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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Request]Dual Plasma Pistols?

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Author Topic: [Request]Dual Plasma Pistols? (88 messages, Page 2 of 3)
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HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 27, 2011 12:50 AM    Msg. 36 of 88       
I would but honestly I don't know jack about third person animations, and I don't think I'd be willing to try to figure it out, given the amount of trouble I've had with them in the past. I'm working on the finishing touches of the fp animations, and if I could get the charge light fix from you, we should have a completed fp set.. I may consider an elite plasma rifle set but I'd need an arm rig


darknesssamurai
Joined: Jul 26, 2010

It started with a Mew card and now I have all this


Posted: Jan 27, 2011 12:58 AM    Msg. 37 of 88       
I've sent you the charge fix, ready for in-game smooth performance. Its still great work independent of the 3p.

Would you be able to extract the arm and weapons rig from the gbx and animation if I send the dual plasma rifle tags to you?
Edited by darknesssamurai on Jan 27, 2011 at 01:08 AM


olly12345
Joined: Jul 30, 2008


Posted: Jan 27, 2011 01:40 AM    Msg. 38 of 88       
Quote: --- Original message by: darknesssamurai

Edited by darknesssamurai on Jan 27, 2011 at 12:45 AM

Does want. Does Want a lot.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 27, 2011 02:02 AM    Msg. 39 of 88       
Quote: --- Original message by: HaloIsAHorribleGane
for dual wield animations, the heirarchy of the gun does NOT have to be the same as the model exported to jms. therefore, feel free to parent each weapon frame to it's respective hand. it will move with the hand appropriately when you do that. you don't have to use link constraints for simple weapons such as plasma pistols. on bigger weapons though it's probably a good idea.


Thanks, I never knew that.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 27, 2011 02:47 AM    Msg. 40 of 88       
Quote: --- Original message by: XlzQwerty1
Change the origins back a bit.


late response, but probably not going to happen. I've always liked my origins kind of far from the camera, like in retro games such as counter strike or unreal tournament 2004. call it personal preference, but a bit of blatant unrealism is what I prefer. a huge gun taking up half the screen doesn't appeal to me, realism be damned

Quote: --- Original message by: darknesssamurai

I've sent you the charge fix, ready for in-game smooth performance. Its still great work independent of the 3p.

Would you be able to extract the arm and weapons rig from the gbx and animation if I send the dual plasma rifle tags to you?
Edited by darknesssamurai on Jan 27, 2011 at 01:08 AM


you can try if you want, but I can't promise anything. I've got to get working on a character model for somebody and start getting the hang of blender, I've been putting it off for a while

if nothing else, hopefully this at least gives you base concept for these types of weapons. if you want to take a shot at it yourself you can have a look at the max 9 files assuming you're able to and probably learn from the way I animate things how to do them. look at the heirarchy the pieces and the keyframes.

I'm done with this weapon, and I'm reasonably satisfied with the results, despite the lack of appropriate 3rd person animations and the sketchiness of the animations I made. got farther than I expected considering this was originally just going to be a proof of concept

I want to submit, but want to verify with you guys that this would be acceptable:
http://www.mediafire.com/?so4id4dmfn4r6k4

also a heads up: I added a crap ton of spread to the charge shots for balance, since they track like mad. if you prefer it the other way, I'll change it back before uploading

other changes

-overcharge jitter added
-walking animation redone
-posing animation added
-lights fixed

e: uploaded to halomaps ftp. credits are in the readme, you're both in there, don't worry

Edited by HaloIsAHorribleGane on Jan 27, 2011 at 08:34 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 27, 2011 02:50 AM    Msg. 41 of 88       
Good job HIAHG.


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Jan 27, 2011 09:00 AM    Msg. 42 of 88       
So does dual wielding with random combination works on HCE?
or only dual wielding of the same weapons?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 27, 2011 11:06 AM    Msg. 43 of 88       
Quote: --- Original message by: HaloIsAHorribleGane
for dual wield animations, the heirarchy of the gun does NOT have to be the same as the model exported to jms. therefore, feel free to parent each weapon frame to it's respective hand. it will move with the hand appropriately when you do that. you don't have to use link constraints for simple weapons such as plasma pistols. on bigger weapons though it's probably a good idea.
I never thought so, so that's weird.

