
Mini0013xx
Joined: Dec 4, 2011
I aim to entertain
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Posted: May 2, 2012 12:05 AM
Msg. 36 of 38
I like the capture idea. (Where you capture a hill, them move to the next one) Reminds me of a gametype back in earlier Call of duties called war. What you would do is you would have to capture a certain point on the map. You would both be battling each other throughout the whole game capturing these points. There were a total of 5 capture points. If you captured the point, you could move up to capture the next one. If you didn't, then your enemy would try to capture the one closer to your spawn. The team with the most land gained by the end of the match wins. I'm assuming it's like that. Both teams battle to capture a portion of the map. When that portion is controlled, then a new area unlocks to either defend or attack. Either way, I'd love to see that in Halo! It would be great fun!
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black elite
Joined: Dec 7, 2006
Backwards & sdrawroF & uʍop ǝpısdn
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Posted: May 3, 2012 07:34 PM
Msg. 37 of 38
The hill capture idea is pretty much just Control point. But that would be cool to see in Halo, as well as many of these other ones. I wonder how you would go about doing Control point in halo? Would be quite worth seeing.
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ShawnPeezy
Joined: May 5, 2012
outspoken till my jaw broken
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Posted: May 5, 2012 08:20 PM
Msg. 38 of 38
There used to be a guy from 1 of my ex clans named Smiley and he made a cool game with the zombie phasor zombie mod , it was called bunkers.
First of, it's king of the hill and the humans have to go to the hill. The zombies try to keep them away from the hill by trying to infect them before they reach the hill. If any humans reach the hill, they are safe from dying, even if the zombies meelee them inside the hill. After a while, the hill will respawn, and the humans will try to go inside the hill before getting infected.
Idk, maybe you could do this without a zombie mod perhaps ?
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