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Author Topic: New map protection technique (51 messages, Page 2 of 2)
Moderators: Dennis

Ilikdonuts101
Joined: May 25, 2010

lol wut you say?


Posted: Jun 22, 2010 07:14 AM    Msg. 36 of 51       
Yea make a padlock with a key and try to shove it into your computer. The best protection eva.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 22, 2010 10:48 AM    Msg. 37 of 51       
Quote: --- Original message by: Element
Quote: --- Original message by: colter13

Quote: --- Original message by: Element
Dissembly and Decompiling the executable file for the protection is all one needs to creak it open. Unless you manage to encode your program with EXTREME protection, you will never get an "unbreakable" protection.

Oh by the way, what are you using to make this? I hope not Visual Basic or C#, because it is extremely easy to open an EXE made with one of those.

What does this have to do with executable programs? We're talking about map files not computer programs.
And it's equally easy to open .NET programs as it is for native applications; .NET programs are just easier to understand after they have been compiled.

@Skidprow I'm not understanding what you want since you refuse to send me one of you "super-protected" maps.
Edited by colter13 on Jun 21, 2010 at 11:29 PM


Well obviously you need to build a program that actually protects a map with this type of protection... unless you have a better idea?

Quote:
@Skidprow I'm not understanding what you want since you refuse to send me one of you "super-protected" maps.

I have not ''refused'' to send you a map. Niels will be the one to post it because as I have said more then once I can not post things.

Any one who wants to be a ripper please PM me.

I will not make a program to protect because I don't know how to make Programs.

I think that covers everything here.

Niels I will PM you shortly.


-Laptops suck
-Skidrow


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 22, 2010 12:15 PM    Msg. 38 of 51       
Quote: --- Original message by: Dratt
No. No one should want to be a ripper to help you make sure you protection is 'unrippable'.
If anyone PMed you, you do realize your helping them make the protection stronger. Therefore you should be hated along with the protectors.


And yet some people might be good at ripping things but they don't rip other peoples stuffs.
Also I have found there are people that just rip for the fun of it and they love a challenge.
And there are people who don't want other people to take their stuff from their map.
And still more people who don't want people to take stuff without credit to the make of the stuff.


-Submit to Authority Tyranny knows no bounds.
-Skidrow


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 22, 2010 12:38 PM    Msg. 39 of 51       
Quote: --- Original message by: Element
Well obviously you need to build a program that actually protects a map with this type of protection... unless you have a better idea?

Map protection isn't all the complicated; you just need to examine the map in some basic modding programs. The trickier protection tools aren't public, anyway. I think it is safe to assume that we are expected to try to break this method without accessing the program that made it.
Edited by colter13 on Jun 22, 2010 at 12:40 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 22, 2010 02:15 PM    Msg. 40 of 51       
Quote: --- Original message by: colter13

Quote: --- Original message by: Element
Well obviously you need to build a program that actually protects a map with this type of protection... unless you have a better idea?

Map protection isn't all the complicated; you just need to examine the map in some basic modding programs. The trickier protection tools aren't public, anyway. I think it is safe to assume that we are expected to try to break this method without accessing the program that made it.
Edited by colter13 on Jun 22, 2010 at 12:40 PM


Actually I will not tell anything on how it is protected.
All the rippers need to know is that it is protected somehow.
Also it is a very interesting way.


-Submit to Authority
-Skidrow


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 22, 2010 04:51 PM    Msg. 41 of 51       
i cant wait to see...my guess is its probably going to be something stupid. but thats a guess. it would suck though if you did someone come across an "almost unbreakable" one because that means stuborn people will be protecting maps and that just means this community is gonna die off faster..


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 22, 2010 05:00 PM    Msg. 42 of 51       
Omg i got idea.... leave it unprotected but do what CMT dissolution did make a alpha... and have it say like HYDRO acrossed it or something.... so you know its your tag and people cant take credit for it ^_^


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 22, 2010 05:42 PM    Msg. 43 of 51       
Well,it' not your idea then... but that's different.
Also, stop the epic replies/arguements. It's like, really nerdy and all.


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 22, 2010 05:54 PM    Msg. 44 of 51       
Quote: --- Original message by: SlappyThePirate
Well,it' not your idea then... but that's different.
Also, stop the epic replies/arguements. It's like, really nerdy and all.

Uhhh... This is kind of a Halo modding forum; what do you expect? Anyway, this thread is about trying to break a "new" method, not discuss or views on protection. So is someone helping him upload or w/e it is?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 22, 2010 07:53 PM    Msg. 45 of 51       
Quote: --- Original message by: colter13
Quote: --- Original message by: SlappyThePirate
Well,it' not your idea then... but that's different.
Also, stop the epic replies/arguements. It's like, really nerdy and all.

Uhhh... This is kind of a Halo modding forum; what do you expect? Anyway, this thread is about trying to break a "new" method, not discuss or views on protection. So is someone helping him upload or w/e it is?


