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Author Topic: [WIP] Halo 3 UI (525 messages, Page 11 of 15)
Moderators: Dennis

Zenzarxus
Joined: May 7, 2010


Posted: Jan 19, 2012 02:00 PM    Msg. 351 of 525       
It's awesome, but could you fix the sound? The music track is a bit off as you turn halo on.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 19, 2012 02:03 PM    Msg. 352 of 525       
Quote: --- Original message by: stunts513
I wouldn't mind testing it out, quick question though, does it replace the ui files for the original ui? and how big do you think it is in size, since i haven't gotten the bitmaps downsized on the halo3 hud for my map yet i haven't got much room left in the map before i reach the limit


UIs are the main menu files and don't affect maps themselves in any way.

And yes, it replaces the original ui.


stunts513
Joined: Jul 6, 2008

xfire: stunts513


Posted: Jan 19, 2012 03:39 PM    Msg. 353 of 525       
o i know that much, not the replace ui part, but i mean , i wasn't sure how much more space it would take up than the original ui would when i use it as the menu for a map. Andi was probably not very clear on my last post cause i was falling asleep in my bed when i wrote it... But thanks, it is good to know it replaces the original ui files


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 19, 2012 03:44 PM    Msg. 354 of 525       
Quote: --- Original message by: stunts513
o i know that much, not the replace ui part, but i mean , i wasn't sure how much more space it would take up than the original ui would when i use it as the menu for a map. Andi was probably not very clear on my last post cause i was falling asleep in my bed when i wrote it... But thanks, it is good to know it replaces the original ui files


It wouldn't be used as the menu for your map though. It's the title menu of the game. MAP MENUS ARE NOT AFFECTED IN ANY WAY.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 19, 2012 03:47 PM    Msg. 355 of 525       
Yes map menus use a tag in tags\ui\ etc. etc.
You can replace something in there to change the map menu bitmaps.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 20, 2012 12:09 PM    Msg. 356 of 525       
i dont really understand what are you talking about, lol


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jan 20, 2012 02:17 PM    Msg. 357 of 525       
today's progress..






now i will design the mp and sp pause screens.. and tomorrow i will try to finish them and release them.


deathlight22
Joined: Dec 10, 2011

wuuut?


Posted: Jan 21, 2012 05:31 AM    Msg. 358 of 525       
Looks cool.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 21, 2012 06:02 AM    Msg. 359 of 525       
i liked the look of this ui, but i have to admit once saw it on my screen i thought the
main screen looked too empty, i understand that it is supposed to look that way but i went back to the old ui i have.


P3
Joined: Dec 2, 2011


Posted: Jan 21, 2012 06:11 AM    Msg. 360 of 525       
Wait. So he released it?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 21, 2012 06:11 AM    Msg. 361 of 525       
yeah in his last post is beta 4.

edit: sorry i'm wrong, check glados last few posts on the previous page.
Edited by ally on Jan 21, 2012 at 06:13 AM


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 21, 2012 12:24 PM    Msg. 362 of 525       
Quote: --- Original message by: ally
i liked the look of this ui, but i have to admit once saw it on my screen i thought the
main screen looked too empty, i understand that it is supposed to look that way but i went back to the old ui i have.


wow, the menu of the 2nd beta (i think) was too big.. i honestly dont like it compared to the new menu..

Quote: --- Original message by: P3
Wait. So he released it?


http://www.mediafire.com/?rd4s3eao5g9c14p
Edited by Mangenkyo on Jan 21, 2012 at 12:25 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 21, 2012 01:20 PM    Msg. 363 of 525       
i mean the bsp that was used, it just looked too empty to me, i dunno maybe a mc again or new warthog or something in areas to break up the emptiness, the menus are brilliant.
remember tho this is only my opinion and might not be shared by others, some people will like what i don't and vice versa.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 21, 2012 01:21 PM    Msg. 364 of 525       
Quote: --- Original message by: ally
i mean the bsp that was used, it just looked too empty to me, i dunno maybe a mc again or new warthog or something in areas to break up the emptiness, the menus are brilliant.
remember tho this is only my opinion and might not be shared by others, some people will like what i don't and vice versa.


oh.. that.. well, the main menu camera's i think i will not change, but there will be a warthog as background for the gametype config screens.. idk yet


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 21, 2012 01:26 PM    Msg. 365 of 525       
okay that's cool was still good work you put into this.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 21, 2012 08:16 PM    Msg. 366 of 525       
MP Pause Screen..







the problem here is (not really a problem).. im gonna had to copy almost all the setting screens and re-name all of them so i can add the screens on the pause menu, this will not affect the tag space of the menu, but it will take a day or two to complete this..

when this is done, i can easily finish the sp pause menu and then, release the tags..
Edited by Mangenkyo on Jan 21, 2012 at 08:22 PM


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jan 22, 2012 03:17 PM    Msg. 367 of 525       
hello??? someone is here???
well.. mp pause menu is ready..



finished settings screens.. now just left the sp pause menu, and then ill release the tags..