What you have to do for the elite is make a new weapon label/stance in elite.model_animations. IK the left hand too the left hand marker for the new stance, and set up your weapon labels there and in the weapon tag as well. It's also probably a good idea to remove the melee for these elites in that weapon stance. The guns would not look right when the melee. MAke sure to set up the IK for the crouching stance, too.

EDIT: Captain, updates ahoy!

Edited by SlappyThePirate on Jan 27, 2011 at 12:37 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 28, 2011 09:40 PM    Msg. 44 of 88       
ain't bad. keep at it, should be easy enough to figure out.

I'm hoping someone eventually makes smgs in this style


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 28, 2011 09:43 PM    Msg. 45 of 88       
Once we have a pistol animation graph, a rifle animation graph, and a comb it shouldn't be too hard.
I can't and never have been able to get the duals to be linked the way you say they should be. So I'll still do it my way... with link constraints.
I'm not that good of an animator regardless. Perhaps anyone else could help me out next week or so?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 28, 2011 10:00 PM    Msg. 46 of 88       
I'd say ask around in the weapons thread, no guarantee I'll be doing this too, though I might. maybe. depends


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 28, 2011 11:05 PM    Msg. 47 of 88       
If you work on something that I'm working on, tell me. I don't want to waste my life doing something that's already done.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 28, 2011 11:28 PM    Msg. 48 of 88       
I'm not working on the plasma rifles at the moment, if you want to have a go at them feel free

best way to go about setting this up (in my opinion) would be:

1. import plasma rifle into scene twice
2. move them away from one another
3. rename the frame_gun for each accordingly
4. delete any unnecessary nodes
5. parent frame_gun from left to right
6. save. this will be your model file. you can fix up materials now or later, even export to jms if you want
7. import fp arms
8. place camera at 0 0 0, rotate into the direction of the fps arms
9. delete frame bone 24, replace with a generic box, parents upper arm bones to it (keep frame bone 24 at 0 0 0, I'm not sure if moving it will screw things up). this will allow shoulders to move freely
10. rotate arms a bit based on how they would naturally bend, apply IKs
11. parent left gun to left wrist, right to right wrist. note this will change the heirarchy from the model file, but it will still work
12.set up origins for one of them
13. copy rotation, location for wrist, fingers and weapon placement to the other, apply negative value when necessary
14. once perfectly alligned, save. you've got your origins file
15. animate that shiz

Edited by HaloIsAHorribleGane on Jan 29, 2011 at 03:36 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 08:02 AM    Msg. 49 of 88       
Quote: --- Original message by: HaloIsAHorribleGane
ain't bad. keep at it, should be easy enough to figure out.

I'm hoping someone eventually makes smgs in this style

I'm pretty sure the dual smgs from one of the Zanzibar maps already works like this, melees and all.
Edited by MoooseGuy on Jan 29, 2011 at 08:05 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 29, 2011 08:15 AM    Msg. 50 of 88       
I remember that one quite well. it was made with two triggers, not one


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 08:18 AM    Msg. 51 of 88       
O yeah I forgot about that.
Wait, couldn't that be fixed with some quick modifications?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 29, 2011 08:28 AM    Msg. 52 of 88       
I personally think they could go with some updated animations, but yeah all you'd have to do is modify the .weapon


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 29, 2011 09:43 AM    Msg. 53 of 88       
For the dual wielding elite, does any have that model animations tag changed for it to work? I've been trying to get it to dual wield the default plasma rifles but I can't seem to get it to work at all (using info Slappy had said).


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 29, 2011 10:23 AM    Msg. 54 of 88       
LOL I did this all 2 years ago.

The single weapon as two is the best method in my OP.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 10:37 AM    Msg. 55 of 88       
Quote: --- Original message by: Higuy
For the dual wielding elite, does any have that model animations tag changed for it to work? I've been trying to get it to dual wield the default plasma rifles but I can't seem to get it to work at all (using info Slappy had said).

Just have it drop plasma rifles when dead.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 29, 2011 10:49 AM    Msg. 56 of 88       
Quote: --- Original message by: Higuy
For the dual wielding elite, does any have that model animations tag changed for it to work? I've been trying to get it to dual wield the default plasma rifles but I can't seem to get it to work at all (using info Slappy had said).



He/She doesn't need help on this matter anymore.


