
PirateParty
Joined: Jul 13, 2010
Elite smartman of Smartness
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Posted: Jan 7, 2011 09:40 PM
Msg. 1 of 17
Hmm, I will take a look at these.
these look interesting.
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 7, 2011 09:51 PM
Msg. 2 of 17
YES YES YES, it's HERE!!!!!!! XD
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 7, 2011 09:52 PM
Msg. 3 of 17
Nice. But what makes them so much better
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flyingpenguin117
Joined: Sep 8, 2010
You must Never, EVER leave a SINGLE BOB ALIVE!!!
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Posted: Jan 7, 2011 10:06 PM
Msg. 4 of 17
Quote: --- Original message by: goldkilla88
Em goldkilla88 andz ehi aprov of diz releaze! :D *Downloads* *Spelled stuff wrong on-purpose :3* Edited by goldkilla88 on Jan 7, 2011 at 10:03 PM I'm Dan Rather and I approve this message. Kind of. Sort of. Not really. http://upload.wikimedia.org/wikipedia/commons/a/a8/DanratherGSFC.PNG*edited by admin - you know why Edited by Dennis on Jan 8, 2011 at 05:53 PM
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 8, 2011 08:43 AM
Msg. 5 of 17
elite shipmaster? is that the ultra or something?
zealots better not run in straight lines again.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 8, 2011 08:51 AM
Msg. 6 of 17
Nice. AFTER my computer is gone. Just awesome.  Lol, but seriously, nice work! I can't wait to use these, and see the use of these in other people's maps. You have truly given something positive and useful to the community, and I think this will encourage an increase in sp maps to come.  EDIT: Apparently I'm a bro.  I luv u too man. No homo. Edited by MoooseGuy on Jan 8, 2011 at 08:59 AM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jan 8, 2011 02:45 PM
Msg. 7 of 17
Quote: --- Original message by: TM_L0d3man Technically you cannot "improve" the ai. All you did was edit tag values. A more suitable name would thus be "gnade's edited ai tags, possibly gameplay-enhancing in some opinions". More or less this. Making better AI also greatly depends on what you do in Sapien.
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dood
Joined: Sep 9, 2010
programming will never end..
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Posted: Jan 9, 2011 12:04 AM
Msg. 8 of 17
OMG!!!
gnademassica117\improved ai\brutes\chieftain\brute chieftan gravity hammer
whos gravity hammer are u using! CMT Brutes can hold hammer!! =o
where meh spartan ai holding a spartan laser=[
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 9, 2011 02:28 AM
Msg. 9 of 17
Quote: --- Original message by: gnademassica117 Zealots don't use swords. The Arbiter tag was a test for zealots with swords, but I ran out of time and just made the arbiter a part of the release and the zealot with ranged weaponry. Shipmaster is a ultra, but I forgot the name while making the Elite tags.
Couldn't you have given it similar AI to a brute chieftain with hammer? and does that mean the arbiter just runs in straight lines and gets killed?
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 9, 2011 02:53 AM
Msg. 10 of 17
How do i stop the Cyborgs from running out of ammo? Because now they just shoot a bit, then reload, shoot again, and then they stop because they're out of ammo.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 9, 2011 08:03 AM
Msg. 11 of 17
But only for players I think...
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 10, 2011 08:00 AM
Msg. 12 of 17
What about grunts reloading needlers in SP? I think I remember them doing that.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 10, 2011 08:31 AM
Msg. 13 of 17
Why are you posting in a bunch of threads about tightness?
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 14, 2011 02:03 PM
Msg. 14 of 17
OMG YAY TY THESE ARE SO USEFUL
K THANX BAI
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Feb 16, 2011 02:14 PM
Msg. 15 of 17
Quote: -banned for profanity- :(
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Corvette19
Joined: Feb 27, 2007
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Posted: Feb 17, 2011 12:04 AM
Msg. 16 of 17
Quote: --- Original message by: TM_L0d3man I thought AI only ran out of ammo if you had your map set as multiplayer, that's what I recall experiencing in my starting stages of halo modding. I may be wrong though. You're right.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 17, 2011 08:20 AM
Msg. 17 of 17
Quote: --- Original message by: Corvette19Quote: --- Original message by: TM_L0d3man I thought AI only ran out of ammo if you had your map set as multiplayer, that's what I recall experiencing in my starting stages of halo modding. I may be wrong though. You're right. back when I added bruteshot brutes to my b30 mod at first they would use all the ammo and not be able to shoot, but then again when u picked up the weapon and grab ammo it would go into the negatives soo idk, w/e but the scenario was solo so its not just mp
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