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Author Topic: another gmax problem (37 messages, Page 2 of 2)
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ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 29, 2010 12:20 AM    Msg. 36 of 37       
k no problem gonna log in to it now


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 29, 2010 03:38 PM    Msg. 37 of 37       
the top where it asks you to choose a type for the shader is where you need to choose the number 1,because it's relating to the shader_environment file that you made in guerilla.

the part where it say's... ### the model shader mtl # cannot be used in the environment.
thats the part i told you that you would have to name your materials(the parts where you added your bitmaps for the ground and for the cliffs).

 
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