but we would have, seems the right course to take. Quote: --- Original message by: HiguyQuote: --- Original message by: rcghalohell
you're tellin me that while im waiting for maps during my downtime from college, kids are making the maps of the future??? that's it... im jumping in! lol ill be damned if kids out do me...
Like Lone, I was young when I started (younger actually, around 12). I'm only 18 now, but to think I've spent a lot of free time in the past 6~ (I don't mod Halo anymore) or so years creating maps is simply like "wow". I'm sure its the same for Lone there, and I think all of us map makers could agree it is a worthwhile experience. Pretty much this. Thinking about the amount of time I've spent modding for CE just makes me think "woah, where has the time gone". It is a worth-while experience though. I've learned a LOT from working on CE and this mod. If I ever decide to enter the industry, a lot of the stuff I've learned here would be applicable (assuming they're not out-dated techniques). If you're thinking about going into the industry, then a strong base to work on would be learning to mod for a popular game engine like Source/CryEngine/Unreal. Blam! of course isn't fit into this category because it's not as popular as many (myself included) would like, and hasn't been updated in years, whereas Source, CryEngine and Unreal get updated regularly. Edited by Lone Warrior on Jul 3, 2013 at 06:57 AM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 3, 2013 11:54 AM
Msg. 44 of 210
Quote: --- Original message by: RazorHog He should hide a cool easter egg that people like us would get since we're all around the same age. That'd be legit. porn room XD Quote: --- Original message by: Lone WarriorQuote: --- Original message by: rcghalohell lol I found that overshield today too.
also anything I can do without practice for map making is voice acting, cuz I can put emotion into it XD "what do you mean this is tree fiddy? >:(", and supply ideas... too bad I cant visualize them Voice Acting will be something we will need many actors for in the near future. Even though I do feel it's too far ahead to discuss just yet, I will let the community know when we need these voice actors. As far as Gravemind goes, I'll most likely be the one voicing him unless we find someone else who is suitable. One of the reasons why custom Gravemind dialogue didn't make it into StKft was because we were having troubles getting it to sound correct. Partly because of my accent, partly because getting the effects for the voice right was extremely difficult. Edited by Lone Warrior on Jul 3, 2013 at 06:57 AM you will need the effects
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 3, 2013 04:19 PM
Msg. 45 of 210
Quote: --- Original message by: rcghalohellQuote: --- Original message by: RazorHog He should hide a cool easter egg that people like us would get since we're all around the same age. That'd be legit. porn room XD Quote: --- Original message by: Lone WarriorQuote: --- Original message by: rcghalohell lol I found that overshield today too.
also anything I can do without practice for map making is voice acting, cuz I can put emotion into it XD "what do you mean this is tree fiddy? >:(", and supply ideas... too bad I cant visualize them Voice Acting will be something we will need many actors for in the near future. Even though I do feel it's too far ahead to discuss just yet, I will let the community know when we need these voice actors. As far as Gravemind goes, I'll most likely be the one voicing him unless we find someone else who is suitable. One of the reasons why custom Gravemind dialogue didn't make it into StKft was because we were having troubles getting it to sound correct. Partly because of my accent, partly because getting the effects for the voice right was extremely difficult. Edited by Lone Warrior on Jul 3, 2013 at 06:57 AM you will need the effects That's Gaigher's haha Idk maybe like Indiana Jones and a snake or Top Gun and Goose or since it's flood do something with pet cemetary oh no forget that hide some goosebump shiz
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 4, 2013 04:43 PM
Msg. 46 of 210
PET CEMETARY!
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 6, 2013 08:52 PM
Msg. 47 of 210
Quote: --- Original message by: rcghalohell PET CEMETARY! I second this motion in the aforementioned comment.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 17, 2013 05:45 PM
Msg. 48 of 210
Speaking of cemeteries; I heard dead things live here: Posted this on Twitter earlier, something to keep you guys interested while we work on the rest of the Level. This area is really our first try at doing BSP Biomass. I'm happy with how it's turned out (it's still Work In Progress mind you). I think it needs more changes before we're done though. Bitmaps used for the Biomass are from Halo 3.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 17, 2013 05:48 PM
Msg. 49 of 210
Looks sick. Not as gross, but awesome! 