Well Niels is gonna upload a protected map. I PMed him how to do it.
I am waiting for him to confirm the upload. When it is up and ready I will let you all know then try and rip it.
If you successfully rip it then let me know about how long it took you to figure it out and what you did to make it unprotected.
Until then:


-Skidrow


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 23, 2010 12:01 PM    Msg. 46 of 51       
Ok guys I tryed to protect a map as skidrow specified to me. However I found the following problems whit this protection:

1- It's not a new way of protection.
2- If you know how it's done it extemely easy to undo it. (you need some details however whitch only the one that protected the map can give you not sure about this but I will PM skidrow about it)

The map was after aplying this perfectly playable. HOWEVER THERE IS A PROBLEM! SKIDROW THIS NEEDS TO BE FIXED!!! THE MAP WAS STILL PREFECTLY RIPEBLE AND USING HEK+ YOU WOULDN'T NOTICE A THING ABOUT THE PROTECTION!!!!

Because I know how it's done I still have faith in this way of protecting and I think it's done before whit succes. Because the protection is easyer to undo if you know how it's done I will only send a PM the skidrow whit the details of the failed map protection. Therefore I can't give you any details about whats wrong whit the protection.

**********************
-The first test failed... I'll send the results to skidrow awaiting his instructions for a second test.
-Because of this no test-mapfile is published yet.
**********************

**********************
I will check the following things to this protection myself before publishing the mapfile. If one of these things does not pass my test I will rate the test failed and will not publish the mapfile.
If all of these thing are good I will rate the protection posseble and will publish the mapfile so everyone can try to bust the protection his own way. according to the results of other people trying to rip the file in their own way me and skidrow will give the protection it's final rating.

These are the things I test the protection for:
- The protection must be aplyable to every map.
- The protection must be variateble so that none of the aplied protections to different maps is the same. This will make every protection uniek whitch means that if a ripper knows how it works he still can't undo the protection in any eassy way whitout the exact protection details.
- The protected map must remain playeble in every version of haloce.
- The protection must protect against extracting the tags whit HEK+.

Edited by Niels on Jun 23, 2010 at 12:28 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jun 23, 2010 12:44 PM    Msg. 47 of 51       
Quote: --- Original message by: Ilikdonuts101
Why protect maps? What is the point of protecting maps if you made something for halo if you don't share it with anyone else? hce is all about uploading your maps and tags for other people to use. And jerks don't protect maps, selfish people do.



I have a fairly good motive for that. Look at the insane amount of crappy mods of RPG_Beta4. Same with Beta5. Whenever I release something unproteced, it turns into a mod haven. I'm not agaisn't releasing tags and such but it's really annoying to see everyone playing it's own little version of the map instead of the actual intended release one.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 23, 2010 12:52 PM    Msg. 48 of 51       
Quote: --- Original message by: OpsY
Quote: --- Original message by: Ilikdonuts101
Why protect maps? What is the point of protecting maps if you made something for halo if you don't share it with anyone else? hce is all about uploading your maps and tags for other people to use. And jerks don't protect maps, selfish people do.



I have a fairly good motive for that. Look at the insane amount of crappy mods of RPG_Beta4. Same with Beta5. Whenever I release something unproteced, it turns into a mod haven. I'm not agaisn't releasing tags and such but it's really annoying to see everyone playing it's own little version of the map instead of the actual intended release one.


INDEED. I TOTALLY AGREE. This is what I tryed to say so many time before. Also if I would publish a map whit some kind of new awsome vehicle in it everyone makes it's own map whit my awsome vehicle in it and my map won't be played that mutch. It's not the feeling I like to have after makeing that awsome vehicle. For me that means I eighter want to protect my map or I won't even start making it. btw: I'm not happy whit the door lock as in RPG_beta6_2. I was already working on making such a door lock before I ever heart of RPG_beta. I didn't know anyone ever made one before. Now mine will be litle differnt but still now everyone will say I ripped that from RPG_beta while I came up whit it myself. Anyway I can't blame the creator of RPG_beta for that.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jun 23, 2010 12:59 PM    Msg. 49 of 51       
Door lock (lockdown) is scripted so there's no ripping possible there. As for tags, I feel like it's worth releasing after some short notice.. to keep the novelty in your map and afterwards, spread it so that the community advances. RPG_Beta6_2 tags aren't mine by the way,the HEV pod is useless without a script and ownership of the sparrowhawk is 017's.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 23, 2010 07:23 PM    Msg. 50 of 51       
actually I got the sparrowhawk from cmt already. lol. I know lockdon can't be ripped but people will defenetly think I just copied that idea but there is now way prefenting that is there? sight*

Lol I noticed some guy that posted in this topic is hiding from Gamma and Dennis. That kind of stupit since there's no way hiding from eighter of them in thi topic ^.^. Btw the HEV pod in it's current state is like 80% useless. The other 20% is the moddeling and nodes etc. It needs animations better camera should be destructeble maybe harder to fly (but whit a good camera) faster not be able to fly trough wall and so on and so on. It's all messed up. (almost forgot the failed sounds)

I would still like the sparrowhawk tags. BTW RPG_beta6_2 doesn't look strong protected but I ripped all vehicle tags to look at them (not to steal them don't worry) and I never found the spawworhawk. Now how and where did you hide that???!!! It must be quit big and there was no gbx model I found of it in the tagset. I must have missed it but I'm sure it's hidden some way.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 23, 2010 07:55 PM    Msg. 51 of 51       
OK still a bit of work to do with it right now.
Should be ready for another test, Niels, on less then a week.


-Skidrow

 
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