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Author Topic: Request (38 messages, Page 2 of 2)
Moderators: Dennis

abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Apr 23, 2010 08:24 PM    Msg. 36 of 38       
im pretty sure that saying other are lazy and saying they dont want to try is, in a way, calling a person a noob. now gtfo now, your starting to piss me off.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Apr 25, 2010 02:43 PM    Msg. 37 of 38       
Quote: --- Original message by: Baconator
i myself never spoke of syncing ai
Co-operative campaign levels by definition require syncing Ai so Yes you did ask for it.
Quote: --- Original message by: Baconator
and the sync of ai does not stop u from making it possible to have two players in the same server on a map made from the halo campaign levels.
Yes it does. When you play the campaign levels they are populated with AI and that is what the 2 players are fighting against. Since the AI do not sync across the network each player will see the AI in different places and at differnt times doing different things becasue the AI runs on the client and does not sync its position, health or status across the network. This is why you can't have a co-op campaign level where you play against AI.

If, however, you want just the campaign levels made into a multiplayer maps with no AI in them then many have already been made and you can find them in the file archive.

But that is not what you asked for. You specifically asked for a "co-operative campaign" which can not be accomplished in a Halo CE map. inside, outside, under, over or on top of the box.
Quote: --- Original message by: Baconator
neither of u think outside the box.
You have to be clear in what you are requesting and you need to understand what is actually possible. You have done neither.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Apr 25, 2010 03:01 PM    Msg. 38 of 38       
Dennis can you please lock this?

 
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