A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo in unity 3D

Page 2 of 2 Go to page: · 1 · [2] · Prev
Author Topic: Halo in unity 3D (56 messages, Page 2 of 2)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Sep 4, 2010 08:10 AM    Msg. 36 of 56       
Quote: --- Original message by: Geared
what about meh?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 4, 2010 10:20 PM    Msg. 37 of 56       
and geared, and sierra117.
lol, seriously, anyone can give me just about anything halo related and it be helpful.as long as its custom made and not RIPPED.

just got my new xbox, gimme a few days to enjoy it then ill do more
Edited by abkarch on Sep 4, 2010 at 10:23 PM


askmii77
Joined: Apr 19, 2010

Press Alt+F4 for confetti!


Posted: Sep 5, 2010 02:14 AM    Msg. 38 of 56       
I could help since i know the basics in unity, i am a fast learner, And i know the advanced stuff in halo ce if that helps on my development skills.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Sep 5, 2010 03:58 AM    Msg. 39 of 56       
i just need some cencepts to work on. they can be drawings, paintings etc.. aslong as they are level designs.... since i tend to work on just those; so im more "adequate" for those tasks..


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 5, 2010 11:58 AM    Msg. 40 of 56       
so since I'm probably going to do a lot of modding in this engine when it's finished I'd like to know what it's capable of. So can someone who knows the engine tell me how much is possible in this engine like deployable equipment, one bounce grenades, syncing AI, multiple melee and ready animations for one weapon, syncing hijacking and duel wielding without scripts, ai limit, tagspace limit, particle limit, having more than one gunner in a vehicle like the h3 tank, lunging melees, emps that shut down vehicles, stuff like sprint and ADS, assasination animation sequences, ai intelligence, etc., what would be unity's restrictions and advantages besides improved graphics?

also get dano's forunner textures in there and let us see the sexiness :p
Edited by Delicon20 on Sep 5, 2010 at 11:59 AM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 5, 2010 12:38 PM    Msg. 41 of 56       
I beleive that in unity, you must to a lot of the programming and scripting yourself. All those things should be possible, you just need to do it yourself.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 6, 2010 10:11 PM    Msg. 42 of 56       
you can do pretty much everything (reasonable) in unity, the more complex the more scripting it requires.

Ro0ster, im not going to script everything and program everything myself. thats nonsense.
if anyone wants to contribute, just PM me.

As for maps, from halo PC i think remakes of blood gulch, hang em high, boarding action, and danger canyon are in order?

anyone who contributes, no matter how much, goes in the credits.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Sep 7, 2010 03:15 PM    Msg. 43 of 56       
i added u on xfire, acceptify for transference of materilizations!


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 7, 2010 03:19 PM    Msg. 44 of 56       
i acceptified


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Sep 7, 2010 05:39 PM    Msg. 45 of 56       
mhm. supposedly.
Edited by abkarch on Sep 7, 2010 at 05:39 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 7, 2010 09:42 PM    Msg. 46 of 56       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: abkarch
you can do pretty much everything (reasonable) in unity, the more complex the more scripting it requires.

Ro0ster, im not going to script everything and program everything myself. thats nonsense.
if anyone wants to contribute, just PM me.

As for maps, from halo PC i think remakes of blood gulch, hang em high, boarding action, and danger canyon are in order?

anyone who contributes, no matter how much, goes in the credits.


I would help, but I'm too darn annoying,


this is the undeniable truth.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: May 10, 2014 11:40 AM    Msg. 47 of 56       
Is this guy still around? (lol sorry for the bump)


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: May 10, 2014 02:10 PM    Msg. 48 of 56       
Indeed


MEGA_VKNG
Joined: Dec 23, 2013


Posted: May 10, 2014 02:58 PM    Msg. 49 of 56       
you gotta be kidding me


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 10, 2014 08:06 PM    Msg. 50 of 56       
Quote: --- Original message by: TheChunkierBean
Is this guy still around? (lol sorry for the bump)
No because even though people think it would be easy to port halo CE to another engine it isn't


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: May 10, 2014 11:47 PM    Msg. 51 of 56       
Sigh..... that's NOT what he was asking. We don't want to port CE to another engine. Why doesn't anyone understand that?


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 11, 2014 01:41 AM    Msg. 52 of 56       
Quote: --- Original message by: TheChunkierBean
Sigh..... that's NOT what he was asking. We don't want to port CE to another engine. Why doesn't anyone understand that?

No you just want to fundamentally make a entire halo game in a different engine


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: May 11, 2014 10:01 AM    Msg. 53 of 56       
That's whatever he's doing too.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: May 11, 2014 11:01 AM    Msg. 54 of 56       
@bean, unless we can get more asset producers, this project WILL NOT take off, i recommend recruiting man. good luck finding this guy.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: May 11, 2014 11:06 AM    Msg. 55 of 56       
@greg My point in bumping this thread.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: May 11, 2014 03:57 PM    Msg. 56 of 56       
Bean, try hear if you haven't already http://www.polycount.com/forum/forumdisplay.php?f=44

 
Page 2 of 2 Go to page: · 1 · [2] · Prev

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:31 AM 187 ms.
A Halo Maps Website