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sshers4
Joined: Apr 28, 2013
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Posted: Jul 17, 2013 05:59 PM
Msg. 50 of 210
Quote: --- Original message by: HiguyLooks sick. Not as gross, but awesome!  Yep I know what you mean. :)
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jul 17, 2013 06:26 PM
Msg. 51 of 210
Jesus that looks so disgustingly beautiful. I hope you guys have some equally-nasty projectile impact effects to match it. Very excite
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 17, 2013 07:57 PM
Msg. 52 of 210
I have a crazy idea, make flood cats and flood dogs
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 18, 2013 01:44 AM
Msg. 53 of 210
Quote: --- Original message by: Killer5000 sorry dogs and cats arent in halo so its not werth it cuase those are on earth Not to mention that they would be almost worthless to the Flood. I guess they could always use more biomass.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 18, 2013 08:44 AM
Msg. 54 of 210
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Killer5000 sorry dogs and cats arent in halo so its not werth it cuase those are on earth Not to mention that they would be almost worthless to the Flood. I guess they could always use more biomass. If Dogs/Cats were infected, as DumbAI points out, they would only really be used to create more Biomass. Maybe 2-3 of them would be lumped together to create a Carrier, but it's doubtful they'd be used as Combat Forms. Creating Flood Forms from animals isn't out of the question though (as far as canon is concerned). The larger the beast, and the more powerful, the more likely it is that it would be used as a Combat Form. This is how the Flood started funnily enough, as Infected Animals known as 'Pheru'.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 18, 2013 06:54 PM
Msg. 55 of 210
Quote: --- Original message by: Lone WarriorQuote: --- Original message by: Dumb AIQuote: --- Original message by: Killer5000 sorry dogs and cats arent in halo so its not werth it cuase those are on earth Not to mention that they would be almost worthless to the Flood. I guess they could always use more biomass. If Dogs/Cats were infected, as DumbAI points out, they would only really be used to create more Biomass. Maybe 2-3 of them would be lumped together to create a Carrier, but it's doubtful they'd be used as Combat Forms. Creating Flood Forms from animals isn't out of the question though (as far as canon is concerned). The larger the beast, and the more powerful, the more likely it is that it would be used as a Combat Form. This is how the Flood started funnily enough, as Infected Animals known as 'Pheru'. I saw this picture on twitter. I star banged it. The ecitement I have for this level is pretty intense. While we're throwing out ideas, I bet flood love Hippos, fast, strong, and dangerous. Grossly sexy. These pictures are alot like foreplay. Exciting but you just want to get to it already lol I should be Eric Cartman and freeze myself until the release. then I'd have an extra $2.00 of interest in my bank account too. It's a win-win.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 18, 2013 07:09 PM
Msg. 56 of 210
Are you sure you want to freeze yourself? It could hurt a lot when you wake up.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 18, 2013 07:59 PM
Msg. 57 of 210
I mean I think every man would be happy with the pain as long as their wrists work
haha
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 18, 2013 11:57 PM
Msg. 58 of 210
for the record, animals... pet cemetery.... animals, bam!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 19, 2013 12:18 AM
Msg. 59 of 210
Quote: --- Original message by: rcghalohell for the record, animals... pet cemetery.... animals, bam! For the record, bigger and more badazz bodies available for acquisition nearby. Edited by Dumb AI on Jul 19, 2013 at 12:19 AM
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 19, 2013 12:47 AM
Msg. 60 of 210
Better Idea,
Throw a Juggernaut in there while you're at it. The H2 version.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 19, 2013 06:15 AM
Msg. 61 of 210
Quote: --- Original message by: RazorHog Better Idea,
Throw a Juggernaut in there while you're at it. The H2 version. We have the H2 Juggernaut model (rigged like a carrier mind you), but personally I'm not a huge fan of the model. If we were to include a Juggernaut-type Flood, it'd be a custom model, and we'd probably make it more similar to the Tank Form from H3. Interesting to note though; when I was diving into the Halo 2 sound files, I found several that reference the Juggernauts being used in both Sacred Icon (near the end) and Quarantine Zone. Includes dialogue from generic Elites, and Tartarus. If anyone is interested in listening to these, let me know, and I'll upload them. On the topic of Flood-infected Animals though. I think it'd be interesting to see what sort of concept Bungie drew up (if any) of possible Flood variants of the animals that were meant to be present on Halo.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 19, 2013 11:45 AM
Msg. 62 of 210
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 19, 2013 12:21 PM
Msg. 63 of 210
why don't they have the h3 pure forms in this? it could work
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 19, 2013 12:28 PM
Msg. 64 of 210
Quote: --- Original message by: rcghalohell why don't they have the h3 pure forms in this? it could work I would love to see the Tank form.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jul 19, 2013 02:10 PM
Msg. 65 of 210
I remember fighting those in Halo Wars. Such a pain. They're pretty cool (especially the Thrasher), not sure about the Bat things though. About adding the Tank Form from H3; I don't think we'd add that specifically. We might include something similar to it. In the end it just comes down to us preferring to make a Custom Biped/AI instead of something you guys have already seen. Quick edit: If we were to include a Flood Form that appeared only as concept, I think it'd have to be this one: http://www.halopedia.org/Flood_infector_form Big 'if' however. Edited by Lone Warrior on Jul 19, 2013 at 02:13 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 19, 2013 02:27 PM
Msg. 66 of 210
lol infected grunts.... if anything they might start breaking the weapons barrier and start holding pistols in ce... oh god they will start holding pistols
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 19, 2013 03:52 PM
Msg. 67 of 210
Quote: --- Original message by: rcghalohell lol infected grunts.... if anything they might start breaking the weapons barrier and start holding pistols in ce... oh god they will start holding pistols Grunts use Plasma Pistols...which are Covenant pistols.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jul 19, 2013 06:24 PM
Msg. 68 of 210
ok... magnums
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jul 19, 2013 06:42 PM
Msg. 69 of 210
Quote: --- Original message by: rcghalohell ok... magnums Alright then. Still not a significant threat, unless you get attacked by a bunch of them.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Jul 19, 2013 06:45 PM
Msg. 70 of 210
I hated those forms in halo wars. especially the little bat sheets.
As for the audio files, I want to listen to them. I love listening to hidden stuff from Halo 2.
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