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 22, 2012 03:20 PM    Msg. 368 of 525       
Looks lovely.
It'd be awesome if you can link the pause menu to the blur screen effect in game... I have no idea if it's possible


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 22, 2012 03:24 PM    Msg. 369 of 525       
Quote: --- Original message by: bourrin33
Looks lovely.
It'd be awesome if you can link the pause menu to the blur screen effect in game... I have no idea if it's possible


that would be a good idea, but i dont think it will work.. if i add that screen effect, it will affect even the menu's.. and then you can't see nothing...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 22, 2012 03:24 PM    Msg. 370 of 525       
Awesome. Does the background function work with the MP pause?!


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 22, 2012 03:28 PM    Msg. 371 of 525       
Quote: --- Original message by: Spartan314
Awesome. Does the background function work with the MP pause?!


background function?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 22, 2012 03:28 PM    Msg. 372 of 525       
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: bourrin33
Looks lovely.
It'd be awesome if you can link the pause menu to the blur screen effect in game... I have no idea if it's possible


that would be a good idea, but i dont think it will work.. if i add that screen effect, it will affect even the menu's.. and then you can't see nothing...


I remember being able to pause the game at the beginning of lumoria. Maybe you didnt get exactly what I mean...

But i'm not sure I'm right, I cant play atm


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 22, 2012 03:31 PM    Msg. 373 of 525       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: bourrin33
Looks lovely.
It'd be awesome if you can link the pause menu to the blur screen effect in game... I have no idea if it's possible


that would be a good idea, but i dont think it will work.. if i add that screen effect, it will affect even the menu's.. and then you can't see nothing...


I remember being able to pause the game at the beginning of lumoria. Maybe you didnt get exactly what I mean...

But i'm not sure I'm right, I cant play atm


oh.. no, i didnt get it, lol sorry


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 22, 2012 03:33 PM    Msg. 374 of 525       
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: Spartan314
Awesome. Does the background function work with the MP pause?!


background function?

Like that Xbox icon thingy on the top right.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 22, 2012 03:35 PM    Msg. 375 of 525       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: Spartan314
Awesome. Does the background function work with the MP pause?!


background function?

Like that Xbox icon thingy on the top right.


oh that.... no.


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Jan 23, 2012 03:56 PM    Msg. 376 of 525       


deathlight22
Joined: Dec 10, 2011

wuuut?


Posted: Jan 31, 2012 09:09 AM    Msg. 377 of 525       
Dead?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 31, 2012 09:16 AM    Msg. 378 of 525       
Quote: --- Original message by: deathlight22
Dead?


You're dead.

Just because there is no new updates as of right now doesn't mean he's not working on it.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 31, 2012 02:09 PM    Msg. 379 of 525       
Is it possible to make the bitmaps.map and the pause menu smaller tagspace wise?
Because it's taking up heaps of space on my MP map.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 31, 2012 02:25 PM    Msg. 380 of 525       
Quote: --- Original message by: deathlight22
Dead?


im taking a little break, come on! -.-

yesterday i started to design the servers list screen...

Quote: --- Original message by: Spartan314
Is it possible to make the bitmaps.map and the pause menu smaller tagspace wise?
Because it's taking up heaps of space on my MP map.


im not sure.. when i finish the ui i will try to make the pause menu smaller.. sorry :/


Wesker
Joined: Jun 8, 2011

Your Future Hinges upon This Fight!!!


Posted: Feb 2, 2012 02:36 AM    Msg. 381 of 525       
Quote: --- Original message by: deathlight22
Dead?


this is one reason why modders......


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Feb 3, 2012 05:22 PM    Msg. 382 of 525       
I guess people here still don't understand that we all have our own timetables...


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Feb 3, 2012 06:43 PM    Msg. 383 of 525       


servers list concept screen..

im worried about the space of the screen.. :/

what do you think?

E: oops... i forgot to make that ring icon..
Edited by Mangenkyo on Feb 3, 2012 at 06:44 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 3, 2012 06:59 PM    Msg. 384 of 525       
Spacing looks decent


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Feb 3, 2012 07:01 PM    Msg. 385 of 525       
I have somthing for the ui if you want it

 
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