Spartan_094
Joined: Jan 8, 2008


Posted: Jan 29, 2011 11:47 AM    Msg. 57 of 88       
Quote: --- Original message by: DarkLord0912
Quote: --- Original message by: Higuy
For the dual wielding elite, does any have that model animations tag changed for it to work? I've been trying to get it to dual wield the default plasma rifles but I can't seem to get it to work at all (using info Slappy had said).



He/She doesn't need help on this matter anymore.

Please come back with a better answer and a more comprehensible sentence as well.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 29, 2011 06:35 PM    Msg. 58 of 88       
Quote: --- Original message by: DarkLord0912
Quote: --- Original message by: Higuy
For the dual wielding elite, does any have that model animations tag changed for it to work? I've been trying to get it to dual wield the default plasma rifles but I can't seem to get it to work at all (using info Slappy had said).



He/She doesn't need help on this matter anymore.


the hell are you talking about


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 06:42 PM    Msg. 59 of 88       
Who knows...
Although his description says he's the leader of some H2 team, so has he done it or something?


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 30, 2011 12:43 AM    Msg. 60 of 88       
I'm saying I helped the user with this problem.

Please come back with a better answer and a more comprehensible sentence as well.


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I just like to mess with people thats all... No hard feelings :/


Edited by DarkLord0912 on Jan 30, 2011 at 01:00 AM

HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 30, 2011 01:19 AM    Msg. 61 of 88       
you're an idiot

Edited by HaloIsAHorribleGane on Jan 30, 2011 at 01:20 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 30, 2011 01:21 AM    Msg. 62 of 88       
Quote: --- Original message by: HaloIsAHorribleGane

you're an idiot

Edited by HaloIsAHorribleGane on Jan 30, 2011 at 01:20 AM



HaloIsAHorribleGane stop giving blowjobs in the boys bathroom!

You Blow!
Edited by DarkLord0912 on Jan 30, 2011 at 01:24 AM


PoeticRulesAll
Joined: Dec 10, 2010

Elmo <3's 1120


Posted: Jan 30, 2011 01:45 AM    Msg. 63 of 88       
All I can say is that, Dual Plasma Pistols sounds like a good idea. But it might sort of be a bit weird to hold both mouse buttons down, unlike a 360 controller...

And I'd love it if they could disable vehicles just like in Reach :D


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 30, 2011 02:14 AM    Msg. 64 of 88       
Quote: --- Original message by: MoooseGuy
Who knows...
Although his description says he's the leader of some H2 team, so has he done it or something?



MoooseGuy stop giving HaloisAHorribleGane blowjobs in your bathroom.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Jan 30, 2011 02:20 AM    Msg. 65 of 88       
Stop trolling unnecessarily.

OT: Looks good - I want those .WEAPON tags now :p


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Jan 30, 2011 02:25 AM    Msg. 66 of 88       
I think he's asking (rather terribly, I might add) that how does the metal effect the vehicles.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 30, 2011 03:09 AM    Msg. 67 of 88       
Quote: --- Original message by: DarkLord0912
HaloIsAHorribleGane stop giving blowjobs in the boys bathroom!

You Blow!
Edited by DarkLord0912 on Jan 30, 2011 at 01:24 AM


rest my case

the fact that dennis absolutely refuses to ban idiots like you baffles me

Edited by HaloIsAHorribleGane on Jan 30, 2011 at 03:10 AM


darknesssamurai
Joined: Jul 26, 2010

It started with a Mew card and now I have all this


Posted: Jan 30, 2011 03:31 AM    Msg. 68 of 88       
and wow vehicle material effects are far from the subject of this thread


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 30, 2011 04:47 AM    Msg. 69 of 88       
Quote: --- Original message by: HaloIsAHorribleGane

Quote: --- Original message by: DarkLord0912
HaloIsAHorribleGane stop giving blowjobs in the boys bathroom!

You Blow!
Edited by DarkLord0912 on Jan 30, 2011 at 01:24 AM


rest my case

the fact that dennis absolutely refuses to ban idiots like you baffles me

Edited by HaloIsAHorribleGane on Jan 30, 2011 at 03:10 AM


Your still a faggot with that rest my case garbage...


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 30, 2011 08:13 AM    Msg. 70 of 88       
go take drugs and eat da poo poo you faggot queer dick sucking ass hole. oh look no word filter and I wont get banned because its perfectly acceptable to make threats as hiaris (or whatever) has shown

Edited by HaloIsAHorribleGane on Jan 30, 2011 at 08:20 AM

 
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