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Author Topic: R.I.P Halo 5 and Xbox One (47 messages, Page 2 of 2)
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cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jun 13, 2013 06:09 AM    Msg. 36 of 47       
Microsoft doesn't seem to be interested in Singapore. Microsoft's servers which the x-box one needs to connect to are not available in asia meaning that I couldn't get the console to work without hacking it. The servers won't even support other regions such as the entire continent of africa, the gulf and parts of south america. Damn.
-Zekilk


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2013 03:16 PM    Msg. 37 of 47       
Quote: --- Original message by: Mootjuh
Anyway, specs don't matter with cloud.


I am curious, how does online cloud computing even work? I doubt that the Xbox can send processes to be made somewhere else and then sent to the Xbox, wouldn't it be slow and lag up your Internet? Srs.

The thing about the Internet check, yes, people do have Internet, but the fact that it requires the Internet is what turns people off. What happens if your Internet gets cut off? It does happen, and if it happens to an Xbox One owner, they're left with a useless brick so useless, it can't even spy on them.
Edited by Jesse on Jun 13, 2013 at 03:18 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 13, 2013 03:18 PM    Msg. 38 of 47       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Mootjuh
Anyway, specs don't matter with cloud.


I am curious, how does online cloud computing even work? I doubt that the Xbox can send processes to be made somewhere else and then sent to the Xbox, wouldn't it be slow and lag up your Internet? Srs.


Isn't that pretty much like MP.

Cloud is being used mostly for computing. So its not like its sending models back and forth, just certain data, ala Ai behavior, ect


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 13, 2013 03:21 PM    Msg. 39 of 47       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Jesse
Quote: --- Original message by: Mootjuh
Anyway, specs don't matter with cloud.


I am curious, how does online cloud computing even work? I doubt that the Xbox can send processes to be made somewhere else and then sent to the Xbox, wouldn't it be slow and lag up your Internet? Srs.


Isn't that pretty much like MP.

Cloud is being used mostly for computing. So its not like its sending models back and forth, just certain data, ala Ai behavior, ect


Laggy Internet could slow all that down. Besides, I'm absolutely certain that an 8-core processor can handle any AI data it's given. AI behavior is moar erratic, which is what CPUs handle best (not GPUs).
And what about when you don't have Internet? I certainly hope games don't depend on cloud computing.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 13, 2013 03:51 PM    Msg. 40 of 47       
Quote: --- Original message by: Jesse
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Jesse
Quote: --- Original message by: Mootjuh
Anyway, specs don't matter with cloud.


I am curious, how does online cloud computing even work? I doubt that the Xbox can send processes to be made somewhere else and then sent to the Xbox, wouldn't it be slow and lag up your Internet? Srs.


Isn't that pretty much like MP.

Cloud is being used mostly for computing. So its not like its sending models back and forth, just certain data, ala Ai behavior, ect


Laggy Internet could slow all that down. Besides, I'm absolutely certain that an 8-core processor can handle any AI data it's given. AI behavior is moar erratic, which is what CPUs handle best (not GPUs).
And what about when you don't have Internet? I certainly hope games don't depend on cloud computing.


For example: The New Fortza game. When you drive in the game, it uploads how you react to certain situations to the cloud. This information then gets processed on the cloud. In-game, the AI will download data from the cloud from players and use it to enhance their behavior

also this spreadsheet is handy for the games from e3 http://i.imgur.com/ZWK5YzZ.png
Edited by MatthewDratt on Jun 13, 2013 at 05:46 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 13, 2013 07:06 PM    Msg. 41 of 47       
Quote: --- Original message by: Mootjuh
XBone won in terms of games.

nobody remembers nintendo

Edited by master noob on Jun 13, 2013 at 07:07 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 13, 2013 07:15 PM    Msg. 42 of 47       
Quote: --- Original message by: master noob

Quote: --- Original message by: Mootjuh
XBone won in terms of games.

nobody remembers nintendo
http://www.gameranx.com/img/13-Jun/megaman-smash-bros.jpg
Edited by master noob on Jun 13, 2013 at 07:07 PM




master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 13, 2013 07:29 PM    Msg. 43 of 47       
you guys posted the rest of the crew
you guys are the best


Danger_zone_98
Joined: Nov 26, 2012


Posted: Jun 13, 2013 08:15 PM    Msg. 44 of 47       


sshers4
Joined: Apr 28, 2013


Posted: Jun 14, 2013 01:58 AM    Msg. 45 of 47       
You have to admit the graphics look more sharper and clear on xbox one. You seen metal gear solid?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 14, 2013 03:06 AM    Msg. 46 of 47       


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jun 14, 2013 10:33 AM    Msg. 47 of 47       
Quote: --- Original message by: Mootjuh
It's probably the fact that Earth City had a too high poly count so it wouldn't fit in the final game. Then again, it was a beta.

it was the contrails, the particles, the lighting, the dynamics, etc

the polycount is pretty consistant with the halo 2 that actually came out.

 
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